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#1 |
Foot Soldier
![]() ![]() ![]() ![]() Join Date: Sep 2008
Posts: 217
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Bebop Custom Spriting + MUGEN WIP
Hey guys its been a long time since I've posted on here and just as long since I've gotten to working on another MUGEN character in any official capacity
Finally taking a crack at the one and only Mutant Warthog Punker Thug Bebop! -He'll be a 6 button character like the rest of my creations and have combo heavy gameplay I've resized and improved the classic Arcade spritework 120% for this guy and I'll be doing a whole mess of additional custom sprite-work for the rest of his attacks. You can see the size comparison in this sample sprite: ![]() So far I've re-sprited all of his original walking , idling, and gethit frames. I've also made a shocked sprite for him ![]() I'm not too familiar with the vital details of the character beyond what I can recall from my childhood & the whole punker-turned warthog premise. So any and all information/ fun-facts about him that I can implement into the character are welcome here. Any canonical attacks or weapons he's used in the show would be great to mention in this thread as well. If you've got any ideas on what you'd like him to play like or want to post some Bebop related art I'd very much appreciate it. I'll post more progress and sprites as it comes along... |
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#2 |
Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2014
Location: Earth
Posts: 1,534
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Looks really cool. Any reason you chose green pants instead of black ones?
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#3 |
無問題
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Moesko Island, WA
Posts: 14,344
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YES. I'm glad to see you working on stuff again.
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#4 |
Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 15,111
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I'm so glad you're spriting/coding again and especially glad you prioritized Bebop (my favorite of the TMNT bad guys). I'll try to think up all the help I can.
Bebop likes his sawed-off auto-fire laser blaster, but when he decides to punk out old-school, he's been known to swing around swing around a ball-and-chain flail, either in his hand (Turtles on Trial episode) or on top of his head (TMNT 3 on NES). Strangely enough, he might also carry around a mouse in his pocket (Catwoman from Channel Six episode). He has a larger vocabulary than most people would think, and can be both witty and articulate when left to his own thoughts. Compared to Rocksteady, he appears to have a more pronounced love for comic books and videogames (references in Enter the Shredder and Krangenstein Lives episodes).
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#5 |
Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2011
Posts: 1,090
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He's black, y'all. Just saying, haha. I know that's just the arcade palette though, and I'm sure you'll be doing several.
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Final Boss of translation group Opentrain. We do videogame comics and TMNT stuff. http://opentrain.theyear199x.org/ |
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#6 |
Foot Soldier
![]() ![]() ![]() ![]() Join Date: Sep 2008
Posts: 217
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@Cryomancer: Don't worry I won't be whitewashing him, We get so few canonical black characters in media I won't be ignoring the original character design. OG Bebop will stay Bebop, I was even hoping to use Tortuglio's Human Bebop Custom Sprites for his Retromutated animations.
![]() @Ninturtle: The funky colors are just for the color separation of the sprite. It adds much more versatility to the outfits that Bebop can display. By having all of the elements uniquely indexed with unique colors I can change his arm color independent of his face & torso, so some of Bebop's palettes will be able to have shirt sleeves or gloves/no gloves. @oldmanwinters: Yeah me too, had to give priority to Bebop especially since they left him out of Sega's Hyperstone Heist... He deserves top billing this time around. ![]() |
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#7 |
Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 15,111
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Though I don't remember it ever being used in the cartoon, Bebop looked very much at home riding his Psycho Cycle!
http://mutantooze.org/wiki/wp-conten...yschocycle.jpg Spoiler:
http://boscoloandrea.deviantart.com/...ycle-677433883
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#8 |
Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2011
Posts: 1,090
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Some stuff to maybe keep in mind also:
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Final Boss of translation group Opentrain. We do videogame comics and TMNT stuff. http://opentrain.theyear199x.org/ |
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#9 |
Foot Soldier
![]() ![]() ![]() ![]() Join Date: Sep 2008
Posts: 217
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Walk / Run / Crouch Animations
![]() ![]() ![]() Standing Light Punch & Standing Medium Kick ![]() ![]() Bebop Aim & Shoot ![]() ![]() stay tuned... |
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#10 | ||
Thug
![]() ![]() ![]() Join Date: Mar 2012
Location: Argentina
Posts: 90
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Quote:
Maybe you already have them, but i'm leaving the sheets here for quick grabbing (with some notes that i don't remember writing ![]() Quote:
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#11 | |
Thug
![]() ![]() ![]() Join Date: Mar 2012
Location: Argentina
Posts: 90
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Quote:
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#12 |
Foot Soldier
![]() ![]() ![]() ![]() Join Date: Sep 2008
Posts: 217
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Thanks Tortuglio you did great work with these and I always wanted to put em to good use. That morphing animation of human Bebop to warthog Bebop is great for a pre-battle intro. You'll get a shoutout in the README credits for sure once he's completed.
Here's a size comparison with my other TMNT characters. He'll be this size in-game in MUGEN ![]() I got 2 more animations done today. Standing Light Kick / Crouching Medium Punch / Crouching Medium Kick ![]() ![]() ![]() Crouching Slide kick ![]()
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#13 |
Foot Soldier
![]() ![]() ![]() ![]() Join Date: Sep 2008
Posts: 217
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Got two more attacks polished.
Bebop Elbow Drop - could be a Heavy Air Punch, and a Two-handed Standing Heavy Attack ![]() ![]() |
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#14 | |
Overlord
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Location: Between yesterday and tomorrow!
Posts: 15,111
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Quote:
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![]() Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
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#15 |
Something from the Past
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Location: New York
Posts: 3,244
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Looks great!
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#16 |
Foot Soldier
![]() ![]() ![]() ![]() Join Date: Sep 2008
Posts: 217
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I've up-sized Bebop's Idle sprites to fit more with my overall larger custom animations:
![]() ![]() Air Light Punch ![]() Standing Heavy Kick - Pork Butt and Air Heavy Punch - Elbow Drop ![]() ![]() And a screenshot from him in MUGEN ![]() |
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#17 |
Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 15,111
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Woah, that new screenshot really shows how big he is! Thanks for sharing, dcat!
Also... "pork butt." haha
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#18 |
Foot Soldier
![]() ![]() ![]() ![]() Join Date: Sep 2008
Posts: 217
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Hey guys, been a while since I've posted progress with Bebop.
I've been hard at work spriting a few more normal attacks Standing Elbow Stomp -- this will serve as Bebop's Standing Medium Punch ![]() New Crouching Heavy Punch Anim-- Bebop's Ground Bounce launcher with clumsier footing. The Ground Bounce effect works like a dream in game ![]() Sprited New Jumping frames for Bebop as well. ![]() Air Light Kick -- standard Blunt Knee Attack ![]() New Air Punch Anim-- I might edit this one and have Bebop use his knife here to give the character some slash effects for more hit variety ![]() New Air Tazer Punch -- Bebop could fire off a blast as he hits the enemy with his blaster, maybe knock them back into the wall for more juggling once he lands, I dunno yet. ![]() I'm getting close to having enough done for a short preview video, I'm gonna keep grinding away at him until he's up to my standards. ![]() Also just so everyone's aware I keep seeing requests asking about my custom MUGEN character sprites on other forums, just to let everyone who's interested know; they are ALL Open source, free to use them for your own TMNT projects. Credit my original work if you like, but go ahead and feel free to include them in your other TMNT mods or whatever, spread the word. If anyone here has any audio clips of Bebop from the original 80's cartoon It'd be greatly appreciated I barely have one or 2 sounds for him so far. Or if you know of a Voice Over artist who has a similar sounding character let me know so I can check it out. I've used this method previously with including clips of DBZ's Garlic Jr. in my Krang character and of Sonic the Hedgehog in Leonardo. |
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#19 |
Foot Soldier
![]() ![]() ![]() ![]() Join Date: Sep 2008
Posts: 217
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New Crouch Kick
![]() New Shoot Anim ![]() ![]() |
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#20 |
Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 15,111
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I really like the subtle animation details like how his glasses fly up over his eyes to convey a sense of motion and momentum!
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![]() Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
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bebop, mugen, sprites |
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