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Old 03-08-2011, 09:41 AM   #101
Patraw
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Spike Blop



Several blobs of green slime, each wearing a red, spiked turtle shell on top of its' head, ooze across the floor in your general direction. Before you can do anything about them, something suddenly slams into the ground beside your feet, narrowly missing you--it's another one of the creatures! Upside-down, its' sharp spines impaled in the earth, the gel wriggles madly as it attempts to right itself. Glancing upwards, you're dismayed to find several more of the gooey monsters slithering across the ceiling directly above you. As if on cue, they release their sticky grip on the stone surface and plummet downwards . . .



Spike Blops are armored slime monsters that can be encountered in 2009's Nintendo Dual Screen (DS) Mario & Luigi: Bowser's Inside Story roleplaying video game (RPG).

Spike Blops have two methods of attack that they can employ: First, they simply charge into their opponents, skewering them on their helmets, and, second, when located on a ceiling (which they can reach by leaping), they drop downwards when someone foolishly passes by underneath, impaling the target on impact. Naturally, due to their prickly head gear, Spike Blops cannot be stomped on without incurring injury--have Mario or Luigi give them a good smack with the hammer instead.

--------------------------------------------------------------------------------

Materials:
Newsprint, tissue paper, white glue, acrylic paint, and gloss nail polish.

Dimensions:
3.0 cm/1.2 in. x 2.7 cm/1.1 in. (widest point x highest point)
(The Blop is 2.5 cm/1.0 in. wide and 1.8 cm/0.7 in. tall sans Spike helmet.)

Time:
Several hours on February 23, 2011.







Bloodman

A large puddle of crimson liquid pours silently down the staircase and proceeds to slide across the floor towards you with alarming speed. As it draws near, ghastly humanoid forms begin to coagulate and rise out of the ichor. Their dripping fingers reach out towards you as frothy red bubbles burst forth from the gaping mouths in their crudely-formed faces. Somehow, you instinctively know that it's your own life's blood that these terrors are after.



Bloodmen are aberrations that can potentially be encountered in the Sword & Sorcery tabletop roleplaying game (which is Dungeons & Dragons 3rd Edition compatible, under the Open Gaming License for Wizards of The Coast's d20 System). These creatures are described in detail in Sword & Sorcery Studios' 2001 Creature Collection II: Dark Menagerie book.

Bloodmen feed by simply touching their intended prey. As soon as a physical connection is made, the target begins to bleed profusely from the contact spot, which the Bloodman immediately absorbs into its' own body. This liquid nourishment first goes towards restoring missing hit points (if any have been lost), and any excess gets stored as temporary extra hit points (which can potentially be used for reproduction, see below). Armor, shields, and natural protection (scales, thick fur, etc.) provide no defense whatsoever against the leeching caress of one of these crimson fiends. While Bloodmen can survive on the bodily fluids of smaller organisms during lean times, their never-ending hunger, and the compulsion to propagate more of their kind, drives them to seek larger prey. If a Bloodman can manage to drain enough blood from its victim(s)--in game terms, 22 extra temporary hit points--the creature can spawn a new, independent Bloodman that fully forms in 1-4 combat rounds.

Bloodmen frequently travel and hunt together in a large communal pool of 4-8 members. Although they cannot attack while in a completely liquid state, they may move at twice their normal speed (20 feet per turn instead of 10 feet) in this form. The greatest tactical concern posed by a pool of Bloodmen is that they can redistribute damage sustained by one of their number equally amongst the entire group (i.e., a blow that would deal 16 points of damage directed at an individual in an eight-member Bloodman pool would instead be divided up into 2 points of damage to each of them, dangerously prolonging the longevity of the brood in combat).

Due to their mostly liquid composition and lack of vital organs, Bloodmen are immune to slashing and piercing attacks (save those delivered by magical weapons, and, even then, only the bonus applies--for example, a successful hit with a scimitar +2 would only deal two points of damage total, not the usual base damage value for a scimitar plus the bonus modifier). Bludgeoning weapons, on the other hand, affect Bloodmen normally. While these natural defenses make them difficult to slay, Bloodmen suffer from a vulnerability to any weapon with the 'wounding' property (said implements inflict dire injuries that bleed continuously)--as a Bloodman is, naturally, almost entirely blood, it can ill afford to lose said precious fluid, and thus takes double damage from wounding strikes.

--------------------------------------------------------------------------------

Materials:
Newsprint, tissue paper, white glue, wire twist ties, super glue, acrylic paint, and gloss nail polish.

Dimensions:
3.1 cm/1.2 in. x 3.3 cm/1.3 in. (widest point x highest point)

Time:
Two days; February 14 and 16, 2011.








The Spike Blop & Bloodman figures were also entries for an ooze-themed "You've Been Slimed!" custom figure contest. Participants had the option of making a slimed character, a character made out of slime (which is the route I took for both of my submissions), or a device/trap/creature used to slime other characters. If you're interested, you can view all of said contest entries here: http://www.figurerealm.com/ViewCustoms.php?CID=50
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Old 03-08-2011, 12:36 PM   #102
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Bloodman is amazing!!!!!!!!!!!
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Old 04-01-2011, 09:43 AM   #103
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The ruins of a great temple sprawl before you. Picking your way carefully through the rubble, you make your way towards the pedestal of a shattered statue of the Goddess. Her colossal, decapitated head lies on its side, her stone eyes staring blindly into the infinite. "Where was your divine protection when the faithful needed you most, or wasn't this likeness grand enough to warrant your favor?" you bitterly query the silent monolith. In answer, the earth trembles and thoughts of the penalties levied by the gods for sacrilege run through your frightened mind. Out of the head's hollow, cracked neck one glistening eye stalk slowly emerges, followed by a second. Stone rasps against stone as the effigy rolls to an upright position and you find yourself cowering before a gargantuan snail with a most unusual choice for a shell. What blasphemy is this?



Tiphons are gigantic gastropods that can be encountered in Atlus' 1999 Revelations: The Demon Slayer [Japanese title: Megami Tensei Gaiden: Rasuto Baiburu (Reincarnation of The Goddess Side Story: Last Bible)] Gameboy Color video game [said title was previously published for the original Nintendo Gameboy (1992) and Sega Game Gear (1994), but only in Japan]. Like most of the creatures in the game, Tiphons can potentially be recruited into your party by (carefully) negotiating with them during a battle or you might spontaneously create one by fusing two other monsters together with Kishe's "Combine" spell. The name "Tiphon" is likely a misspelling of "Typhon"--the last, and deadliest, son of Gaea (Mother Earth). Typhon is best known for fathering many of the infamous monsters of Greek mythology and temporarily besting Zeus in one-on-one combat.

Tiphons cannot grow their own shells, which has led to many snide comments about "Uppity slugs that think they're snails". Much like hermit crabs, they simply move from one empty vessel to another as they increase in size. When queried by one of his disciples as to how big a Tiphon can grow, Gaia Master Vaerial's cryptic response was, "However large man's idolatry allows." Although only marginally sentient, Tiphons exhibit a disturbing preference for inhabiting statue fragments. If said accommodations are not readily available, these mollusks aren't above using their incredible strength to topple and shatter hollow monuments in order to create them. Scholars believe this behavior is indicative of Tiphons being the perverse creation of some unknown power that wishes to see humanity, and by extension, the gods, humbled.

--------------------------------------------------------------------------------

Materials:
Newsprint, tissue paper, white glue, acrylic paint, a wire twist tie segment, and gloss nail polish.

Dimensions:
3.0 cm/1.2 in. x 2.4 cm/0.9 in. (widest point x highest point)

Time:
Two days: March 28 and 29, 2011.




Original Gameboy grayscale graphics:


Gameboy Color graphics with Super Gameboy border:


Sega Game Gear remake version of Tiphon:
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Old 04-12-2011, 09:47 AM   #104
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Tenaga from Shin Megami Tensei: Devil Summoner

More photos/info:
http://kramwartap.fortunecity.com/tenaga.html

Jabberwock S3 from Resident Evil: The Darkside Chronicles

More photos/info:
http://kramwartap.fortunecity.com/jabberwock_S3.html

Poison Ivy (Plant 43) from Resident Evil 2

More photos/info:
http://kramwartap.fortunecity.com/poison_ivy.html

Lisa Trevor from Resident Evil (2002 Gamecube remake)

More photos/info:
http://kramwartap.fortunecity.com/lisa_trevor.html
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Old 04-12-2011, 02:40 PM   #105
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Great custom, love ths thread
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Old 05-07-2011, 07:18 AM   #106
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A few of my recent Marvel customs:

Shadowcat & Lockheed:



Black Cat:



Wrecker:
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Old 05-09-2011, 09:09 AM   #107
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All three look excellent, but I like Wrecker the best out of the trio. Did you sculpt Lockheed from scratch?
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Old 05-11-2011, 05:24 AM   #108
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Red Lantern Dex-Starr


Turles from DragonBall Z
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Old 05-13-2011, 07:57 AM   #109
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Mas.

White Lantern Sinestro: http://figurerealm.com/viewcustomfigure.php?FID=29492

Stark Doom: http://figurerealm.com/viewcustomfigure.php?FID=29493
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Old 05-14-2011, 07:24 AM   #110
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Staff Officer Black: http://figurerealm.com/viewcustomfigure.php?FID=29512

Black Lantern Black Flash: http://figurerealm.com/viewcustomfigure.php?FID=29514
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Old 05-14-2011, 08:56 AM   #111
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From out of the shadows, it shambles towards you: a bloody, twisted parody of a man. Its right arm flails madly about, bent at impossible angles and sporting extra joints where none should exist. In place of a proper head, an elongated muscular neck, terminating in a gore-splattered, guillotine-shaped blade, swings blindly back-and-forth like a pendulum. As the creature's convulsive steps bring it ever closer, you can only goggle in paralyzed horror as said neck slowly begins to split apart along a vertical seam, revealing a three-foot-long, tooth-lined maw. Just before those terrible, gaping jaws close around your flesh and cease your thoughts forever, you silently wish that you had never returned to this accursed town . . .



Schisms are humanoid aberrations found in Konami's 2008 Silent Hill: Homecoming Playstation 3, Xbox 360, and Personal Computer video game (developed by Double Helix Games). These incredibly violent creatures can be encountered in numerous locations, but Alex Shepherd, the protagonist of the game, will first meet them in the Shepherd's Glen Police Station. In battle, a Schism utilizes both its bladed head and clawed hands to savagely rip victims to pieces. If the creature can manage to get close enough to grapple with its prey, a Schism will usually attempt to instantly kill its opponent by splitting open its head and biting the victim in half with its enormous jaws (quickly tap the on-screen button prompts to escape this grisly fate).

Schisms, with their mismatched arms and bisecting heads, may be thought to represent duality (in fact, a "Split Personality" achievement is awarded, in-game, the first time you defeat one). In the twisted 'Otherworld' incarnation of the Shepherd home, three Schisms are used as monstrous proxies of Alex's father (an aggressive specimen that immediately attacks), mother (a lethargic/despondent creature that lies unresponsive on the floor), and younger brother (a pathetic thing that cowers/hides in a corner, whimpering). Further, a fourth, decapitated Schism, found in the Shepherd patriarch's hunting room in the basement, is believed by some to be an avatar of Alex himself (either as foreshadowing of his cult sacrifice or possibly as a reference to the lobotomy he receives in the 'Hospital' ending).

--------------------------------------------------------------------------------

Materials:
Newsprint, tissue paper, white glue, acrylic paint, a wire twist tie, gloss nail polish, plastic (transparent base only), and super glue.

Dimensions:
2.7 cm/1.1 in. x 2.6 cm/1.0 in. (widest point x highest point)

Time:
Two days: May 10 and 11, 2011.















Out of the depths it rises, great blue fins, like sails, framing either side of its face and cresting the middle of its forehead. A torrent of seawater rains from the monster's ivory scaled body down onto the deck of your ship as its massive neck climbs higher and higher into the sky, towering over you and blotting out the sun. For what seems like an eternity, it silently regards you and your crew with its milky unblinking eyes, and then, having satisfied whatever alien curiosity compelled it to the surface, the creature arches and plunges back into the briny deep once again, its long sinewy body seemingly without end. Riding the crest of the circular wave created by the beast's departure, your helpless vessel is tossed backwards at a frightening angle as everyone flails about desperately, trying to grab hold of something, anything, to prevent themselves from being flung overboard into the churning waters. Only the Goddess' divine grace keeps the boat from capsizing outright, and, after several very tense moments, the ocean calms enough that your ship returns to floating on an even keel. By the Four Winds, you hate sea serpents!



Tsunami (Japanese for 'tidal wave') are sea serpents that can be found in Atlus' 2002/2003 Gameboy Advance DemiKids: Light Version/Dark Version roleplaying video games [original Japanese titles: Shin Megami Tensei (Reincarnation of The True Goddess): Devil Children Book of Light/Book of Dark]. The Light and Dark cartridge variations, while similar in the larger sense, feature different main protagonists and storylines, as well as some unique monsters and items--the idea, like in Nintendo's Pokemon, is that players with different versions will connect their Gameboy Advances to battle each other and trade/fuse demons. In other Megami Tensei games, similar aquatic snake creatures are usually referred to as Mizuchi (Japanese water dragons/deities).

Tsunami may be encountered in random battles where they can either be slain for experience points and money or recruited to join your ever-growing Demonary (a demonic bestiary). Once a Tsunami, or any other monster for that matter, has been enlisted, in addition to using it in combat, the specimen can be further augmented by fusing it with other fiends or items, thereby increasing its' powers or potentially transforming it into another creature altogether.

Tsunami are infamous for the havoc they can create. These saltwater serpents are so huge that a single violent snap of the tail can displace thousands of gallons of water. Throughout history, many coastal communities and ships have been utterly obliterated by these creatures. If foolishly engaged in direct combat, a Tsunami can physically attack (usually a head butt to soften up the target followed by a devastating tail slap) or cast water, healing, defense boosting, paralyzing, and confusion spells.

--------------------------------------------------------------------------------

Materials:
Newsprint, tissue paper, white glue, acrylic paint, and a paperclip (stand only).

Dimensions:
3.3 cm/1.3 in. x 6.3 cm/2.5 in. (widest point x highest point)
(7.8 cm/3.1 in. tall mounted on the stand.)

Time:
Three days: April 10, 11, and 15, 2011. I didn't get around to mounting the finished figure on a stand until May 12 though--partly out of laziness and partly out of indecision about which way I wanted to proceed with designing and attaching a support structure for a figure with this kind of serpentine anatomy.









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Old 05-16-2011, 03:06 AM   #112
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Some excellent work in this thread. Patraw, Lockheed was 90% sculpted from scratch - the wings were from a small rubber bat.

Classic Loki (can't believe we don't have one in Legends yet):



Alpha Flight's Puck:

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Old 05-16-2011, 09:02 AM   #113
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I'm glad to see more interest in this thread from other customizers.

Discogod: Excellent renditions of both Loki and Puck, what'd you use for a base body/parts on Puck? Is he actually in scale (i.e., short) with other ML figures?

Ninjinister: Pretty nice stuff, I particularly like the Dr. Doom Iron-Man, as I've never seen those two characters combined before.
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Old 05-16-2011, 01:50 PM   #114
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Puck's 90% Marvel Universe Juggernaut. He's a little tall (4.25" when he should be closer to 3.5"), but he works with Legends.

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Old 05-17-2011, 05:09 PM   #115
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http://www.figurerealm.com/viewcusto....php?FID=29575

Flashpoint Batman
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Old 05-22-2011, 03:55 PM   #116
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Blue Lantern Saint Walker: http://www.figurerealm.com/viewcusto....php?FID=29675

Green Lantern Gordon Shumway: http://www.figurerealm.com/viewcusto....php?FID=29676
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Old 05-22-2011, 05:16 PM   #117
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Great customs everyone! Good to see so much work!
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Old 06-08-2011, 09:49 AM   #118
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Bark Skin Swamp Thing (Based on the Bark Skin power-up from the 1992 THQ Gameboy Swamp Thing video game. This was also a contest entry for an "Armor Up" themed challenge at Figure Realm)



More photos/information: http://kramwartap.fortunecity.com/ba...wampthing.html


Mesmerize (Square-Enix's 1999 Final Fantasy VIII video game.)



More photos/information: http://kramwartap.fortunecity.com/mesmerize.html


Wall Widow (Konami's 1991 Super Castlevania IV video game.)



More photos/information: http://kramwartap.fortunecity.com/wall_widow.html
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Old 06-08-2011, 05:22 PM   #119
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I f**king love Swamp Thing. Used to be obsessed as a kid.
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Old 06-09-2011, 09:35 AM   #120
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I'm quite fond of Swamp Thing too, he's my favorite DC Comics hero, with the possible exception of Batman. The only Swamp Thing toy I had as a lad was Snare-Arm Swamp Thing--always wanted Weed Killer, but never got him.
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