View Full Version : Technodrome Map for UT2004
General Traag
06-26-2007, 07:48 PM
Since (afaik) no tmnt-styled map for any shooter has been made yet,
i grew the idea to do some mapping for UT2004.
I'm planning on creating a large-scale deathmatch map of the technodrome. It will later contain not 972 but quite some large rooms and offcourse from outside it will look like the technodrome.
Here's two screens of some playing around so far:
http://img142.imageshack.us/img142/3744/shot00001qe0.jpg
http://img165.imageshack.us/img165/4346/shot00002ta5.jpg
I still have problems with it though because of the large scale of the technodrome, but it could become a quite nice deathmatch map, especially for tmnt-fans. ;]
I'll keep you about the progress informed in this thread...
ToTheNines
06-26-2007, 10:49 PM
lmao, this is too good :lol:
General Traag
06-28-2007, 02:10 PM
:p
Just a small update, i reduced the size of the drome a bit and located it under the surface just like in the first episodes.
It contains the portal room, shredders dojo, bebop and rocksteadys quarter and some technic rooms.
Maybe i will also add some sewersystem around the cave the technodrome is in
(btw everything is still mapped without light sources so it looks still very "plain").
http://img101.imageshack.us/img101/7081/shot00003en5.jpg
ToTheNines
06-28-2007, 02:12 PM
What game is this, Unreal Tournament?
General Traag
06-28-2007, 03:12 PM
Yeah, Unreal Tournament 2004 to be exact.
General Traag
07-20-2007, 08:39 PM
I'm making progress, despite the fact that i'm still not 100% happy with the drome itself i built a nice surrounding for it.
The Technodrome is now located in a arctic landscape.
Outside there is a powergenerator-kind of facility which krang uses to get the technodrome powered up again (yay a background story!). You can walk around in the snow or enter the drome which comes completely with a portal-room shown in the third screeny.
Well, i'm not really a expert-mapper so alot of stuff still looks rather crappy, but hey, that won't stop me. :D
http://img53.imageshack.us/img53/1817/drome1gc4.jpg
http://img102.imageshack.us/img102/9617/drome2dh0.jpg
http://img53.imageshack.us/img53/70/drome3pj7.jpg
http://img523.imageshack.us/img523/3489/drome4jk1.jpg
Spitfire
07-20-2007, 09:35 PM
Nifty, it takes practice at least your trying.
Ecto Jedi
07-20-2007, 10:58 PM
This is pretty damn cool. Good job, Traag.
General Traag
07-24-2007, 08:18 PM
Thanks for the support guys. 8)
And i made alot of progress lately, and what totally hits the shell, i found those turtle-models again. :D
That's also where i got my sig from, hehe.
Now for some new pics, mainly to feature them so damn tight lookin' toidles:
http://img165.imageshack.us/img165/7722/newdrome2oh9.jpg
Raph sneaks around the ice to find a way into the technodrome.
http://img165.imageshack.us/img165/1796/newdrome1cs9.jpg
Leo entered the new designed Portalroom, doesn't it look shiny?
So, the mapping, itemplacing and botpathing has allready been done (the map even includes vehicles because of its mondo huge-ness).
That said the working on the details (especially turtle-themed stuff) will still take quite some time i guess, but you know what? It's damn fun. :kgrin:
Brodie
07-24-2007, 11:39 PM
I really dig the turtles...I like the idea of painted shells.
Neat work.
odupianist
07-25-2007, 09:21 AM
I like it, I like it a lot. I'd love to get UT now and get your mod so I can play it like this lol
General Traag
07-29-2007, 07:09 PM
New Teasers. ^^
This project is going well, i 'turtlelized' the whole thing alot, and it will be a shell of a map, hehe.
Now to the...
http://img519.imageshack.us/img519/9083/betadrome2kr9.jpg
Technodrome.
http://img222.imageshack.us/img222/9249/betadrome6nn5.jpg
Donnie leaves the Portalroom, i finally found the perfect texture for the portal, yay.
http://img405.imageshack.us/img405/1503/betadrome4iv3.jpg
Bebops and Rocksteadys room, they sure love watching cartoons as you can tell by a look on the tv.
http://img409.imageshack.us/img409/6886/betadrome7ez0.jpg
Some mutagen-cans, a mutagen hazard sign and the footsymbol.
http://img222.imageshack.us/img222/2217/betadrome5bw5.jpg
A familiar robot body is securely locked up behind that energy field.
There is alot more tmnt-stuff in it, and working on it still is fun, hehe. ^^
odupianist
07-30-2007, 07:34 AM
so when youre done with this tragg, is it possible to get it from you so we can load it up for our own UT?
General Traag
07-30-2007, 08:39 AM
That's the plan, yeah.
I'm going to upload it on some map-sites once it's done.
Spitfire
07-30-2007, 12:33 PM
Wow that's really come along I like it alot.
You should make the bots Foot Soldiers if you can or Rock Soldiers. And you should make some models for Shredder and his crew so if there's teams one can be them in the Drome and the other turtles storming the Drome.
Just an idea I have no idea how hard or time consuming this stuff is so that might not be very easy to do.
General Traag
07-30-2007, 03:07 PM
Well, the thing is allthough i'm mapping now for around 13 years (i started with 'doom' in 1994) i never even tried to learn modelling.
I just recently looked at the usual progs and tools used for it and realized that it would take another 13 years to come out with a good model, so i have to pass on that one. :p
I guess we need a experienced modeller on here, hehe.
As for playing modes, it's simple deathmatch atm, but i thought the 'domination' mode might suit it, you gotta hold certain spots in the map to gain points in that one.
Throwing all those spots in the technodrome and having the spawnpoints outside would result in a 'storm the drome'-like map.
Spitfire
07-30-2007, 03:20 PM
Oh wow yeah I just saw the turtle models and assumed you knew modeling.
General Traag
07-30-2007, 03:46 PM
I wish i could make models like that. ^^
I downloaded them from a ut-site.
Dr. Doom
07-30-2007, 04:03 PM
Great stuff, Tragg.
cowabunga14
07-31-2007, 01:20 AM
I'm diggin' your work so far, Traag.
Krang
07-31-2007, 02:20 AM
Wow, nice job on the map, Traag! Keep up the great work!
General Traag
07-31-2007, 05:52 PM
Thanks for the support, and a big thank you from me to the users who posted so many quality pics in the screencap thread. I could really use those. ^^
Some more stuff:
http://img103.imageshack.us/img103/318/betadrome9cs1.jpg
Shredders Dojo with a foot painting (a photoshopped screencap, looks cool when near).
http://img103.imageshack.us/img103/821/betadrome11pg5.jpg
April reporting in, i thought i needed more references to the good guys (or girls in this case).
That's also why i created the...
http://img249.imageshack.us/img249/1783/betadrome12jy7.jpg
Turtle-Van, luckily it doesn't look too much out of place.
odupianist
08-01-2007, 07:56 AM
That's awesome. The van makes it look like they drove to the Technodrome.
ToTheNines
08-01-2007, 08:09 AM
:lol: :lol: Holy crap dude, I can't get over how awsome the turtle van is. Everything else is great too.
General Traag
08-01-2007, 07:39 PM
Well, the van was cool...but i still wasn't happy with it. :]
I changed the look and it's absolutely impressive what difference good photoshopped textures are making, it's the same model used as in previous pics (only the middle pole at the front window got added, and yes i do have alot of free time atm^^):
http://img222.imageshack.us/img222/7356/betadrome13kh3.jpg
Now it's really not looking out of place much.
http://img297.imageshack.us/img297/3924/betadrome14jz8.jpg
Rawr.
http://img401.imageshack.us/img401/4671/betadrome15bx1.jpg
Backdoors are open, there's some turtle-tech stuff inside it.
I thought about adding one or two more turtle-things and then finish the map, so in maybe one or two weeks this will be 'finalized'. =]
General Traag
08-07-2007, 04:26 PM
Update-Time: It grows and grows, i added more nifty stuff and managed to change some powerups to match the turtle-theme.
When i started with this i hadn't done a map for years, but now i'm pretty much familiar with the unrealed again...unfortunately that also means i'm redoing some of the early parts of this map just because i can do better now, but hey, that shouldn't be a bad thing eh? ^^
http://img508.imageshack.us/img508/8651/betadrome16sm6.jpg
A Transport-Module, two of them are in the map.
http://img508.imageshack.us/img508/3927/betadrome18nw1.jpg
The Turtlecom, you can find some of those scattered in the landscape (the turtles seem to have lost them ;)
http://img520.imageshack.us/img520/7654/betadrome17ts7.jpg
Changed powerups, the classic health-pickups have been replaced with pizza, the adrenaline powerups are mutagen canister now.
StealthNinjaScyther
08-07-2007, 07:57 PM
Great stuff.
Oh, but the Japanese writing is reversed on that scroll by the foot painting.
Revan
08-07-2007, 11:19 PM
Sweet technodrome. did ya do all 972 rooms? :lol:
I love this don!
http://img222.imageshack.us/img222/9249/betadrome6nn5.jpg
General Traag
08-08-2007, 01:02 PM
Oh, but the Japanese writing is reversed on that scroll by the foot painting.
Oops, that happens when you have no idea of the japanese language and just copy stuff from wikipedia lolz.
And well, it doesn't have exactly 972 rooms hehe...more like 7 or 8. ^^
Donnie (like the other turtles) has been made by someone else, i only downloaded the models.
PipingPringle
08-08-2007, 01:08 PM
omg i have not been paying enough attention to this thread. Those turtles are spectacular! (Not to mention everything else!)
Revan
08-08-2007, 02:12 PM
Donnie (like the other turtles) has been made by someone else, i only downloaded the models.
I see. Well I really like them. TMNT meets unreal championship
General Traag
08-21-2007, 11:06 AM
The map is complete by now, it just needs some testing (sometimes you forget to include files which are necessary to run the map on a different unreal-installation, durr).
If you want to test it out, feel free to download it here:
DM-Technodrome.Zip (http://www.fileden.com/files/2007/8/21/1368064/DM-Technodrome.Zip)
Note that i can't guarantee it will run on every unreal2004 installation, this is what is being tested at this moment. If you encounter errors with missing packages give me a pm.
Once the map is tested i will upload it to a map-site and will update this thread with a proper link.
:]
ferret
08-22-2007, 08:49 PM
http://img401.imageshack.us/img401/4671/betadrome15bx1.jpg
Backdoors are open, there's some turtle-tech stuff inside it.
I thought about adding one or two more turtle-things and then finish the map, so in maybe one or two weeks this will be 'finalized'. =]
:jawdrop: Wow!
That shot just looks so cool!
Any chance of more pics?:D
General Traag
08-23-2007, 10:07 AM
Currently i'm working on some bugs, apparently the map is missing some packages and doesn't run on a 'clean' unreal tournament.
When problems are solved out and the map is uploaded to a map-site i will update this thread with a link and will post more pics.
But most of the remarkable 'turtlelized' features of the map have allready been posted.
Kendamu
08-26-2007, 07:57 PM
Great stuff.
Oh, but the Japanese writing is reversed on that scroll by the foot painting.
Damn. You beat me to it!
Nice work on the Drome, though, Traag! Makes me want to get UT just for this!
General Traag
09-07-2007, 09:58 AM
Just a small update:
I'm still trying to find the package responsible for the map not working. Due to a smally harddrive i have to make some space to install a second, clean ut2004.
Then i will be able to find out which stinky package is missing, oh yeah and i still have to reverse the text on the scroll hehe.
If you want to help and have ut2004 on your pc, download the zipped map from the post above and try to figure out what package(s) are missing. ^^
Anarky
09-07-2007, 10:34 AM
My UT, as clean as clean gets, doesn't even see the map. I can't see it in my maplist. That's the biggest problem I have encountered so far.
shuriken
09-08-2007, 11:13 PM
Wow. That's pretty awesome.
Revan
09-10-2007, 01:24 AM
Those images remind me of Star Wars: The Empire Strikes Back on Hoth
Seurat
09-13-2007, 12:18 PM
There are no words for awesomeness of this magnitude...
General Traag
09-17-2007, 06:10 AM
My UT, as clean as clean gets, doesn't even see the map. I can't see it in my maplist. That's the biggest problem I have encountered so far.
That is the main problem, it doesn't show up because the map needs packages from custom maps i used...and it's a boring-ass process to find out exactly which package(s) are missing (badly i didn't pay attention to it when i started the map).
But i finished my university work today so when i get around to make some space on my hdd i will install a second, clean (only necessary updates and patches) unreal to track down that problem (and i still need to mirror the japanese text on the scroll, lolz). =]
And i'm glad you ppl like the screens, i can tell you that the map itself is atleast as entertaining as the pics. ^^
Mutated Leo
09-18-2007, 06:23 PM
Nice work! Glad I stopped by to see this thread!
That is some really excellent work, man. I love the progress it's made. Kudos!
Kind of makes me want to get the game to I can try it out at some point, heh...
General Traag
11-30-2007, 03:47 PM
I knew i forgot something, snap. :dead:
This project is not dead yet, i just don't have a proper pc avaible atm so i got to say the final release will be kind of 'delayed'. ;]
AquaParade
12-02-2007, 12:38 PM
This is the old version right? I would so fork over a little bit of money to know I could play a good amount of games against people on this map...considering it. Real nice job btw.
TerranigmaFreak
12-08-2007, 12:04 PM
I have a fun/silly/crazy question. Would it be possible to mod a TMNT for Elder Scrolls Oblivion? Playing as the guy with guns just doesn't feel right no matter how much I love the TMNT. Not to mention them having guns goes against what the TMNT are.
Kendamu
12-08-2007, 05:04 PM
http://i21.photobucket.com/albums/b281/kendamu/33.jpg
I'll live.
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