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Old 06-26-2007, 07:48 PM   #1
General Traag
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Technodrome Map for UT2004

Since (afaik) no tmnt-styled map for any shooter has been made yet,
i grew the idea to do some mapping for UT2004.

I'm planning on creating a large-scale deathmatch map of the technodrome. It will later contain not 972 but quite some large rooms and offcourse from outside it will look like the technodrome.

Here's two screens of some playing around so far:



I still have problems with it though because of the large scale of the technodrome, but it could become a quite nice deathmatch map, especially for tmnt-fans. ;]

I'll keep you about the progress informed in this thread...
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Old 06-26-2007, 10:49 PM   #2
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lmao, this is too good
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Old 06-28-2007, 02:10 PM   #3
General Traag
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:p
Just a small update, i reduced the size of the drome a bit and located it under the surface just like in the first episodes.
It contains the portal room, shredders dojo, bebop and rocksteadys quarter and some technic rooms.
Maybe i will also add some sewersystem around the cave the technodrome is in
(btw everything is still mapped without light sources so it looks still very "plain").

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Old 06-28-2007, 02:12 PM   #4
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What game is this, Unreal Tournament?
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Old 06-28-2007, 03:12 PM   #5
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Yeah, Unreal Tournament 2004 to be exact.
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Old 07-20-2007, 08:39 PM   #6
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I'm making progress, despite the fact that i'm still not 100% happy with the drome itself i built a nice surrounding for it.
The Technodrome is now located in a arctic landscape.

Outside there is a powergenerator-kind of facility which krang uses to get the technodrome powered up again (yay a background story!). You can walk around in the snow or enter the drome which comes completely with a portal-room shown in the third screeny.
Well, i'm not really a expert-mapper so alot of stuff still looks rather crappy, but hey, that won't stop me.




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Old 07-20-2007, 09:35 PM   #7
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Nifty, it takes practice at least your trying.
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Old 07-20-2007, 10:58 PM   #8
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This is pretty damn cool. Good job, Traag.
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Old 07-24-2007, 08:18 PM   #9
General Traag
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Thanks for the support guys.
And i made alot of progress lately, and what totally hits the shell, i found those turtle-models again.
That's also where i got my sig from, hehe.

Now for some new pics, mainly to feature them so damn tight lookin' toidles:


Raph sneaks around the ice to find a way into the technodrome.


Leo entered the new designed Portalroom, doesn't it look shiny?

So, the mapping, itemplacing and botpathing has allready been done (the map even includes vehicles because of its mondo huge-ness).
That said the working on the details (especially turtle-themed stuff) will still take quite some time i guess, but you know what? It's damn fun.
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Old 07-24-2007, 11:39 PM   #10
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I really dig the turtles...I like the idea of painted shells.

Neat work.
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Old 07-25-2007, 09:21 AM   #11
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I like it, I like it a lot. I'd love to get UT now and get your mod so I can play it like this lol
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Old 07-29-2007, 07:09 PM   #12
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New Teasers. ^^
This project is going well, i 'turtlelized' the whole thing alot, and it will be a shell of a map, hehe.

Now to the...

Technodrome.


Donnie leaves the Portalroom, i finally found the perfect texture for the portal, yay.


Bebops and Rocksteadys room, they sure love watching cartoons as you can tell by a look on the tv.


Some mutagen-cans, a mutagen hazard sign and the footsymbol.


A familiar robot body is securely locked up behind that energy field.

There is alot more tmnt-stuff in it, and working on it still is fun, hehe. ^^
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Old 07-30-2007, 07:34 AM   #13
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so when youre done with this tragg, is it possible to get it from you so we can load it up for our own UT?
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Old 07-30-2007, 08:39 AM   #14
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That's the plan, yeah.
I'm going to upload it on some map-sites once it's done.
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Old 07-30-2007, 12:33 PM   #15
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Wow that's really come along I like it alot.

You should make the bots Foot Soldiers if you can or Rock Soldiers. And you should make some models for Shredder and his crew so if there's teams one can be them in the Drome and the other turtles storming the Drome.

Just an idea I have no idea how hard or time consuming this stuff is so that might not be very easy to do.
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Old 07-30-2007, 03:07 PM   #16
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Well, the thing is allthough i'm mapping now for around 13 years (i started with 'doom' in 1994) i never even tried to learn modelling.

I just recently looked at the usual progs and tools used for it and realized that it would take another 13 years to come out with a good model, so i have to pass on that one. :p

I guess we need a experienced modeller on here, hehe.

As for playing modes, it's simple deathmatch atm, but i thought the 'domination' mode might suit it, you gotta hold certain spots in the map to gain points in that one.
Throwing all those spots in the technodrome and having the spawnpoints outside would result in a 'storm the drome'-like map.
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Old 07-30-2007, 03:20 PM   #17
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Oh wow yeah I just saw the turtle models and assumed you knew modeling.
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Old 07-30-2007, 03:46 PM   #18
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I wish i could make models like that. ^^
I downloaded them from a ut-site.
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Old 07-30-2007, 04:03 PM   #19
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Great stuff, Tragg.
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Old 07-31-2007, 01:20 AM   #20
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I'm diggin' your work so far, Traag.
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