View Full Version : TMNT game 2 ideas (2004)
Hopefully we can all use this to post all of our ideas on the new TMNT game slated to come out later this year. No need to post "needs 4 players" because that is a given. And according to a post somewhere on this forum someone stated that it would be according to GMR mag.
My first idea is to add more new characters to be available for the original story mode, along with one of their own (which would more than likely be shorter than the original). I think it should have secret characters like: Casey, Splinter, (yeah again) Mortu, Quarry, Razorfist, Stonebiter, Leatherhead, Zog, gaurdians, maybe even April, the Fugitoid, and Hamato Yoshi. Some villians too like: Hun, Stockman, Garbageman, Turtlebot, Triceraton General, all of the Elite (playing through a story mode with all of the elite seems cool lol) Mystic Ninjas, Karai, and of course the Shredder.
Each character unlocked could be used in the original story mode with execeptions of the baddies, and also come with their own story modes. And after completeing their story modes, you could unlock their alt. outfits like Mortu's exoskeleton or his human cover. Different looks for Stockman, Shredder's second costume, first, and his Saki cover. Back to their own story modes, for example: you unlock the Shredder, and in his own story mode, you fight through the Utroms, and the Turtles, with the boss being Splinter. In Mortu's you fight some of the Foot Ninja and Shredder, before going back home. In Karai's you fight Leo last, and then have the option to spare him for honor, or staying loyal to your master, in which only one outcome will complete her story mode which is obvious lol. April shutting down Stockman's lab, Casey getting revenge on the Purple Dragons, etc. you get the idea. (I can come up with more if you want lol)
Next the Story mode should have two options. One to play alone, or to play with all turtles (or secrect characters, etc) with either friends joining or using AI teammates. The difference would be that if you choose the 4-player mode, certain turtle's do special things, like certain objectives to complete a mission or level. For example: Don cracking a code or rewiring(like in the return of Nano) , Leo bringing the Sword of Tengu (return to new york), Mike to cause a distraction (one of the turtles in space ep. where he got sick), and Raph to steal a car or somewhat (turtles in space ep. where he took the tank). Now in a single player mode, any turtle would be used to do anything, but to add some spice to the multiplayer mode, this would be the answer. Just imagine Don trying to crack a code to get inside a safeplace while the others fight off a horde of Foot ninjas. Now how it would work is while the other players are fighting, the person or computer playing as Don would have to press a certain button sequence or what not to crack the code.
Other things like certain level where you drive the Battle Shell. In a 4-player mode, one person drives, other shoot and what not, and your can alternate or choose who does what. More roaming space in a larger environment. The shell cell when you need advice from splinter, or help from april or casey (clues and hints). Maybe sometimes when the team split up into two and explore (only in 4-player mode obviously), you can have the option to call each other.
If anyone is a Mortal Kombat fan, and knows anything about Mortal Kombat Deception (which looks super badass by the way :D ) there is a new mode called Konquest where you train a created character to became a true warrior. Throughout the Konquest mode you can leave the dojo (your training area) to explore the MK world and unlock tons of secrets. Well instead of a Konquest, in TMNT it could be home, where before any mission they can train their own skills individually or work together. Sometimes you can just hangout there and let each turtle rest up. After completing each mission you go back home, to relax, and make your turtle stronger. Leo can meditate, Raph lifts or hits the punching bag, Don does research or builds something, Mike eats while reading comics or watching the tube. Now how your character would build up through this would be really short kinda similar to the sims where when you read, exercise or bath, a little green bar fills up. It could be similar to that for turtles. But to make it funner, training individually or together would give the players something to actually do rather than just sitting there. For example you have to option to train by just going into the center and selecting that option, and the others have the option to join. If not this would result to a split screen type thing more than likely. Splinter could train with you which would make the training even harder, but better (like in the ep darkness on the edge of town, where they're balancing on the bamboo sticks). (I could think of some more training too lol)
I just wrote a crapload to sum it all up, but it's highly worth reading. All of these elements would make the TMNT soar from game one to game two. These elements would deffinetly make the game RPG which is what I think Konami needs to go for. And lastly when game two news starts coming out, and I basically reread my ideas, I will **** my self lol. :lol: But you have to agree that a game like this (which is similar to X-Men Legends) but "Turtleized" is deffinetly an eye-opener. So please, enlighten me with your ideas. And if you want me to post more on training ideas or story modes, just post. Hopefully my ideas can inspire people to have expanding ideas, or even better ones.
Demented Utrom
04-27-2004, 08:11 PM
Actually it will be the same Story Mode for 4 Turtles again. It mightt be longer then the First game.
10 stages would be enough with 8 levels per Stage.The Levels would 30 minutes long each with a Mid Boss.Ex. City at War Stage 1 Level 1 Sewers enemies Foot Soldiers,Mousers,Tricartons.Mid Boss Utrom Guardian.. Level 2 Streets Enemies Foot Soldiers,Mousers,Stockman Robots,Tricartons. Mid Boss Baxter Stockman. Level 3 Alleyway Enemies Foot Soldiers,Mousers. Mid Boss Hun.Level 4 Old Foot Headquarters Enemies Foot Soldiers,Mousers,Tricartons,Purple Dragons.Mid Boss Foot Elite. Level 5 Amusment Park Enemies Foot Soldiers,Mousers. Mid Boss Nano. Level 6 Back to Sewers Enemies Foot Soldiers,Mousers.Tricartons. Mid Boss LeatherHead. Level 7 Garbage Man's Base Foot Soldiers,Tricartons,Mousers,Garbage Man Punks. Mid Boss Garbage Man Level 8 Habour and Foot Ship Enemies Foot Soldiers,Mousers,Tricartons.Boss Zog.
Next 9 Stages based on the Show's Storylines.
Stage 10 Utrom's building Level 1 Entrance Foot Soldiers,Utroms,Mousers,Flipper Robots. Mid Boss Utrom Guardians. Level 2 Hallway Foot Soldiers,Mousers,Utroms on flying boards. Mid Boss Foot Tech Ninjas Level 3 Elevator Foot Soldiers, Level 4 Virtual Chamber Foot Soldiers,Mousers,Tricartons,Utroms in Exo Suits.Mid Boss Krang Utrom In Exo Suit.Level 5 Utrom Lab Foot Soldiers,Mousers,Utroms. Mid Boss Mortu. Level 6 Hallway to transmat Foot Soldiers.Mousers,Utroms.Mid Boss Refights from all the other levels.Level 7 Elevator and Hallway and Transmat
Foot Soldiers,Mousers,Utroms.Boss Refights from all the other levels Boss Karai. Level 8 Transmat Room Foot Soldiers Mid Boss Oruka Saki Boss Shredder.
It seems a bit long for a Game Idea.But the Longer Levels might make 4 players worth it.Unlockables Arcade Games. Passwords Infinite Lives for all 4 players.
EZweasel
04-27-2004, 08:25 PM
please do not put stages on the next game. games with levels usually stink...unlike metal gear solid and Resident evil. gae are just beter wtihout levels.
Demented Utrom
04-27-2004, 08:43 PM
That is how all the other games were.
tOkKa
04-27-2004, 11:53 PM
-->> ..deff want to see Zog and Utrom shredder.. :o
Skabbz
04-28-2004, 07:34 AM
u should be able to play as shredder to kill the turtles n stuff
mobile513
04-28-2004, 07:47 AM
Not suck - how bout that? All you did was mash buttons, and listen to the same phrase repeated 8,000 times. The animaiton was good though.
Well, it's a dream of mine to make a game of Turtles, a side scroller with my own style of animation, and you could tare up everything. . . but the other thing that would be cool would be a Marvel vs Capcom style, with hand drawn animations and a million characters. Throw in all the old and new charecters with their own moves . . .ah, glorious!
Spitfire
04-28-2004, 08:11 AM
Zog you say in your post you want to play though story mose as the Elite ninjas but in the paragraph below it you say no bad guys in story mode....hmmm
Anyways Id like it to where each character you go through story mode with has a different peice of the story and the only way to see the whole story is to beat the game with everyone. I also think you should be able to transfer over your old data and if your 100% or close to it you could get like bonus pictures and stuff. Online play would help out alot as well but I dobt thats gona happen
Have a Create-A-Turtle mode.
Taloniss
04-28-2004, 12:20 PM
I'd like Konami to improve the gameplay. Make it deeper and more then a button masher. Maybe add combo moves like in Ninja Gaiden or Batman: Rise of Sin Tzu.
Peanut
04-28-2004, 01:49 PM
It'll never get better. It will always be the same.
Mistress Karai
04-28-2004, 02:11 PM
I also agree with Create-A-Turtle mode. :) Decide head band color, shade of green or even other colors for skin, weapon (including new weapons that the "regular" turtles don't have), this would be awesome! :)
I also agree with playing as non-turtle characters in story mode or that characters "own story mode." It would be soooo cool to play as Shredder and have your friend play as Karai or Hun and team up and kill the turtles! :evilgrin: 4 player mode would be awesome! For example: P1: Shredder, P2: Karai, P3: Hun, P4: Foot Elite.
I think the levels for regular story mode should be:
1. Turtles in Space
2. Virtual World in Japan
3. T.C.R.I. Building
4. Sewers in the Leather Head episode
5. Return to the Underground
6. City at War :) :) :) :) :) :) :) :)
7. Junklantis
8. Shredder's Ship from Rouge in the House episode
9. The Big Brawl (Future episode Arc)
I don't want any new Nano Monster levels or the Golden Puck.
Demented Utrom
04-28-2004, 06:22 PM
The Last Level in Every Ninja Turtles Game was the Foot Headquarters all the time.It won't be any different.The Last Boss will be Shredder.The Big Brawl won't be the Last Level.It might be the next Shredder Episode.
Spitfire666xXxXx I mean like some baddies would come with their own storyline, because obviously they wouldn't fit in the original. Kinda like a Resident Evil second mission type thing, but "Turtleized".
FireFly
05-01-2004, 02:47 PM
a turtle fps (first-Person-shooter) set in triceaton/federaton WAR you choose what side you fight on(Triceaton underground :) /Repubic :evil: Federaton :evil: /resistance :) ) be good or bad and choose the Ending
:) =Good
:evil:=bad
PizzaPower
05-03-2004, 07:26 PM
it would be cool for a April's Artifact level in the game.
Brodie
05-03-2004, 07:47 PM
A game with a build kind of like Sonic Adventure 2 would be good....Like pick a side, Good, Bad. Good being Turtles (pick which turtle youd want at the beginning) Casey, and Zog as the 3 man team, levels decide which youd use. Bad being Shredder, Hun, or the Elite or Baxter, or what ever. I dunno, something good....
Hyper Metal Sonic
05-03-2004, 08:30 PM
3 Words.
Turtle Kart Racing.
Mobius One
05-10-2004, 02:25 PM
they need to make it like GTA with a ginormous city to roam in and stop little street crimes like in streets of LA, and also sooo many unlockables so the game lasts longer, and for an unlockable, you should be able to get the original cartoon turtles too, cause thatd be silly. Also, I think that they are most likely going to make the foot elite playable characters because there are 4 elites/4 turtles, so if they have a definite 4 player mode, then i think that makes sense.and you should also be able to sheath/unsheath your weapons so you could fight with your hands if you want to.
Jarrah White
05-16-2004, 03:26 PM
One thing I certainly hope the second game will feature is a way to indentify the characters used by players. With so much choas on the screen I often confuse my turtle for my second player's :embarass:
Gokhan
05-16-2004, 08:20 PM
i dont know how u did that when they have different weapons
Jarrah White
05-16-2004, 09:49 PM
It happens...
syk_skillz
05-31-2004, 07:13 AM
The GTA Idea sounds great.
.
batraph
05-31-2004, 03:35 PM
I know it's probly too late to implement this seeing as how screenshots are already up, but maybe for tmnt 3.
Konami owns the metal gear series, which means that the developers work for them. I say give them some key tmnt comics to familiarize them with the material, and let them make a tmnt game. The idea of a ninja just going level after level beating up guys just seems ridiculous to me, and can get way too repetitive, which is what you don't want in a game. It needs to be more like metal gear solid where you try to avoid fights and not be seen. You only fight if you have to or if you just want to. You could have a different storyline for each turtle or make it one big storyline involving all the turtles where you play as different characters at different times. the only bad thing about this idea I think is that i can't think of a way to implement a multiplayer mode, but I guess you can always go to one of the beat-em ups for that. Obviously this would be a very story-based game, which is something else I think alot of other people want. I would also like to see this game get at least a "T" rating. After all, if you use stuff like Katana and shuriken for weapons blood will fly. Sadly I doubt this game will ever get made, but I can dream...
Anyway, what do you think?
I think it sounds really good, but Konami would probably say that it is not "turtle" material. I mean it seems like it would be a little too serious to be synonymous with Ninja Turtles. But hey, not a bad idea at all.
raphael_is_cool
06-01-2004, 12:43 PM
I think it would be too hard for the little kid market they're aiming at too
Demented Utrom
06-01-2004, 03:00 PM
It's a brawler you know go through a level tons of enemies then a boss.
milweskee
06-01-2004, 04:11 PM
a GTA style game would be my first choice, but if they have to have levels, they should incorporate the turtle's vehicles in the game. I couldn't believe they released the first game without the battle shell and cycle. You can do sooo many different awesome things with a turtles video game, yet they do basically nothing.
batraph
06-02-2004, 09:18 PM
I can see what you guys mean about konami's hesitation to do the game I just described. Everybody came up with pretty much everything I would like to be done with tmnt 2 without the drastic things I thought up. Anyway, here they are:
deeper, more original story (by original I mean one not already done on the show)
more playable characters (of course!)
longer gameplay
save system in between levels instead of areas (I think I phrased that right)
more varied enemies
Remember tournament fighters? Well, I had this idea...instead of just another fighting game built into the beat-em-up, how about a full-fledged sequel to tournament fighters? The original I think is still one of the greatest fighting games ever. They could call it TF2 or something
Oh yeah, and I still would like to see a stealth-action comic-based tmnt game someday... 8)
Spitfire
06-02-2004, 10:24 PM
I like the idea of stealth action but that bores kids all kids want to do is be able to press a button and see the guy on the screen do something. If I was to make a game like this I would find a way to market it to kids and adults in one big bang. I would make the game hack and slash action but in the game I would have secerts. Such as collect all the hidden pizzas and you get to play awesome mini games such as a driving level or a stealth mission. Most kids dont spend the time to beat a game 100% so it would be great fo adults as well
milweskee
06-03-2004, 01:53 AM
Screw the kids. They should expand their intelligence and try to play strategically. I have a 4 yr old cousin that learned how to play games like Metal Gear, and he's really good at it. He's a very very smart kid with a huge vocabulary for his age. On top of that, he hates the TMNT game for being so easy. Why should the video game industry make a game mundane for the sake of a child? Children learn faster than anyone else.
Mr. Stay Puft
06-03-2004, 02:36 AM
How about a TMNT game based on the comic?
Sanjuro
06-03-2004, 08:29 AM
.....umm how about.....
XBOX LIVE CO-OP MULTIPLAYER FOR THE ORIGINAL ARCADE GAMES AND THE NEW GAME!!
Yea, I bet you guys are aroused now. :D
Spitfire
06-03-2004, 01:59 PM
Screw the kids. They should expand their intelligence and try to play strategically. I have a 4 yr old cousin that learned how to play games like Metal Gear, and he's really good at it. He's a very very smart kid with a huge vocabulary for his age. On top of that, he hates the TMNT game for being so easy. Why should the video game industry make a game mundane for the sake of a child? Children learn faster than anyone else.
As your cousin may be smart most kids arent.
As for playing the old games online you can already do that. They have this Emulatior that lets you do it with games like Marvel Vs Capcom and Turtles
batraph
06-04-2004, 11:29 AM
Why can't there be a game targeted for adults based on the comics? Or does konami even have the license to make games based off the comic? Anybody know?
Spitfire
06-05-2004, 01:26 AM
If they did heres how they got it or if they do heres how they get it
They make a sample of the game Laird plays it and approves of t or disapprovs of it. Once all thats done if he says yes then they can make it and have a contract to produce a comic based game. This could happen but I doubt it because if theres a turtles game for adults and the new law that says kids cant but M for mature games passes it will be a BIG problem. Parents will think Ninja Turtles is a adults show(even if its shown on Saturday morning on Foxbox) and then not let their kids watch it and then all kids of problems will arrise so sadly us adults will neve get a adult taste of the turtles unless we like make a half life mod of the turtles or something....I dont play half life but yeh
This is pretty lengthy, but I think another TMNT game should be released with the following levels:
Area 1 – Sewers/Streets/Stockman’s Lab/Purple Dragons’ HQ/Museum/Junkyard
Level 1 – Things Change
Level 2 – A Better Mousetrap
Level 3 – Attack of the Mousers
(Raph) Bonus 1 – Meet Casey Jones
Level 4 – Nano
Level 5 – Darkness on the Edge of Town
Level 6 – The Way of Invisibility
Level 7 – Fallen Angel
Level 8 – Garbageman
Area 2 – Rooftops/Underground/April’s Apartment/Casey’s Safe House/Foot HQ
Level 9 – The Shredder Strikes pt. 1
Level 10 – The Shredder Strikes pt. 2
(Mikey) Bonus 2 – The Unconvincing Turtle Titan
Level 11 – Notes from the Underground pt. 1
Level 12 - Notes from the Underground pt. 2
Level 13 - Notes from the Underground pt. 3
(Don) Bonus 3 – The King
Level 14 – Shredder Strikes Back pt. 1
Level 15 – Shredder Strikes Back pt. 2
(All) Bonus 4 – Tales of Leo
Level 16 – Monster Hunter
Level 17 – Return to New York pt. 1
Level 18 – Return to New York pt. 2
Level 19 – Return to New York pt. 3
Area 3 – Utrom HQ/ Federation Planet/Triceraton Homeworld
(Raph) Bonus 5 – Lone Raph and Cub
Level 20 – Search for Splinter pt. 1
Level 21 – Search for Splinter pt. 2
Level 22 – The Fugitoid
Level 23 – The Trouble with Triceratons
Level 24 – The Big House
Level 25 – The Arena
Level 26 – Triceraton Wars
Level 27 – Secret Origins pt. 1
Level 28 – Secret Origins pt. 2
Level 29 – Secret Origins pt. 3
Area 4 – Amusement Park/Underground/Rooftops/Foot HQ/Streets
(Leo) Bonus 6 – The Ultimate Ninja
(All) Bonus 7 – Reflections
Level 30 – Modern Love – The Return of Nano
Level 31 – What a Croc
Level 32 – Return to the Underground
Level 33 – City at War pt. 1
Level 34 – City at War pt. 2
Level 35 – City at War pt. 3
Area 5 – Junklantis/Hockey Arena/Sewers/Foot Ship/Giant Bug Dimension/Battle Nexus
Level 36 – Junklantis
Level 37 – The Golden Puck
Level 38 – Rouge in the House pt. 1
Level 39 – Rouge in the House pt. 2
Level 40 – April’s Artifact
(All) Bonus 8 – Return of the Justice Force
Level 41 – Big Brawl pt. 1
Level 42 – Big Brawl pt. 2
Level 43 – Big Brawl pt. 3
Level 44 – Big Brawl pt. 4
The bonus levels would just be short levels where you might fight someone real quick and such. The names indicate which turtle will be used, and maybe you could get extra lives or objects for completing them too, etc. The reason I put every single TMNT ep. is to make the game longer and let players recreate the tv series. The way these levels will work is based on the gameplay I provided on the first page. How the system would work is lets say for example, each turtle gets three lives, and one continue. Once every turtle loses, they may start again at the beginning of the level, but if they all lose again, they must begin at the beginning of the area. You can save at any point I'd figure. Any questions, comments, I'll get to them.
CylonsKlingonsDaleksOhMy
08-06-2004, 11:08 AM
The main thing is, make the game less repetitive, give the turtles more moves at the start, and a big variety of bad guys, and make it more interesting like some Foot Elite ninja's could be bigger than others.
Spitfire
08-08-2004, 11:09 PM
I dont know for a turtles game to be not boring it needs to be something besides hack and slash
Jonatello
08-10-2004, 10:21 PM
I could really use another TMNT Tournament Fighers. Maybe when they make a Konami vs Capcom
Decay
08-16-2004, 06:03 PM
bosses are the key. i love bad ass bosses. if a game has no bosses it sucks. thats the only thing i wasnt so impressed about in manhunt. pigsy is a weird boss kind of thing but hes at least something. the reason turtles in time was so good on the snes is because of the bad ass bosses. so if they make a 3rd shortish nonrepetative levels with unique bosses at the end. it would also be cool to fight shredder, send him into an explosion and have him come back with the utrom exposed and pieces of his armor clining to his exosuit and using a bunch of new attacks that utilise his strength. like supershredder trashing the whole level while hes comming for you.
vBulletin® v3.8.7, Copyright ©2000-2026, vBulletin Solutions, Inc.