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-   -   My thoughts on TMNT 3 "Radical Rescue" (http://forums.thetechnodrome.com/showthread.php?t=17542)

Spike Spiegel 11-24-2006 10:48 AM

My thoughts on TMNT 3 "Radical Rescue"
 
Did anyone else here find this game annoying??? I used to have it for my GBc/GBA a while back. I didn't really like it because it was pretty much a cheap copy of Metroid, to me at least. And the gameplay wasn't spectacular at all. Hope I don't offend any classic TMNT fans, but I preferred "Fall of the Foot Clan" over "Radical Rescue". "Fall of the Foot Clan" is pure awesomeness and I wish I could find it somewhere.

AquaParade 11-25-2006 01:51 PM

awww those games bring back such memories. I beleive i still have all three tmnt gameboy games, the second one being "back from the sewers"... i think. I played the crap out of fall of the foot clan as a child. I always thought it was strange how there was a level select option from the title screen. And yes, radical rescue was kinda frustrating in my opinion. I liked the special abilities they have to each turtle though.

lilonardo 12-11-2006 10:09 AM

I quite like Radical Rescue
But I think Fall of the Foot Clan and Back from the Sewers would be better

shuriken 12-11-2006 08:25 PM

Quote:

Originally Posted by Marty McFly (Post 443875)
Did anyone else here find this game annoying??? I used to have it for my GBc/GBA a while back. I didn't really like it because it was pretty much a cheap copy of Metroid, to me at least. And the gameplay wasn't spectacular at all. Hope I don't offend any classic TMNT fans, but I preferred "Fall of the Foot Clan" over "Radical Rescue". "Fall of the Foot Clan" is pure awesomeness and I wish I could find it somewhere.

I'm gonna have to disagree with you on that note Marty. Radical Rescue did indeed have a Metroid-ish feel to it, but in my opinion it was an awesome game. Although I have played Fall of the Foot Clan and I did enjoy playing it, it just felt really short and kinda half assed to me(much like Hyperstone Heist but that's something else entirely). I do agree on the somewhat frustrating part but it's a nice change from walking around killing stuff until you get to the end of the level and beat the boss. I can't say anything about Back from the sewers but I heard it was kinda like Fall of the Foot.

MrPliggins 12-11-2006 11:25 PM

I have to agree with shuriken here. Radical Rescue was the most challenging of the 3 games, though it probably had the least replay value because of this. I could breeze through Fall of the Foot Clan with barely a scratch. Each boss can literally be beaten with your eyes closed. Back from the Sewers is middle ground. Anyway, Radical Rescue was my favorite of the 3.

DaShredder 12-17-2006 02:55 AM

Ironic this topic comes up! Last week I just bought Fall Of The Foot Clan,Spider-Man/X-men:Revenge Of Arcade,And Batman Beyond on store credit a couple weeks back at GameStop. I think it's pretty fun. A lil' repetitive,but fun.

Super Shredder 12-17-2006 01:06 PM

I personally am a fan of TMNT: Turtles in Time for the SNES, really wish I knew where it went. :(

But the new series of the TMNT saga I really am not fond of. I'm more into the classical cartoons and live action movies. But it should be interesting to see just how this 2007 film will fair. :)

pannoni1 04-05-2012 08:29 AM

One good reason to play this game after watching some videos of it yesterday: Scratch! Apparently, the most valuable figure released is this game's first boss. I also like how you have to battle the first four bosses again leading up to Cyber Shredder (well before 4kids used it). Its very underrated and definitely the best of the Game Boy games. It has a bunch of elements of the first TMNT, such as rescuing/switching Turtles, an overhead map, and respawning enemies. It's also cool to fight Triceraton for the first time as well, along with each turtles' special abilities, such as Leo's drilling and Raph's squeezing through tight passages. A password feature also helps with the more challenging gameplay.

Killer Moth 04-05-2012 03:39 PM

Quote:

Originally Posted by pannoni1 (Post 932574)
One good reason to play this game after watching some videos of it yesterday: Scratch! Apparently, the most valuable figure released is this game's first boss. I also like how you have to battle the first four bosses again leading up to Cyber Shredder (well before 4kids used it). Its very underrated and definitely the best of the Game Boy games. It has a bunch of elements of the first TMNT, such as rescuing/switching Turtles, an overhead map, and respawning enemies. It's also cool to fight Triceraton for the first time as well, along with each turtles' special abilities, such as Leo's drilling and Raph's squeezing through tight passages. A password feature also helps with the more challenging gameplay.

"This," as the kids say.

It really is the most ambitious of the GB games, if not the 90's genre in general. As another poster said, it's basically Metroid, only without that annoying time limit for best ending and lack of a proper map. Mikey fans should definitely like it, if only for his role. (You won't get far against Cyber Shredder without his hover ability.) Game control is far easier than the past two games, and the best part: Mercy Invincibility. Which the prior two games -- especially Back to the Sewers -- should have had.

Oh, can't forget the music, which heightens the game. The intro scene, especially when Shredder addresses Mike through the television -- beyond creepy. Once again, it proves how Konami really knew how to score a game (RR is my second favorite in overall Turtle game music, next to the Manhattan Project.)

Naturally, the cross-media appeal is best, as you got Scratch, Scale Tail and even that weird robot in "City At War." Moreover, it's also interesting to see Shredder in a game on his own without Krang's assistance (which haven't happened since the first NES game). It's a nice contrast to BFTS and its tight parallel to the 87 series. (Not a criticism, though, the change of pace should be appreciated. Same with its non-linear gameplay, compared to Fall of the Foot Clan.)

Apologies for the fanboy gushing, but I wouldn't do it if the game weren't so well done.

Nintendophile 04-05-2012 10:31 PM

This game was definitely way, WAY more complicated that any other Turtle game. I was never able to get far when I originally had it back when it first came out. I'd get lost, frustrated, and rage-quit.

But, revisiting it recently, now that I'm older and have a computer to help take notes and draw a detailed map with, I'm able to get much further. Still haven't beaten it, though. lol. But, it's absolutely a quality game. Well-made, good graphics, tight gameplay, excellent sound. Just because I find it difficult, doesn't mean I can't recognize it as an awesome game. ^_^

Jester 04-05-2012 11:38 PM

I like that it's more complicated than the previous games. Fall of the Foot Clan was so easy I could beat it as a kid almost without taking a hit. This game, I've never beaten. I've gotten to the "Fight through the previous bosses to face Shredder" bit, but I get lambasted. It's fun, but quite difficult.

Memphis 04-06-2012 07:06 AM

Oh, man. I loved Radical Rescue. It was my first TMNT game on gameboy. I remember I got Scratch to 1 bar of health one time and then he beat me. I was soooooooo crushed, I remember my heart pounding and then lowering my head in shame when he beat me when I was so close I could taste it.

That was actually the furthest I'd ever gotten. It wasn't until about 2 years ago I broke it out and actually beat it. Great game. Leonardo looked like such a bad ass on the cover.

tmnt transformer 04-06-2012 08:56 AM

Radical Rescue is the best gb tmnt game hands down.

Ninjinister 04-06-2012 03:09 PM

Quote:

Originally Posted by Spike Spiegel (Post 443875)
Did anyone else here find this game annoying??? I used to have it for my GBc/GBA a while back. I didn't really like it because it was pretty much a cheap copy of Metroid, to me at least. And the gameplay wasn't spectacular at all.

Metroid I was a terrible game. Radical Rescue's at least passable.

MikeandRaph87 04-06-2012 03:15 PM

It went beyond the side scrolling beat'em ups and was more complex. It was lacking in the boss department with just the four. While it did have Scail Tail and Scratch Dirtbag seems odd withou Groundchuck. It was a good kind of different. While I perfer Fall of The Foot Clan over it I like it a litle better than Back To The Sewers.

Killer Moth 04-06-2012 04:09 PM

Quote:

Originally Posted by Nintendophile (Post 932861)
This game was definitely way, WAY more complicated that any other Turtle game. I was never able to get far when I originally had it back when it first came out. I'd get lost, frustrated, and rage-quit.

But, revisiting it recently, now that I'm older and have a computer to help take notes and draw a detailed map with, I'm able to get much further. Still haven't beaten it, though. lol. But, it's absolutely a quality game. Well-made, good graphics, tight gameplay, excellent sound. Just because I find it difficult, doesn't mean I can't recognize it as an awesome game. ^_^

Understandable, as I did my share of rage-quit with it when I was younger. And then, you get older, and you realize your gaming skills have improved, as well. I've beaten my share of Turtle games without cheating codes or gaming devices on my own, recently, to prove it. I started with RR, a few years ago, and that got the ball rolling.

Some Turtles games are almost unwinnable (for me, it's the first NES game), but the pizza back-up, power-ups and the password compensates matters nicely. At least, then, the difficulty is a little more bearable than it normally would be.

By the way, did anyone ever read or have Nintendo Power's first issue of 94, as it detailed both Rescue and the Super NES Tour Fighters? Nintendo did a great job detailing Rescue, especially with its map. The game would have been far more difficult without it, though, the game itself marks the essential items (bosses, power-ups, the other Turtles).

As for mikeandraph's contention, yeah, it was a little odd to see Dirtbag without Groundchuck. Regardless, Rescue Dirtbag was quite difficult to beat (of the four pre-Shredder bosses, he was the most difficult to me), so it works out.

Metroid 1 is a good game, but way too complex for its own good. I can live with the complexity, but the time limit for the Best Ending burns my biscuits most. Even though, I thought I got it, I was still off by a few minutes. Drat.

KirkyMonster 06-02-2012 05:02 PM

I thought Radical Rescue was great and the best of the first 3 gameboy titles. The exploration elements and the Turtles having different abilities were very cool. I also liked how you started with Michelangelo and had to find the other 3 Turtles trapped in the maze of levels this was a nice change of pace from save April or save Splinter,plus it felt very rewarding to gain the Turtles as you found them.

Genesis 07-21-2012 07:39 PM

I only had Fall of the Foot Clan when I was a kid. I enjoyed the game (and that goes double for the cover art), even if the watery cave level where you fight the Shredder was annoying, I usually just skipped it.

Contrary to your statements, I've heard a number of good things about Radical Rescue, and I plan on getting that game.

As a side note, though, what is the general mentality on the subject of the second Game Boy game, Back from the Sewers?

oldmanwinters 07-21-2012 07:41 PM

I enjoy Radical Rescue. It just takes a little time to get into in contrast to the average TMNT game where you walk left to right, mowing down enemies in your wake.

I can best describe the gameplay as "Metroid for Kids."

shihe 07-21-2012 07:50 PM

To me TMNT3: Radical Rescue is spectacular on so many levels... and although it's understandable if anyone else disagrees, here's why:

1.- It made me LIKE metroid-vania games. I usually am NOT fond of this gerne, but this game made me like it.

2.- The starring role went to Michelangelo, my favorite turtle.

3.- I always wanted another platformer-esque TMNT game like the 1st NES game, where you could switch between turtles, etc. Everything that was in the 1st NES game, it was here (Except overworld maps which sucked anyway).
Too bad they all shared the same range of attack.

4.- Although it comes with the genre, each turtle had his own special skill.


That's what I got. I had a lot of fun playing this game, and I don't mind memorizing this map, because it's truly a unique TMNT experience unlike any other. Fall of the Foot Clan and Back to the Sewer are sort of Kung-Fu clones which although I like them, are not half as memorable as TMNT3. The only of the 3 GB games which I come back for more, always.

oldmanwinters 07-22-2012 01:49 PM

Quote:

Originally Posted by shihe (Post 974442)
4.- Although it comes with the genre, each turtle had his own special skill.

While I certainly appreciate a game that encourages (or even requires) the player to use all the characters, I do fault the designers for making Michelangelo's special skill super effective for regular gameplay while making other Turtles' skills only useful in very specific situations like Leonardo. Thus, it doesn't make sense to use Leonardo unless you need to dig into the ground for a few seconds.

shihe 07-22-2012 02:51 PM

Quote:

Originally Posted by oldmanwinters (Post 974723)
While I certainly appreciate a game that encourages (or even requires) the player to use all the characters, I do fault the designers for making Michelangelo's special skill super effective for regular gameplay while making other Turtles' skills only useful in very specific situations like Leonardo. Thus, it doesn't make sense to use Leonardo unless you need to dig into the ground for a few seconds.

I'd say Leonardo has the worst skill of all, but Raph and Donnie's skills are also effective for boss battles.

Raph has the best "crouch" thanks to that techniche where he retrieves himself into the shell (not to mention that his transformation also cancels out falling momentum, great for not falling into enemy fire.

Donatello can stick to walls, allowing you to pull off some Ninja Gaiden-esque strategies.

But combining these three, is the best way to handle bosses imo. Mikey's of course, is the best move in the game. It's a shame Leo's technique isn't even an attack at least.

Cryomancer 07-24-2012 10:09 PM

Started playing this game last night thanks to this thread. Somehow I either skipped this one or forgot it existed, I remember the first two Gameboy ones so I was shocked to see there was a Metroidy TMNT game I hadn't played.

Thus far, I've saved Leonardo. Bothered to set up a bit of a color scheme in the emulator as well, so now I have green turtles...and green enemies too. Metroid style TMNT is an idea worth revisiting, I think. Too bad they didn't do something like a cross between this game and the first NES game as a SNES title or something, could have been up there with Super Metroid and Link to the Past.

Theli 12-20-2012 08:03 AM

Sorry for using this Thread i know it is old..

I finished Radical rescue yesterday...it was my first Turtles Videogame i owned...

My thoughts: It is a pretty good game boy game, but the 3 LIFES really messed it up. the graphic is awesome, but why the hell can Donatello climb, instead of raphael? I have this game original but i decided to play it with savestate...i wasn't able to beat it on the cartridge because of the 3 lives.

It is not a bad idea to put turtles into a metroidvania game, but is hard as **** ! If you ask me the game is a must have for fans anyway..

Jester 12-20-2012 08:07 AM

Yeah my save states have me at the Mega Man style boss run before Shredder....and I gave up. :P

Theli 12-20-2012 08:11 AM

Quote:

Originally Posted by Jester (Post 1034008)
Yeah my save states have me at the Mega Man style boss run before Shredder....and I gave up. :P

That was the hardest part of the game.. I think the Snakeboss is pretty ****** to fight, but Shredder is insane difficult because he can restore his life. If you don't have a pizza in the inventory...forget about fighting him...

Powder 12-20-2012 09:52 AM

I'm terrible at this game. Even with savestates I can't get past Scratch. :(

oldmanwinters 12-20-2012 12:14 PM

Real gamers don't need no save states! My save state is the "Start" button... well... that and the password. :-P

I only learn how to beat hard games by blunt repetition, even if that means working my way back to the boss when I fail. After I've learned every conceivable way to die, I'll probably have figured the patterns out. In some sense, I like to think of myself as a cyber equivalent of Superman's Doomsday monster.

Quote:

Originally Posted by Theli (Post 1034004)
Donatello climb, instead of raphael?

Well... in the FW series, it was Donatello who invented the Turtle suction cups for wall climbing, right?

And real sais wouldn't be much practical use when it comes to wall climbing anyway. :tcool:

Theli 12-21-2012 06:48 AM

But i guess real sai would be more usefull than an BO if it comes to climbing...

I don't like that they show sai in the tv shows as weapons with blades.. they are just for needling the enemy and for defense.. Why can raph cut with them ?
Maybe he has special blade sai !

Anyway i understand your point in playing game content again that you will remember all that is going on till you've done it.

I for my part, don't want this. I don't want to spend time in a normal game boy game more than 12 hours to beat it (I have other things to do also) - and i want to ENJOY a game. I died nearly about 200 times in facing the last bosses at the end of radical rescue... Where is the enjoying in this? There is no enjoying even in played with savestate. And now imagine you die 3 times and you have to play the WHOLE game to that boss-row again? 200 times? No one can say that this is enjoyable ! If a game is more work than game, i think, it has failed. And that is way i use savestates.. A lot of old games like on the GB, NES are like this.. I can't enjoying content if i have to play it that much over and over and over again. I don't want to be a perfect GAME-MASTER to finish a game..i just want to enjoy it, hehe

I don't say they should make it easier... Just to put savefunction in the games so we can "train" on bosses.

Cryomancer 12-23-2012 02:48 AM

Raphael would make more "videogame sense" as the climbing turtle. He'd presumably stab his sai into the wall and use them as grips to climb. Seen similar use of weapons/claws to do climbing in other games.

Theli 12-23-2012 09:13 AM

Maybe they use Donatello for the climbing part because he is the "tech" turtle and uses something like grabling gloves...But that's just a fantasy, it doesn't look like that either in the game to me.. It seems like he put a short pole in the wall.

It is physical impossible to hit a bo, that is taller than yourself during climbing in the wall.

Darth Knuckles 12-26-2012 12:19 PM

Somehow this was the first TMNT game I owned for the Game Boy. :tconfuse: I remember liking the game to a point back when it first came out and then getting frustrated with it. I think back then I either barely beat Dirtbag or couldn't find where Raph was locked up. I was younger then. :tsmile:

I actually picked this game back up a few years ago and got through it much easier now. I can't remember where I left off though because I think something else distracted me from completing the game. I should check to see where I left off. I remember that I did write down the code. :twink:

I did like the mechanics of the game to switch out each different turtle for specific moves. They were each unique and fun to play that way. I loved the bosses because they were mostly enemies that were Playmates toys that were not used at all or not used much any where else. I thought that was great. It was definitely the hardest Game Boy game of the TMNT but I still like it a whole lot. Not more than Fall of the Foot Clan though. :tcool:

oldmanwinters 12-26-2012 04:42 PM

Quote:

Originally Posted by Darth Knuckles (Post 1035508)
It was definitely the hardest Game Boy game of the TMNT but I still like it a whole lot. Not more than Fall of the Foot Clan though. :tcool:

Fall of the Foot Clan is simple, easy, but a lot of fun!

And is it just me or is TMNT 2: Back from the Sewers just an absolute chore to play? It's not so much that it's especially hard or challenging, it's just mind-numbingly tedious.

plasticturtle 12-27-2012 11:45 AM

It's not just you. I always preferred Fall Of The Foot Clan. I never played Radical Rescue. I didn't even know it existed until I got the Internet. They must not have ever gotten it in at any of the places I bought my Game Boy games. I know if I'd seen it I would have gotten it. TMNT games always got priority over others for me.


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