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Post your recent non-TMNT customs
Seeing as how we post TMNT customs in the TMNT toys & collectibles section, I think it's appropriate to post non-TMNT customs here. I'll start it off with my most recent works:
Flowering Cactoid (PS2: Final Fantasy 12) http://i5.photobucket.com/albums/y19...12_cactoid.jpg More photos/information. Chocobot (Gameboy: Final Fantasy Adventure/Seiken Densetsu: Final Fantasy Gaiden) http://i5.photobucket.com/albums/y19...A_chocobot.jpg More photos/information. NapalmMan.EXE (Gameboy Advance: Mega Man Battle Network 2/5) http://i5.photobucket.com/albums/y19...ap/BN5_nap.jpg More photos/information. Launch Octopus (SNES: Mega Man X) http://i5.photobucket.com/albums/y19...tap/MMX_lo.jpg More photos/information. Sargasso, The Queen of Kelp (Original) http://i5.photobucket.com/albums/y19...ueenofkelp.jpg More photos/information. |
I was just thinking about a thread like this since I'm actually working on some non-TMNT customs for once.
Great stuff. The Chocobot is from the GameBoy FFs, you say? I thought they were a joint venture between Mattel and the Mars company! :lol: But seriously, I've never seen one before. That's probably my favorite of 'em all... a MechaWark! |
Chocobot is from the Gameboy Final Fantasy Adventure game (also remade recently as Sword of Mana for the GBA), which is actually the first installment in the Mana (Seiken Densetsu) series of games. Chocobot, NapalmMan.EXE, and Launch Octopus were my three entries for the recent robot/cyborg contest at Figure Realm.com. Sargasso was my entry for the previous contest at the same site (original characters theme), and Flowering Cactoid I made just for the heck of it.
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I need to get better pics, 'cause I snapped these off in the wee mornin' hours before I dashed off to work, and they didn't come out as expected - even with compared to other pics I've done with this phone.
Godfather William http://farm3.static.flickr.com/2426/...cb17f2.jpg?v=0 William is a character from a story I once did. He's a yakuza boss in the Northwestern U.S. He prefers to be called 'godfather' rather than the traditional 'oyabun' for some reason. http://farm4.static.flickr.com/3465/...9454c6.jpg?v=0 Parts used: Foot Soldier (2003, Playmates) Body Casey Jones (2003, Playmates) Head Leonardo (2003, Playmates) Swords Karai (2007, Playmates) Loincloth Longer hair, boots, and wrist guards sculpted with Mighty Putty EDIT: BETTER PICTURES! http://farm3.static.flickr.com/2666/...7396f4.jpg?v=0 http://farm3.static.flickr.com/2645/...927c7a.jpg?v=0 |
William is a pretty cool looking character--is he finished? If so, the paintwork is pretty basic; again, I'd suggest some washes or dry brushing to kick things up a notch. The white areas would probably look neat with some kind of pattern on them too (dragons, or whatever). The Yakuza are well known for their elaborate tattoos as well (although they generally cover them in public), that might be another idea for spicing up the appearance on the arms.
Here's another quick one I recently finished, a 'Mammon' from Final Fantasy IV. http://i5.photobucket.com/albums/y19...FF4_mammon.jpg More photos/information. |
Those look great, Patraw! I'm still waiting for some kind of a tutorial from you regarding the creation of these things. :)
Ninjinister: I like your interesting custom as well! He kinda reminds me of a Mortal Kombat character. |
If anybody is interested, there's a Clown-themed custom contest that just started at Figure Realm.com, Click here to learn more.
Wes: Sorry, I don't have any plans to make any tutorials at this time. You can try checking out this international online papier mache art group that I belong to, they have a number of tutorials up there. ******************************** Here's another one I finished yesterday, Chuck D. Head from Decap Attack: http://i5.photobucket.com/albums/y19.../DCP_chuck.jpg More photos/information. |
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Mammon and Chuck are cool. Decap Attack kind of miffed me since it was basically Sega ripping off their own awesome game (Psycho Fox on the Master System), but it wasn't overall terrible. I always thought the face-on-the gut that shot out was creepy as Hell. I like how your figure's more stylized after the in-game sprite than the cover. |
I'm impressed with the depth of your video game knowledge. Indeed, Decap Attack/Magical Flying Hat Turbo Adventure are unofficial sequels to Psycho Fox on the SMS.
Here's another one I finished yesterday, an Evil Clown from Dragon Quest/Warrior II: http://i5.photobucket.com/albums/y19...DQ2_eclown.jpg More photos/information. |
Ha ha, I do know some obscure game stuff... but then again, remember that I had no idea there was a Cocobot! I had a Master System when I was younger and fondly recall Psycho Fox and always wondered why there was never a sequel. Even after I learned about Decap Attack and Magical Hat no Buttobi Tabo, I missed the characters from the original. lol, when I was just a wee lad, I even wrote Sega and told them to make Psycho Fox, Tails' long lost brother. :lol:
The ol' Evil Clown, eh? Would I be incorrect in guessing that this would be your Clown Contest entry? I like how you used the best of its various incarnations (like the older sprite's horns, but the newer ones' color interpretations). |
It was my original intent to use the Evil Clown figure for the clown contest, but I'm too impatient to wait through deadline/voting so I didn't (the entries are anonymous until the contest concludes, which means I wouldn't have been able to share it on any other sites until the second week of August had I submitted it).
Two more new ones: The Forgotten One (PC/Xbox: Doom 3 Resurrection of Evil): http://i5.photobucket.com/albums/y19..._forgotten.jpg More photos/information. *************************************** Ouija Table/Poltergeist (Playstation: Castlevania Symphony of The Night): http://i5.photobucket.com/albums/y19...otN_otable.jpg More photos/information. |
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That is the coolest thing I have ever seen. |
i made a halo blue elite from a star wars genosian solder or something like that and i made a halo red spartan from a starwars clone trooper i dont know how to post pics sorry!
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Ectocooler/GK: Thanks for the comments about Chuck. I'm pretty happy with how he came out, although the skull definitely could be better (I was kind of going for an ancient Incan/Mayan rock look). There's some bandaged areas, like the back, and upper arms, that could have been sculpted better as well. He's a character I've wanted to do forever and finally got around to.
Mutated Turtle: Try using a free photo service, I recommend Photobucket. Once you upload a picture there, you'll find links underneath the images that you can copy and paste into forum threads--that's all there really is to it. Alternatively, if you've already got images uploaded somewhere, all you need to do is click on the little photo icon when you post a message here (it looks like a little square with a mountain and sun inside it), type your link in there, hit "ok", and the forum will do the work for you, putting the right tags on your image address. I hope more people will start posting customs in this thread---it's kind of lame if I'm the only one doing it. |
Demon Candle (Super Famicom/PS2/Nintendo DS: Dragon Quest V):
http://i5.photobucket.com/albums/y19...Q5_dcandle.jpg More photos/information. |
Joker (Playstation/PC: Final Fantasy VII):
http://i5.photobucket.com/albums/y19.../FF7_joker.jpg More photos/information. This was my entry for the aforementioned Clown contest, and, much to my surprise, I actually took first place with it. |
Patraw, you are my friggin custom hero.
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Whoa -- your stuff is seriously amazing, Patraw.
Not exactly recent, but... http://www.wesoteric.com/toyimg/customs/grodd2.jpeg Gorilla Grodd! Also... http://www.wesoteric.com/toyimg/cust...godaleks1.jpeg http://www.wesoteric.com/toyimg/cust...godaleks5.jpeg Lego Daleks. :) |
Neat! What'd you use as a base for Grodd?
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Wes: Glad to see somebody else posting! Cool LEGO Daleks; I like the red one the best out of the two. Gorilla Grodd looks great as well--I think some dry brushing on his fur would enhance the look, bringing out the detail in the sculpt.
*************************** Cacatac (SNES: Super Metroid): http://i5.photobucket.com/albums/y19...ET_cacatac.jpg More photos/information. |
Ninjinister: Thanks! Grodd is a repaint of the Playmates Gripping Kong -- here's a shot of them together:
http://www.wesoteric.com/toyimg/customs/grodd4.jpeg Patraw: Thanks as well! Actually the choice not to drybrush Grodd was deliberate, as I thought the original figure looked pretty horrid with drybrushing. There's some detail on the sculpt, but it's not good enough that I'd want to highlight it! Personal preference, but I think less is more with the Playmates Kongs. (Also I had little to no understanding of drybrushing when I made it... that too was a factor. :P ) And thanks for the comments on the Daleks! One of these days I'll have to order up the parts to make more in different colors. Designing those things from scratch was time consuming to say the least, but now that I've got the LDD models saved they could theoretically be mass produced. Love your new Cacatac -- it looks very prickly. :) |
How tall are those Playmates Kongs...?
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They vary in height -- some have knees permanently bent and/or just shorter legs/torsos -- but they're generally the same height or slightly taller than your average DCUC figure.
http://www.wesoteric.com/toyimg/customs/grodd3.jpeg So about 6.5-7 inches, I'd say. :) |
Nice. Think I've got to invest in some.
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What, have you got an updated Sergeant Bananas custom in mind? :lol:
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Not quite... ;)
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Another one I made last night:
Mud Man (NES: Castlevania III: Dracula's Curse): http://i5.photobucket.com/albums/y19...CS3_mudman.jpg More photos/information. *************************************** Experimental Squid Lice Mandiabla (Gameboy: Operation C): http://i5.photobucket.com/albums/y19...p/OPC_eslm.jpg More photos/information. |
Four Horsemen of The Apocalypse (PC: Hexen II):
http://i5.photobucket.com/albums/y19...tap/HX2_4H.jpg More photos/information. ********************************* Sister of Despair (Nintendo 64/PC: Turok 2 - Seeds of Evil): http://i5.photobucket.com/albums/y19...RK_despair.jpg More photos/information. ********************************* Needler WIP (PS3/Xbox 360/PC: Silent Hill - Homecoming) I sculpted the legs yesterday and the arms this morning--both are still subject to some additional revision. The body shown is NOT going to be used in the final figure, it's just an extra torso I had lying around from a casting/molding experiment that I used for a mock-up to give a rough idea of what the final figure's proportions will look like. http://i5.photobucket.com/albums/y19...edler_body.jpg http://i5.photobucket.com/albums/y19...edler_legs.jpg Edit: Here's the Needler finished: http://i5.photobucket.com/albums/y19...IL_needler.jpg More photos/information. |
Raccoon Raider (original design):
http://i5.photobucket.com/albums/y19...ap/MISC_rr.jpg More photos/information. ********************************* Schildgeist (Gameboy: Gargoyle's Quest - Ghosts 'N Goblins): http://i5.photobucket.com/albums/y19.../GQ_sgeist.jpg More photos/information. ********************************* Earth Guard/Land Ray (SNES/Playstation/GBA: Final Fantasy VI): http://i5.photobucket.com/albums/y19...FF6_eguard.jpg More photos/information. ********************************* Phase/Face (SNES/Playstation/GBA: Final Fantasy VI): http://i5.photobucket.com/albums/y19.../FF6_phase.jpg More photos/information. ********************************* Crusher (SNES/Playstation/GBA: Final Fantasy VI): http://i5.photobucket.com/albums/y19...F6_crusher.jpg More photos/information. http://i5.photobucket.com/albums/y19...roup110409.jpg |
Damn! Somebody's been a busy beaver! Impressive stuff!
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CAVE NEEDLE
Subterranean, bipedal, wasp-like enemies that can be found in Sega's 1988 Altered Beast [original Japanese title: Jyuuouki (Beast King's Chronicle)] arcade video game (it was also ported to many popular home systems soon afterwards, including the Genesis, Famicom, Master System, PC Engine, and several computer formats--more recently, it has also appeared as a selection on various Sega compilation discs and as a virtual download). These arthropods can only be encountered in the third level, The Cavern of Souls. Cave Needles sprint through the rocky tunnels of said locale in large numbers, impaling unfortunate trespassers on their poison stingers. Their vestigial wings are too small to allow flight. A single punch or kick, regardless of how powered-up the player currently is, will destroy these chitinous critters, or, if you've collected enough orbs to morph into the Bear form, you can petrify them with an exhalation of your breath (after which you can opt to leave them as-is, frozen in stone forever, or shatter the insect statue to pieces). Materials: Newsprint, Kleenex, white glue, hot glue, wire twist ties, transparent plastic from a toy package, gloss nail polish, and acrylic paint. Dimensions: [NOTE: Due to the articulation, these values will vary depending on how the joints are positioned; the numbers given assume a neutral standing pose.] 4.5 cm/1.8 in. x 6.0 cm/2.4 in. (widest point x highest point) Articulation: Twenty-three points: Antennae (4); mandibles (2); neck(2); wings (2); forelimbs (4); torso (2); stinger; hips (2); knees (2); and ankles (2). Time: Ten days; January 15-25, 2010--with no work performed on the 23rd. http://i5.photobucket.com/albums/y19...rtap/AB_cn.jpg More info at my web page for this figure: http://kramwartap.fortunecity.com/cave_needle.html ************************************** CATHODE MINER (I made this guy as an entry for a Steampunk custom figure contest, near the end of November, but, due to circumstances outside my control, wasn't able to submit it before deadline.) Ever since you were a child, the mines fascinated you. Father frightened you with bedtime tales of gigantic, light-shy spiders (and worse) that preyed on those that strayed too far from the protection of their hydrogen lanterns. Uncle Neb whispered warnings of the incurable cancers and illnesses that infect those that toil too close to the steam pumps that drive the great augers. Your schoolmates were quite sincere in their descriptions of the secret society of mishappen mutants that inhabit the forgotten tunnels. It was all garbage. Nothing exciting or strange ever happens down here. Sure, there's the occasional accident, but you can get run down by a carriage topside too if you're not paying attention. Day-after-day, week-after-week, you scrape away at the rock walls, and the mine slowly erodes you in its own subtler fashion, whittling away your life until you grow old, weak, and retire to your pension. No gold watches anymore either, they're all brass now since the Alchemist Guild's colossal boondoggle in '23 that permanently transmuted every atom of the stuff on the planet into lead. You should have gone into crystal farming, like your brother, Tommy . . . I used a 12" G.I.JOE Valor vs. Venom Voice FX Duke as the base body. The shirt, pants, and two of the knee pads are also from that figure. The aqua lung, boots, halligan (fireman's multi-function tool), goggles, and another pair of knee pads are from various Power Team Elite 12" military/police figures. The satchel is from the 12" rotocast Green Goblin. The lantern was made from a transparent screwdriver handle, the bubble from a miniature gumball machine, and a shoe lace--it doesn't light up, that's just a lens flare effect I added in an art program. There's also an assortment of small metal pieces attached to the figure's outfit/gear in various spots, those are mostly parts of tools like screwdriver heads. I made the cigarette out of paper--because Voice FX Duke's mouth actually opens and closes realistically, you can get a pretty good 'chomping on the butt' expression with him. http://i5.photobucket.com/albums/y19...rtap/duke1.jpg http://i5.photobucket.com/albums/y19...tap/duke2b.jpg http://i5.photobucket.com/albums/y19...tap/duke3b.jpg |
Great as always. You're a machine!
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Awesome work! You def got some skills.
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An Altered Beast custom. Hot damn.
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Chloe: Aviator For Hire
"In her world, Chloe’s not desperate, just tasked. If you can ‘acquire’ it, she can probably fly it." - Shiflett Brothers' character description. This figure was created as an entry for a challenge at Brandon and Jarrod Shiflett's online sculpting forum. The object of said contest was to sculpt/model an interpretation of their original character, Chloe: Aviator For Hire. As can be expected, I went the mini action figure route with my contribution to the event. The figure is not painted (other than a light grey base coat) because that's what the rules called for in terms of presentation for judging. http://i5.photobucket.com/albums/y19.../SHB_chloe.jpg Materials: Newsprint, Kleenex, white glue, hot glue, crazy glue, wire twist ties, and acrylic paint. Dimensions: [NOTE: Due to the articulation, these values will vary depending on how the joints are positioned; the numbers given assume a neutral standing pose.] 3.3 cm/1.3 in. x 7.0 cm/2.8 in. (widest point x highest point) Articulation: Eighteen points: Neck (2); wings (2); shoulders (2); elbows (2); wrists (2); pistol holster; teddy bear (the previous two exist to facilitate greater range of movement in the legs, which they would obstruct if they were immobile); hips (2); knees (2); and ankles (2). Time: Two weeks: February 1-3, 5, 7, 10, 14, 17, 19-21, 23-25 (2010). Lots more photos: http://angelfire.com/ult/ace/chloe.html *********************************************** Twigtall Slender attack droids that can be randomly encountered in Sega's 1989/1990 Phantasy Star II Sega Genesis video game [original Japanese title: Fantashi Suta Tsu Kaerazaru Toki no Owari ni (Phantasy Star II: The End of the Lost Age)]. Said title has also been ported to multiple consoles since then, including the Saturn, Dreamcast, Gameboy Advance, Playstation 2, and Playstation Portable, usually as a selection on a compilation title. Phantasy Star II was also completely revamped for the Playstation 2 "Sega Ages 2500" budget line of games in 2005, where it was the seventeenth release and bears the modified name Phantasy Star Generation 2. This new version of the game can also be found on the Xbox 360 and Playstation 3 Sonic's Ultimate Genesis Collection. After Rolf and his companions, at great personal cost, put a stop to the out-of-control biomonster production and weather aberrations resulting from the malfunction of Planet Motavia's Bio-Systems Laboratory and Climatrol Tower facilities, the supposedly benevolent Mother Brain (the supreme artificial intelligence that oversees the entire Algo Solar System) immediately brands them all as criminals and sends out legions of her mechanical soldiers to exterminate the heroes. The "Twig" Series of robots makes up a substantial part of the forces deployed to Motavia on this search-and-destroy mission. As they are not terribly damage resistant, due to their spindly construction and light armor, Twig droids specialize in attacking from a distance, rather than closing directly with their opponents. Housed in the cranial cavity is a plasma cannon that can be directed at a single target with devastating effect--the recoil from this weapon is so strong that the robot must first brace itself with all five of its limbs before a shot can safely be fired. A Twig unit can also briefly accelerate its internal power drive, resulting in a spectacular electrical discharge that will severely injure all non-mechanical entities within a 7 meter (23 feet) radius. There are three known models in the Twig Series (in order, from least dangerous to most lethal): Metalman, Twig Man, and Twigtall (renamed Buddy, Budd Twig, and Budd Tail in Phantasy Star Generation 2). Materials: Newsprint, Kleenex, white glue, hot glue, crazy glue, wire twist ties, a piece of a paperclip, gloss nail polish, and acrylic paint. Dimensions: [NOTE: Due to the articulation, these values will vary depending on how the joints are positioned; the numbers given assume a neutral standing pose.] 4.3 cm/1.7 in. x 8.7 cm/3.4 in. (widest point x highest point) Articulation: Forty-two points: Antennae (2); jaw; neck (2); shoulder hydraulic assembly (12); biceps (2); elbows (2); wrists (2); mid-torso; hips (3); hocks (6); fetlocks (6); and ankles (3). Time: Seven days: February 5, 6, 9, 12, 15, 28, and March 1 (2010). http://i5.photobucket.com/albums/y19...2_twigtall.jpg http://i5.photobucket.com/albums/y19...shot030210.jpg More information/images: http://kramwartap.fortunecity.com/twigtall.html ************************************************ Zariche A nightmarish fusion of skeletal spider and double-headed brute that can be found in Sega's 1992 Arabian-themed Defenders of Oasis Game Gear video game (original Japanese title: Shadam Crusader: Harukanaru Oukoku). Zariche is the first of six Wizard Kings you'll have to face in the game's final dungeon--this unnatural fortress can only be reached by flying from the top of the Tower of Jiklart on the mythical Roc's back. While all three of the hideous amalgam's heads have nasty dispositions, the left humanoid is particularly high-strung. For reasons that not even the dread Ahriman can fathom, Zariche cannot, nay, WILL NOT, tolerate anyone touching its left shoulder. Should an individual be foolhardy enough to insult Zariche by breaking this strange taboo, the fiend will fly into a berserk rage, attacking until the offender is reduced to little more than a greasy red smear. Ahriman, taking full advantage of his minion's eccentricity, has peppered the narrow, maze-like corridors of an entire wing of his Underworld lair with statues of Zariche, and, as you can probably guess, the tempermental monstrosity will still take offense if you happen to bump the wrong shoulder of an inanimate stone likeness. Apparently, Zariche has some kind of magical sixth-sense attuning it to the replicas, as it can, and will, instantly possess and awaken any profaned monument and use it to attack the defiler--"killing" the statue will not vanquish Zariche itself, as the temporarily beaten creature will simply withdraw to whatever plane of existance it normally inhabits, from whence it can return again, completely restored, to control one of the other sculptures. Needless to say, few would-be trespassers survive long enough to cross Ahriman's gallery of Zariches. The edges of the massive battle axe Zariche wields are coated with potent venom (doubtlessly milked from some unholy orifice on its twisted body); any successful strike with the weapon, in addition to causing substantial injury, will poison the unfortunate victim (with the exception of the Genie, who, being magical in nature, enjoys immunity from all material toxins). If the venom isn't neutralized, either with the Genie's "Haoma" spell or the "Snake Act" item, the afflicted will succumb to the poison in a short amount of time. Additionally, the bony arachnid that serves as Zariche's lower body can exhale plumes of 1093o C/2000o F flame, charbroiling its foes. Materials: Newsprint, Kleenex, white glue, hot glue, crazy glue, wire twist ties, sand, nail polish, and acrylic paint. Dimensions: [NOTE: Due to the articulation, these values will vary depending on how the joints are positioned; the numbers given assume a neutral standing pose without the weapon accessory attached.] 7.2 cm/2.8 in. x 7.4 cm/2.9 in. (widest point x highest point) Articulation: Thirty-four points: Necks (2); shoulders (2); elbows (2); wrists (2); waist; skull mandible; and spider legs (3 each, 24 total). Time: Two weeks; March 5-7, 9-11, 13-15, 17-19, 23-24 (2010). http://i5.photobucket.com/albums/y19...oO_zariche.jpg http://i5.photobucket.com/albums/y19...legmolding.jpg http://i5.photobucket.com/albums/y19...hot_032510.jpg More photos/information: http://kramwartap.fortunecity.com/zariche.html Additionally, if you'd like to see all of the creatures found in Defenders of Oasis, visit my monster sprite archive for the game: http://kramwartap.fortunecity.com/DoO_bestiary.html ************************************************** **** My Mother asked me to make a new snout for this broken elephant figurine. She wanted the trunk upraised, as she claims its good luck, but other than that, I was left to my own devices regarding the size/length/etc. The first three photos show it in the original state, the rest all depict my repair job. The new snout is made out of a mixture of Kleenex and white glue, painted with acrylic paint, and attached to the figurine with crazy glue. Unfortunately, I did a terrible job of matching my paintwork to the resin color of the original, so the new snout is a lot darker than it should be (I used a white base coat with a light gray wash). I probably should have used something other than acrylic, or repainted the entire thing so everything would match. http://i5.photobucket.com/albums/y19...hantrepair.jpg |
They're all really great but I especially like twigtall.
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Here's a little critter that can't decide if it wants to be a cephalopod or a crustacean. It's from the 1993 Gameboy RPG Saga III: Jikku No Hasha (Final Fantasy Legend III here in the states). There's a number of asymmetries in the sculpt that I don't like, but I guess it turned out half decent.
Materials: Newsprint, tissue paper, white glue, crazy glue, wire twist ties, sand, nail polish, and acrylic paint. Dimensions: [NOTE: Due to the articulation, these values will vary depending on how the joints are positioned; the numbers given assume a neutral pose.] 4.7 cm/1.9 in. x 2.8 cm/1.1 in. (widest point x highest point) Articulation: Eight points: Shoulders (2); elbows (2); wrists (2); and pincers (2). Time: Three days; April 20, 22, and 23 (2010). http://i5.photobucket.com/albums/y19...SG3_amoeba.jpg More images/info: http://kramwartap.fortunecity.com/amoeba.html |
For more check my signature links.
http://i68.servimg.com/u/f68/12/68/13/09/dsci0010.jpg Emiliano Santalucia "Home Coming" fan-comic He-Man http://i68.servimg.com/u/f68/12/68/13/09/eterni10.jpg From my fan-fiction http://i68.servimg.com/u/f68/12/68/13/09/zotek10.jpg From my fan-fiction |
Glad to see somebody besides me posting some customs in the thread!
Neat MOTU figures. The robotic armed Zodac is certainly an interesting, Trapjaw-esque variation on the character and the Eternial designs are pretty cool too. |
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