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Your dream Ninja Turtle game
So tell me... if you could make any kind of ninja turtle game, and you had no restraints to do so, what would you have it be like?
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Sandbox game that adapts the entire run of Mirage, if we're talking really no limits. Then you can have DLC based on other universes and so on.
A nice quality old school RPG would also be good, and something like Radical Rescue only with 16bit color and resolution. |
I'm a big fan of platformers, but I don't know.. after TMNT1 for the GBA, the rest weren't so great, or maybe TMNT1 was so good, it burnt out the rest.
It'd have to be 3D Beat'em'up on steroids, with a pinch of stealth. Upgradeable abilities, secondary weapons (based on the expanded gear perhaps). Villains from throughout the whole TMNT universes. (comic, toon, 4kids, nicktoon, movies, etc) Up to 4-p can join in (what good is Turtles game without multiplayer, after all). The camera would have to be overhead so that it doesn't get in the way for the other players. Other character facts: April = Adult Reporter version Splinter = Rat turned mutant Casey = Frizzy, madman hair from Mirage Shredder = Human with a lust for revenge Turtles = Movie personalities. |
Maybe a mix of Arkham City, Assassin's Creed, GTA, Ninja Gaiden, Spliter Cell, Mass Effect and maybe Spiderman.
NG's quick gameplay. A Creed's free running. A City's presentation/style/graphics. Stick to the shadows like in Splinter Cell to stay undetected. Destroy street lights to take out groups of random punks and foot soldiers for style. Mass Effect's decision making. Not so much changes the story, but changes the Turtles attitude and skills. Like having alot of anger will make you stronger, yell more when you attack (doesn't help when fighting in the dark) and a lil bit faster (only in fights), but also gives you disadvantages like less swift attacks, surroundings get blurry in a fight because your character is too focused when attacking. Being all calm will make you alot faster, silent when you attack (helps when fighting in the dark), link attacks between enemies, more skills, easier counters with disadvantages like strength and uhhhh something else I guess. GTA's big open world and interacting with NPCs. Have a blimp, helicopter, party wagon, boat, etc. I haven't played any Spiderman games since the game based on the 2nd movie, but that game had rescue missions that popped up randomly. Shops and upgrades. Everybody loves the ability to upgrade, wether its the ability to upgrade your health, defense, weapons, and skills. Multiplayer. Have tag team moves. Have the game be its own universe. It makes room for alot of creativity and new stories. |
Speaking of multiplayer, it would be nice to see more than just 4 players, too. Maybe more like 6 or 8.
You could probably pull off a TMNT MMO if you made it something like APB, where there are two sides fighting for control. Although then you might have to get into paper and pencil type stuff to justify tons of user created mutants/super heroes for the "good" side. |
I'd like an open world stealth game. Your missions are all over the city but you have to get there without normal citizens seeing you. There would be a notoriety meter that goes up the more you get spotted followed by newspapers and TV reports about your exploits. Blurry photos and such would pop up if you get seen too much. This would actually shape the outcome of the story. At the end of every mission you look at Donatello's computer and see reports online about what happened, if there's any at all. Your lair may get raided by the government if you get seen too much, or the Foot Clan if you piss them off too much.
You can level up by training with Splinter or just doing things in the city. The rooftops and alleys would allow for a lot of parkouring, which you'd be encouraged to do. The more you do the more moves you unlock making getting around flashier and easier. The plot could easily be the main Mirage storyline tied together with side missions that deal with things like Rat King and Nobody. You could even unlock Casey Jones and Splinter side missions. I'd have collectible comics, kind of like the new Amazing Spider-man game, that unlock turtles comics you can read in game. Maybe even have VHS tapes that unlock episodes of the 80s TV series, DVDs for 2K3, and Blurays for the new series. As for style I'd do it in a nice cel-shaded comic look. Boarderlands actually has a neat comic style and I think graphics like that would lend itself well to turtles. I'd probably style them after Michael Dooney's turtles. However I'd offer alternate costumes for classic TMNT #1, OT, 2K3, the new series, and movie. I'd also have an unlockable black and white look. If only one could will something into existence. |
Once again, funniest thing in the world to me is people who have only played Ninja Turtle games thinking that 'Sandbox! Sandbox! Sandbox' is the magic word to making a decent game.
How about a decent new beat 'em up with light RPG elements thrown in. Its simple, makes sense with the property and is doable. Not some 'the best things from like 20 completely different games' junk. |
Since we had a tabletop RPG already having some popularity, it clearly would have made sense to release one, especially around the mid-90s as the genre was popular and the TMNT brand was fading, in need of a boost. In this game, you would start by choosing one Turtle. Splinter would have much more of a role in an RPG, giving out important advice and also being a master of the many tricks that the Turtles have learned. Each Turtle can pick up special attacks as they go along, such as the Dagger, Kama, Shriuken, and many others. The Turtle Van could be used to speed up ground travel, while the Turtle Blimp could instantly travel to a number of predetermined destinations. Many items still must be picked up along the way either in the overworld or during battles. There will be a total of nine main sections, each with a special boss battle. The following bosses/locations would be used in order: Dirtbag and Groundchuck in the park, Scratch and Hotspot in a midtown setting, Rocksteady and Bebop in the slum, the Rat King in the sewers, Leatherhead in the river, Baxter Stockman in the industrial factory, Karai and the Ultimate Ninja in the dojo in the city's Japanese enclave, Granitor and General Traag at the military base, and finally Krang and Shredder in the Techndrome in Dimension X that can only be accessed after you have Donatello and the equipment necessary for the Portable Portal Generator. Pizza would still function as HP boosters. Remember, the arcade versions of the games did have some RPG elements thrown into it, based upon the success of the player(s) ability without getting defeated. And based upon the percentage of the game you complete, you can unlock new allies such as other Turtles, April, Casey, Ray Fillet, and Mondo Gecko.
What would make this RPG in the spirit of the beat 'em ups, is that upon reaching a "Ninja Showdown" in each of the nine areas, you will need to complete a side-scrolling level, and is important since not only its a test for HP, but you can also pick up special items that are not found on the overworld. For example, the industrial factory showdown would consist of Mousers and Robot Monsters leading to Baxter at the end. So, that would be my idea for my dream TMNT game. |
A detailed city to roam the rooftops with varied missions ala Assassin's Creed, but also with a nice sewer system to explore too.
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Ah, we talked about this recently on another thread. My dream Turtles game would be a wicked-smooth 2D fighter in the vein of KOF XIII or the Guilty Gear series. I've even written out command lists for the Turtles, 'cause I'm lame like that.
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Anyone ever play God Hand? |
A motion detecting beat-em-up like the Swordplay stuff from Wii Sports resort, but not as simple.
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Since we're using other games as examples:
When ubisoft had the license, I hoped they made a "Splinter Cell" clone after the movie game. A new beat'em up would rock. |
Action RPG. TMNT has had fighters, platformers and arcade co-op games, but it would be really interesting to see an RPG take where you can advance your turtles (and other characters), chose their new skills, upgrade their weapons, do combo attacks, that sort of thing.
I'm imagining the combat to either be similar to Kingdom Hearts, or perhaps a more brawler-inspired RPG kinda like Tobal No. 1 or The Bouncer. But RPGs are not for everyone, and particularly for western game designers, they tend to prefer something else. I don't like it, but that's how it is. So my second option would be something like Batman Arkham Asylum / Akham City. If you have played either of those I think you can easily imagine what it would be like if you removed the batman elements and dropped in the turtles. Third option... LEGO TMNT! I really like the LEGO games. LEGO Batman 2 was their best yet and LEGO Lord of the Rings looks even better. TMNT has a rich selection of characters, villains and environments that are unlike anything we have seen in a LEGO game. I think it would be a perfect fit for the franchise and a very fresh new direction. Here's some fan-made versions to give you an idea of what it could look like. http://images.mocpages.com/user_imag...223_SPLASH.jpg |
I would love to have a TMNT game (Nick style design) that has the following mode:
- story (up to 4 players) - versus (up to 4 players) - online versus and missions - collectibles (special animation footage, comic strips, rare items, etc.) - training - options I would like the following characters to be playable: Spoiler:
Also, I wish the turtles would have 2 different sets of ninja weapons to choose from: Spoiler:
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There's a lot of cool ideas here! I imagine my ideal game has a lot of the same elements others have mentioned. I've gotten pretty darn close to bringing my dream to life with my little project:
http://forums.thetechnodrome.com/showthread.php?t=30566 http://www.moddb.com/mods/ninja-turtles-turtle-power It's got most of what I want:
And, while Freedom Force is an amazing game and has given me a lot of flexibility in creating a turtle game, I'd really love to see something with all of the above, AND a decent arcade-style combat system. I'd really like a Marvel:Ultimate Alliance style game, with more elements brought in from FF. More team management, more RPG elements, etc. Four player co-op would be an absolute must. I'd also love to see something with at least an element of freeroam too. I agree with those who say that isn't just a magic bullet for a great game, but it seems to be like it would be a blast to be able to drive around New York in the Turtle van, fly its skies in the Turtle Blimp, or race through its sewers on Cheapskates. I'd really love to eventually go back and bring in some of the freeroam elements in FF, but, while the technology is there, I don't imagine I'll ever have the time. |
Alright, check it. Something of a beat-em-up/dungeon crawler with each of the turtles having different play styles to encourage cooperative play.
Have Raph be the tank. He can pull in all the aggro. Leo is the stealthy one. He can use things like smoke bombs and Raph's distractions to get the backstab for high crit damage. He can also provide buffs to his brothers and debuffs to his enemies. Mikey is the high risk/high reward one. He can get in close for quick and awesome combos, but if he gets hit once or twice, he's done. Donnie is the distance fighter/healer. While all 4 would be able to use shurikens, only Donnie can use the ones he's invented, like homing, exploding, big ones that split into little ones, etc. He also has gadgets that can heal. Boom. Done. |
I'd love to see a game along the lines of the Arkham series by Rockstar. I think that it would work really well. It gives a mesh of rpg/brawler/puzzle/sandbox. Plus it would allow for story arches in each game or over multiple games.
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Sock it to me Stryker, I'm ready. I'm sure you have some biting comment about it. I'm a big boy. I can take it. ;-)
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a 4 player 3D beat em up game with new york city and the turtle lair as hub worlds where you can talk to other characters like splinter or april and get side missions.
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It's also been stated by everyone that the Arkham games are not sandbox games either. It's just a fairly clunky hubworld and that style of game isn't exclusive to STORYLINES. Making it in that style would immediately turn it into a single player focused game. Last I checked there are 4 turtles and they always fight at the same time. Personal preference maybe but I have no interest in playing a ninja turtle game without some sort of multiplayer. Well play another one of those anyway. |
N.E.-vays...
I would love a game that was Silent Hill meets Psychonauts, where instead of hell they would be flipping in and out of dimension X. And Psychonauts because it's fun platformy stuff. Using the Nick universe. Put away those dagger eyes! |
I'd want to make a Turtles Forever RPG! As a side story you get to play as both Shredders and Krang. And each of the characters would have combination moves.:tcool:
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There are so many ideas I'd like to implement into a TMNT game, but I'd take pretty much anything as long as it has co-operative gameplay. Four friends joining together to make it through various missions and bashing up enemies. I can't decide on how I'd like the game to look visually though, so I have the following ideas;
1. A dark stealth game with the feel of the Mirage comics and heavy focus in the turtles actually being ninjas. You take control of the four turtles and can explore large parts of New York City, primarily the Manhattan area, both above the surface or through the sewers. You can scale buildings and do parcour stuff along the way, Assassin's Creed style. You fight enemies pretty much the same way as in the Batman Arkham games, doing combos etc, and do stealth stuff as in Splinter Cell. You get missions by reading or watching the news, talking to people and so on. The game follows the plot of the original comic books but you can do side missions to get new upgrades and so on. Imagine a mission where you need to go deep into the sewers in search of Leatherhead, now that's a bit creepy! Also, I liked Spitfire's idea of staying away from the media. The more you get spotted, the bigger is the chance of people finding the lair etc. Also, the turtles can gain new weaponry for variation. Leo uses various japanese swords, Don uses staffs and spears, Raph uses short-ranged weapons while Mike uses chain-based weapons (or weapons he can twirl). Also, four player co-operative gameplay is available both locally and online. 2. A goofy turtle game based on the original toon. You explore New York City using the turtles by foot, skateboard, the van, the blimp and so on. Krang and Shredder are obviously the main villains, but you can battle the likes of Leatherhead, Rat King and Baxter Stockman (in fly form) as well. Each mission is based on an episode from the series, where April frequently updates you on what's happening. For example, you need to stop the pizza monsters from taking over the city, or stopping the huge squid when the city is flooded. You can play up to four players and you fight enemies in the same goofy way as in the cartoon. You can train in the lair to learn new combos and moves, as well as unlocking new equipment and costumes. Imagine playing as Donatello in his dark turtle suit, or all four of them in their musketurtle-costumes! 3. A new beat-em-up-game, in the same style as Turtles in Time etc. A sidescroller where you just proceed through the levels by beating up enemies and the eventual boss. Classic enemies work as bosses, like Bebop, Rocksteady, Leatherhead, Rat King etc. By default there's about 10 rather long levels, with downloadable levels available. Also, you can unlock new costumes, or looks, for the turtles. You can play as the original toon ones, the live-action-movie-turtles, the original mirage turtles or the 2k3 turtles etc. Out of these three I'd most want the first one, a dark stealth game inspired by Assassin's Creed, Batman Arkham and Splinter Cell, with the look and feel of the original Mirage comics. Now that's a ninja game for you! |
I would make a TMNT game similar to TMNT 3 Mutant Nightmare in which you can play from 1 to 4 players and the CPU controls the other turtles and also it would be in the same style of free roam.
Playable Characters: 1984 comic turtles 1987 cartoon turtles Movie 1/2 turtles Movie 3 turtles NT:TMN turtles 2003 cartoon turtles Movie 4 turtles 2012 cartoon turtles 1987 Shredder 2003 Shredder Story would be based on Turtles Forever |
Thought of another I'd like to see: a TMNT Strategy game, something like Super Robot Wars but with TMNT, and perhaps other crossovers to make it even more like SRW. Or just a Forever / Battle Nexus based intra-franchise crossover would be fine too.
edit: How about a strictly-Mirage brawler game? Someone go get OpenBOR and get to work! |
Lego TMNT! :thyper:
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My dream TMNT game would be a Capcom produced fighting game (but there would be no "vs series"-esque crossing over with Capcom itself, though) with around 60 characters from all the various different incarnations (sort of doing what Smash-Up looked like it was going to do but ultimately didn't).
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i think my absolute most desired tmnt game would be if you made a tmnt game basically exactly like the style of arkham city. it would follow the original mirage volume one comics, and the design and art of the stages/chapters/characters would change based on which artist originally drew the comic you are playing through. you could have four people playing in any mode of the game (main story, versus, online), there would be a main story, collectibles, side missions, ect. there would be a vast city and sewer system to explore, and it would be free roam. you would have to stay undetected for the most part like metal gear solid or batman arkham city. the graphics would have to be as good as arkham city as well. you could climb buildings and walls similar to assassins creed and prince of persia.
i would also love to see game of a similar fashion that relates to the 87 cartoon series (exploring the technodrome would be sick!), in this game being able to play as the turtles or one of the bad guys (shredder, krang, bebop, or rocksteady). also a game based on the new idw comic series i feel would be awesome. |
Quick question. How does co-op work in an Arkham city style game with strict MGS stealth mechanics?
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It wouldn't really work since the Arkham system is a melee heavy game and one dude can clear out rooms of 50 without getting hit.
The combat system. You know the only thing half worthwhile about the Batman games? That would not work in any sort of co-op game. |
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Been playing Pokèmon Conquest, and I think of would be.cool to do.a.tactical rpg like that (or Final Fantasy Tactics). To put a bit of diversity on he character's abilities, it can be sorta lihow in Tactics, you had 1 skill set from your current class, and one from another. Instead of.classes, each character could have a few different trees they can choose to specialize in (Leo could have Command, Swordsmanship, Ninjutsu, Don could have Science, Bojutsu, Ninjutsu, etc). Maybe April could have the largest amount of trees, to represent the various incarnations over the years (things like Science, Investigation, Ninjutsu, Brawling... Den Motherhood?). As the game goes on, you can fight and recruit most every character that's ever been in TMNT. Not sure about the storyline per se, but I think this sounds fun. Maybe a weapon modding system, to make up for the general lack of equipment for characters (although there would be a few, such as the sword Leo used during the Lost Season, Gunshin I think?, various costumes would have some small game benefits, such as the ninja jumpsuit April wore in the 07 movie giving her more agility or something, the Wrestling suits doing various things for the turtles, a Shredder suit for Raph, etc.)
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It's not about my opinion. It's seeing different game mechanics and knowing that meshing them together would be a clusterf*ck of bad game design.
Batman's combat system is made for single player. You add just one more player and it becomes cluttered and confusing. Imagine adding THREE more. Then you mention a game like Ultimate Alliance. Another game with an entirely different gameplay style. So when we add it all up we want a melee focused open world completely stealth based 4 player co-op game that also contains RPG elements and top down dungeon crawler attacks. Jesus, got enough? How about some Mass Effect conversation wheels and competitive online multiplayer? You can SAY that nothing is impossible and that may be true but cramming in the best things from 50 completely different games just won't work because video games don't work like fanfiction. It's actually knowing what goes into making a good game, it's not all 'AND THIS AND THIS AND THIS'. |
first id like to point out the thread states, your dream game with no restrictions, of course fine tuning would have to go into making such a game, but it would be possible
it is your opinion and nothing more, just as me saying this would be a great game and that it would work is my opinion, its that simple you say it would be cluttered and confusing with a total of four people, i dont know about anyone else, but at first when i played madden, controlling an entire football team was confusing and took some time to get used to, but eventually it worked out i mentioned ultimate alliance to bring in a small element of that game, attacks that involve more then one person, nothing more. in my opinon this would be an awesome game, yea there are some kinks to be worked out, i suppose thats why im not a game programer |
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