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My personal little TMNT game
I'm working on a browser based TMNT game which i hope will grow out to be a fun little experience in the future with the help of the community (idea-wise).
At the moment it's in its very early stages and still quite crude. But the basic movement and level creation mechanics are there for me to expand on :) A working demo can be found HERE in-game keys are: ----------------- <arrow left> or A = left <arrow right> or D = right <arrow up> or W = up (trigger interactions) <arrow down> OR S = duck <spacebar> = jump Z or L = attack B or I - inventory ================================ Update Log: ----------- [08/25/2012] Added ingame turtle choice in the backpack - Switch whenever you want [08/25/2012] Reduced load time when moving through doors [08/25/2012] Added conversations [08/25/2012] Added attack while ducking http://farm9.staticflickr.com/8421/7...56b68582_c.jpg |
First of all I just want to say I 100% support this and want you to continue doing this. I like the screenshot, love that it uses the new Nick TMNT style.
But I predict you are going to get a cease and desist very, very shortly :( With that out of the way... looks like Zelda 2 in style? I think you should make it a fun action platformer like the NES TMNT game, only not as hard, more fun, and with more cool stuff like the item interactions you mentioned By the way... have you played the new Nick Turtles browser games at nick.com/turtles? they are really fun |
Thanks for your kind reply!
If they do feel this project is important/big/something enough to put to a stop (or are just incredibly strict), then it'll only mean i'll continue working on the game for personal use only. Just because i enjoy the process of creation. ATM it's an added (big) bonus to make it with a TMNT theme...Worst case i'd have to replace the characters with personally designed ones, but i hope they'll have a bit more relaxed attitude as i doubt it would in any way negatively impact their product(s) or be a threat in any way...But i guess time will tell :-) Yeah the style would be close to Zelda 2 i suppose...But then with the puzzle / adventure aspects indeed. Also objects like the couch in the screenshot i plan to make searchable so every object can potentially provide useful items / consumables. [edit] and yes i did play the NICK platform game. It looks very nice and is good fun! A bit too dark too my taste but that's personal ofc. [/edit] |
I was looking at your picture again and I suddenly imagined a Castlevania: Symphony of the Night style TMNT game... that would be a dream come true :P
People here on the board are always talking about how they want a TMNT rpg... as do I. the castlevania games have a great balance of action platforming with rpg stats etc. Please consider that :D |
i haven't played Castlevania much past the first game, but i'll have a look at it straight away on Youtube. Thanks for the tip!
[edit] Just checked it out and i have to say, in more than 1 way "Castlevania: Symphony of the Night" looks like a VERY nice source of inspiration. I will deff considered adding the RPG elements like stats / levelling and item upgrade system at some point... As well as look into similar level design ideas like for instance: - Stairs (atm only have ladders) - mobs having a chance of dropping items / buffs |
Hey, this looks promising! I hope you keep working on this. Hopefully, your effort at making a TMNT game will end up better than mine:
http://forums.thetechnodrome.com/showthread.php?t=13536 (Granted, however, my game is currently being remade by the eccentric Ninjinister; we'll see what happens) |
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Here ya, go: http://www.mediafire.com/?ubdhcwsn82lqbwo |
I hope that you include lots of corridors, tunnels and shafts, as opposed to Castlevania's stairs. Gotta keep that ninja feel, y'know? Also, and this is totally on the side, maybe try other health icons - like shells - instead of hearts.
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Lol quite amusing game there :). And the beach when you quit is really a very nice touch haha ...
Little change to the housey for fun and to demonstrate that there's relative freedom in adding flavor graphics (when time permits) http://farm9.staticflickr.com/8447/7...22b039cd_z.jpg |
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As for the hearts - they were just to put something there. I first wanted to go for pizza slices but they seems too....obvious. Having looked at Castlevania though it might be a better idea to show health either as a figure which can increase with levelling or as a life-bar...Both don't take up too much screen space when you want to increase the amount of healthpoints / life. A turtle shell icon might be good, but will people relate to this indicating health? I wonder... http://farm9.staticflickr.com/8439/7...e04ee1b8_z.jpg |
Looking good dude.........keep up the good work!
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I don't think hearts fit the TMNT aesthetic very well. I'm sure you can come up with something! Maybe a standard health bar that kinda looks like a sewer pipe or ooze canister :P
Maybe you could incorporate the health bar to be more integrated with the portrait. Here is how Kingdom Hearts does it. As the character gains more health through upgrades and level-ups the bar grows. See the difference in these two pics. http://www.gamers-globe.com/images/s...ii-ps2-001.jpg http://img.engadget.com/common/image...14492190665527 |
You may take some level design and layout ideas from the new Secret Sewer Lair playset that was released. It seems that their lair is accessible from the inside of an abandoned pizza shop!
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Ye i'm leaning towards a styled statusbar myself. It would be cool to do some integration with the portrait. I'll give it some thought :)
As for the Turtle's lair vid, that's VERY cool. I think i'll do some first level redesigning based on it. Nice starting point. Very cool! thanks ! |
I suggest being able to use cheat codes and be able to use every "style" of the turtles like 1984 comic, 1987 cartoon, TMNT 1 & 2, TMNT 3, NT.TNM, 2003 cartoon, TMNT 4 and 2012 cartoon
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You ever play Radical Rescue or the GBA version of Battle Nexus? Because they both have puzzle elements. They also give the turtles special abilities, Leo can destroy weak floors, Mike can use his Nunchaku like a propeller etc.
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Hey Donnie, this looks like the beginning of something fun. I like the idea of the Turtles having different uses/powers. I'm reminded slightly of The Lost Vikings from back in the day.
Good luck in your undertaking! |
@ExposGotRobbed94
I myself am not a big fan of cheatcodes :-). The different styles i suppose could be provided in time by anyone who feels upto the challenge...including myself...But i reckon this would be something to look at after the game itself is near-finished. It's not too hard to replace the 'sprite'-set of the characters tho. Drawing the animations just takes time. @Xav I haven't played either of those games no. I will check them out though. As for signature moves. I suppose this bit will require the most brainstorming... @BentonGrey Thanks for the compliment! The lost vikings did cross my mind and at first i did want to have similar gameplay where you could interactively switch between the turtles with their special abilities in order to solve puzzles. I wasn't creative enough to come up with something nice though and the setup i fear would cause headaches when level-designing :D. http://farm8.staticflickr.com/7248/7...72fa7791_m.jpg Nyahahahaaa..Very soon those green pests will have to deal with us!!! |
So this is based on the 1987 series? The no pupils made be think more of the 2003 series.
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Actually when i drew the first frame of the foot soldier, i hadn't seen the 2012 action figure yet or i would've probably based him on that one... I still might. Makes me wonder also...Would it be frowned upon to see a complete mix of tv show styles in the game? Is this considered 'not done', or would people be ok with this? hmmmmz |
I can appreciate that sort of blending of styles.
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Donnie, I don't see anything wrong with that at all. That's more or less what I did in my game.:tsmile:
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I think it would be cool to incorporate various styles of Foot soldiers from all the different cartoons or movies and give them different fighting patterns or abilities. Like the 88 Foot Soldiers could fight like gorillas cause the classic figure looked ape like.
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Yeah, something I always wanted to do if I had the art assets was have different flavors of Foot Soldiers, like the classic Turtles games. It would be cool to see different varieties drawing from the various cannons.
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I think mixing teh shows together would be awesome! I say go for it!:tgrin:
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Sadly i've been too busy this weekend with other stuff to get some progress, but following is a screenshot of a more turtle-ish portrait + healthbar.
And working a bit on the tile-set for the turtle lair. I hope you like it :tgrin: http://farm9.staticflickr.com/8289/7...1ae6fc27_z.jpg |
That looks great! Man, now I totally want to play this!:)
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Just wondering, how come you divided to go with color joint pads instead of brown ones?
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Latest changes:
- Added moving mob routines. It's pretty basic atm. When you come in contact with a mob you get hit for 1 life. The foot soldier mob moves back and forth, turning when facing an obstacle or dead end. - Added some more Turtle lair tiles including pipes. Here's a screenshot: http://farm9.staticflickr.com/8284/7...bb110bac_z.jpg |
When will the first demo be available????
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I really like the new Mutant Ooze lifebar, Donnie Shelldon.
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I'll have a look at this before the end of the week. Quote:
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Am i to understand you're not too fond of this? It's not too hard to change the jointpads back to the neutral brown colour. |
I like the skin tones from the Nick show :p But it's your game! If you incorporate every idea every poster has you are going to come up with a jumbled mess of a game. You should stick to your own vision.
Every screenshot looks better than the last! I'm a big fan :) |
87 robotic foot soldiers as cannon fodder and the live action/03/nick incarnations as trickier opponents may work splendidly.
Im definitely a fan of a blending of eras/incarnations (thumbs up) |
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