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-   -   My personal little TMNT game (http://forums.thetechnodrome.com/showthread.php?t=38658)

Donnie.Shelldon 08-08-2012 02:22 PM

My personal little TMNT game
 
I'm working on a browser based TMNT game which i hope will grow out to be a fun little experience in the future with the help of the community (idea-wise).
At the moment it's in its very early stages and still quite crude. But the basic movement and level creation mechanics are there for me to expand on :)

A working demo can be found HERE

in-game keys are:
-----------------
<arrow left> or A = left
<arrow right> or D = right
<arrow up> or W = up (trigger interactions)
<arrow down> OR S = duck
<spacebar> = jump
Z or L = attack
B or I - inventory
================================
Update Log:
-----------
[08/25/2012] Added ingame turtle choice in the backpack - Switch whenever you want
[08/25/2012] Reduced load time when moving through doors
[08/25/2012] Added conversations
[08/25/2012] Added attack while ducking

http://farm9.staticflickr.com/8421/7...56b68582_c.jpg

Zulithe 08-08-2012 02:31 PM

First of all I just want to say I 100% support this and want you to continue doing this. I like the screenshot, love that it uses the new Nick TMNT style.

But I predict you are going to get a cease and desist very, very shortly :(

With that out of the way... looks like Zelda 2 in style? I think you should make it a fun action platformer like the NES TMNT game, only not as hard, more fun, and with more cool stuff like the item interactions you mentioned

By the way... have you played the new Nick Turtles browser games at nick.com/turtles? they are really fun

Donnie.Shelldon 08-08-2012 02:58 PM

Thanks for your kind reply!

If they do feel this project is important/big/something enough to put to a stop (or are just incredibly strict), then it'll only mean i'll continue working on the game for personal use only. Just because i enjoy the process of creation.

ATM it's an added (big) bonus to make it with a TMNT theme...Worst case i'd have to replace the characters with personally designed ones, but i hope they'll have a bit more relaxed attitude as i doubt it would in any way negatively impact their product(s) or be a threat in any way...But i guess time will tell :-)

Yeah the style would be close to Zelda 2 i suppose...But then with the puzzle / adventure aspects indeed. Also objects like the couch in the screenshot i plan to make searchable so every object can potentially provide useful items / consumables.

[edit]
and yes i did play the NICK platform game. It looks very nice and is good fun! A bit too dark too my taste but that's personal ofc.
[/edit]

Zulithe 08-08-2012 03:06 PM

I was looking at your picture again and I suddenly imagined a Castlevania: Symphony of the Night style TMNT game... that would be a dream come true :P

People here on the board are always talking about how they want a TMNT rpg... as do I. the castlevania games have a great balance of action platforming with rpg stats etc.

Please consider that :D

Donnie.Shelldon 08-08-2012 03:19 PM

i haven't played Castlevania much past the first game, but i'll have a look at it straight away on Youtube. Thanks for the tip!

[edit]
Just checked it out and i have to say, in more than 1 way "Castlevania: Symphony of the Night" looks like a VERY nice source of inspiration. I will deff considered adding the RPG elements like stats / levelling and item upgrade system at some point... As well as look into similar level design ideas like for instance:

- Stairs (atm only have ladders)
- mobs having a chance of dropping items / buffs

oldmanwinters 08-08-2012 03:50 PM

Hey, this looks promising! I hope you keep working on this. Hopefully, your effort at making a TMNT game will end up better than mine:
http://forums.thetechnodrome.com/showthread.php?t=13536

(Granted, however, my game is currently being remade by the eccentric Ninjinister; we'll see what happens)

Donnie.Shelldon 08-08-2012 04:03 PM

Quote:

Originally Posted by oldmanwinters (Post 981238)
Hey, this looks promising! I hope you keep working on this. Hopefully, your effort at making a TMNT game will end up better than mine:
http://forums.thetechnodrome.com/showthread.php?t=13536

(Granted, however, my game is currently being remade by the eccentric Ninjinister; we'll see what happens)

Thanks! Time will tell i'm sure :tgrin: Too bad i can't see what your game looked like. The thread made me curious!

oldmanwinters 08-08-2012 04:27 PM

Quote:

Originally Posted by Donnie.Shelldon (Post 981245)
Thanks! Time will tell i'm sure :tgrin: Too bad i can't see what your game looked like. The thread made me curious!

Oops, I forgot that old link was dead!

Here ya, go:
http://www.mediafire.com/?ubdhcwsn82lqbwo

Genesis 08-08-2012 04:47 PM

I hope that you include lots of corridors, tunnels and shafts, as opposed to Castlevania's stairs. Gotta keep that ninja feel, y'know? Also, and this is totally on the side, maybe try other health icons - like shells - instead of hearts.

Donnie.Shelldon 08-08-2012 04:49 PM

Lol quite amusing game there :). And the beach when you quit is really a very nice touch haha ...


Little change to the housey for fun and to demonstrate that there's relative freedom in adding flavor graphics (when time permits)

http://farm9.staticflickr.com/8447/7...22b039cd_z.jpg

Donnie.Shelldon 08-08-2012 04:59 PM

Quote:

Originally Posted by Genesis (Post 981264)
I hope that you include lots of corridors, tunnels and shafts, as opposed to Castlevania's stairs. Gotta keep that ninja feel, y'know? Also, and this is toally on the side, maybe try other health icons - like shells - instead of hearts.

For sure! Would be nice to add stealthy bit and dark rooms where you have to use items to create some minimal light to find your way. I'm considering this.

As for the hearts - they were just to put something there. I first wanted to go for pizza slices but they seems too....obvious. Having looked at Castlevania though it might be a better idea to show health either as a figure which can increase with levelling or as a life-bar...Both don't take up too much screen space when you want to increase the amount of healthpoints / life. A turtle shell icon might be good, but will people relate to this indicating health? I wonder...

http://farm9.staticflickr.com/8439/7...e04ee1b8_z.jpg

tmnt transformer 08-08-2012 07:11 PM

Looking good dude.........keep up the good work!

Zulithe 08-09-2012 05:45 AM

I don't think hearts fit the TMNT aesthetic very well. I'm sure you can come up with something! Maybe a standard health bar that kinda looks like a sewer pipe or ooze canister :P

Maybe you could incorporate the health bar to be more integrated with the portrait. Here is how Kingdom Hearts does it. As the character gains more health through upgrades and level-ups the bar grows. See the difference in these two pics.

http://www.gamers-globe.com/images/s...ii-ps2-001.jpg

http://img.engadget.com/common/image...14492190665527

Zulithe 08-09-2012 05:49 AM

You may take some level design and layout ideas from the new Secret Sewer Lair playset that was released. It seems that their lair is accessible from the inside of an abandoned pizza shop!


Donnie.Shelldon 08-09-2012 07:24 AM

Ye i'm leaning towards a styled statusbar myself. It would be cool to do some integration with the portrait. I'll give it some thought :)

As for the Turtle's lair vid, that's VERY cool. I think i'll do some first level redesigning based on it. Nice starting point. Very cool!

thanks !

46pǝqqoɹʇoƃsodxƎ 08-09-2012 11:25 AM

I suggest being able to use cheat codes and be able to use every "style" of the turtles like 1984 comic, 1987 cartoon, TMNT 1 & 2, TMNT 3, NT.TNM, 2003 cartoon, TMNT 4 and 2012 cartoon

Xav 08-09-2012 01:02 PM

You ever play Radical Rescue or the GBA version of Battle Nexus? Because they both have puzzle elements. They also give the turtles special abilities, Leo can destroy weak floors, Mike can use his Nunchaku like a propeller etc.

BentonGrey 08-09-2012 02:53 PM

Hey Donnie, this looks like the beginning of something fun. I like the idea of the Turtles having different uses/powers. I'm reminded slightly of The Lost Vikings from back in the day.

Good luck in your undertaking!

Donnie.Shelldon 08-09-2012 04:15 PM

@ExposGotRobbed94
I myself am not a big fan of cheatcodes :-). The different styles i suppose could be provided in time by anyone who feels upto the challenge...including myself...But i reckon this would be something to look at after the game itself is near-finished. It's not too hard to replace the 'sprite'-set of the characters tho. Drawing the animations just takes time.

@Xav
I haven't played either of those games no. I will check them out though. As for signature moves. I suppose this bit will require the most brainstorming...

@BentonGrey
Thanks for the compliment! The lost vikings did cross my mind and at first i did want to have similar gameplay where you could interactively switch between the turtles with their special abilities in order to solve puzzles. I wasn't creative enough to come up with something nice though and the setup i fear would cause headaches when level-designing :D.

http://farm8.staticflickr.com/7248/7...72fa7791_m.jpg
Nyahahahaaa..Very soon those green pests will have to deal with us!!!

Xav 08-09-2012 04:38 PM

So this is based on the 1987 series? The no pupils made be think more of the 2003 series.

Donnie.Shelldon 08-09-2012 10:29 PM

Quote:

Originally Posted by Xav (Post 981652)
So this is based on the 1987 series? The no pupils made be think more of the 2003 series.

Hah well i suppose it's pretty much based on all of them or none of them when looking at drawing style. I think apart from the pupils the turtles most look like the Nick (2012) ones.

Actually when i drew the first frame of the foot soldier, i hadn't seen the 2012 action figure yet or i would've probably based him on that one... I still might.

Makes me wonder also...Would it be frowned upon to see a complete mix of tv show styles in the game? Is this considered 'not done', or would people be ok with this? hmmmmz

Genesis 08-09-2012 10:47 PM

I can appreciate that sort of blending of styles.

BentonGrey 08-10-2012 08:35 AM

Donnie, I don't see anything wrong with that at all. That's more or less what I did in my game.:tsmile:

KirkyMonster 08-10-2012 10:04 AM

I think it would be cool to incorporate various styles of Foot soldiers from all the different cartoons or movies and give them different fighting patterns or abilities. Like the 88 Foot Soldiers could fight like gorillas cause the classic figure looked ape like.

Donnie.Shelldon 08-10-2012 12:38 PM

Quote:

Originally Posted by KirkyMonster (Post 981924)
I think it would be cool to incorporate various styles of Foot soldiers from all the different cartoons or movies and give them different fighting patterns or abilities. Like the 88 Foot Soldiers could fight like gorillas cause the classic figure looked ape like.

I like that idea! I'll keep it in mind,thanks :-)

BentonGrey 08-10-2012 05:35 PM

Yeah, something I always wanted to do if I had the art assets was have different flavors of Foot Soldiers, like the classic Turtles games. It would be cool to see different varieties drawing from the various cannons.

Zany Orange Dude 08-10-2012 08:01 PM

I think mixing teh shows together would be awesome! I say go for it!:tgrin:

Donnie.Shelldon 08-12-2012 03:27 PM

Sadly i've been too busy this weekend with other stuff to get some progress, but following is a screenshot of a more turtle-ish portrait + healthbar.

And working a bit on the tile-set for the turtle lair. I hope you like it :tgrin:

http://farm9.staticflickr.com/8289/7...1ae6fc27_z.jpg

TurtleTitan97 08-12-2012 03:30 PM

That looks great! Man, now I totally want to play this!:)

Donnie.Shelldon 08-13-2012 10:25 AM

Quote:

Originally Posted by TurtleTitan97 (Post 982889)
That looks great! Man, now I totally want to play this!:)

Thanks! I'm hoping to make some progress today to put in this thread ^^

Xav 08-13-2012 01:14 PM

Just wondering, how come you divided to go with color joint pads instead of brown ones?

Donnie.Shelldon 08-13-2012 01:31 PM

Quote:

Originally Posted by Xav (Post 983282)
Just wondering, how come you divided to go with color joint pads instead of brown ones?

Well...because otherwise the only way to tell the difference would be the coloured headbands. I felt it would be a bit too subtle on a 100x100 pixel character

Donnie.Shelldon 08-13-2012 03:52 PM

Latest changes:
- Added moving mob routines. It's pretty basic atm. When you come in contact with a mob you get hit for 1 life. The foot soldier mob moves back and forth, turning when facing an obstacle or dead end.
- Added some more Turtle lair tiles including pipes.

Here's a screenshot:

http://farm9.staticflickr.com/8284/7...bb110bac_z.jpg

tmnt transformer 08-13-2012 04:05 PM

When will the first demo be available????

oldmanwinters 08-13-2012 04:06 PM

I really like the new Mutant Ooze lifebar, Donnie Shelldon.

Donnie.Shelldon 08-13-2012 04:13 PM

Quote:

Originally Posted by tmnt transformer (Post 983339)
When will the first demo be available????

Not entirely sure :-). I figured i wanted to add enough 'game' elements for it to get interesting first. Plus so far i'm creating this all locally. I suppose i could setup a webserver to host what i have and create a little gauntlet level so you can fiddle around some with the (limited) stuff there is at the moment.

I'll have a look at this before the end of the week.

Quote:

Originally Posted by oldmanwinters (Post 983340)
I really like the new Mutant Ooze lifebar, Donnie Shelldon.

Thanks, oldmanwinters! I'm happy to have received some good feedback and ideas already on this forum!

Xav 08-13-2012 06:25 PM

Quote:

Originally Posted by Donnie.Shelldon (Post 983284)
Well...because otherwise the only way to tell the difference would be the coloured headbands. I felt it would be a bit too subtle on a 100x100 pixel character

But from the screenshots it looks like you are using different skin tones.

Donnie.Shelldon 08-13-2012 11:41 PM

Quote:

Originally Posted by Xav (Post 983418)
But from the screenshots it looks like you are using different skin tones.

haha yes that's true. The different skintones add to turtle distinction, but only the colour of the headband would tell you exactly which turtle it is. So i decided to go with the colouring theme of the 1987 shows for this to put a bit more emphasis on it.

Am i to understand you're not too fond of this? It's not too hard to change the jointpads back to the neutral brown colour.

Zulithe 08-14-2012 01:34 AM

I like the skin tones from the Nick show :p But it's your game! If you incorporate every idea every poster has you are going to come up with a jumbled mess of a game. You should stick to your own vision.

Every screenshot looks better than the last! I'm a big fan :)

Walkabout 08-14-2012 05:39 AM

87 robotic foot soldiers as cannon fodder and the live action/03/nick incarnations as trickier opponents may work splendidly.

Im definitely a fan of a blending of eras/incarnations (thumbs up)


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