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Unannounced TMNT game written by Tom Waltz
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http://www.comicvine.com/articles/in...y/1100-148776/ Interesting. Is this an IDW Turtles game (doubtful)? 30th anniversary celebratory game, a 2012 game sequel, the movie game, or what, I wonder? |
Ooh, a 30th anniversary game would be great!
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Since Activision still has the license and their track record so far has been two terrible games, (the Nick game on Wii/3DS and the horrid "Out of the Shadows" with dinosaur nostrils), I'm not expecting much.
Besides I figured the third game would be based on the movie, but maybe it isn't? |
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Good concepts mean jack when the execution sucks.
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Tom Waltz behind the whole thing must be some sort of clue ...
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The possible main reason why OotS is unpolished/unfinished, because their publisher (Activision) forced them to finish it for a ridicolous deadline.
Besides it's still better then most of the trash Ubisoft made for TMNT games. |
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Activision shoulders at least some of the blame, as does Microsoft for making it a Summer of Arcade release, they pushed it out way before it was ready. However, that polished PSN port...it's not polished. So the developer isn't blame free, even if they had some good ideas, which i'll admit they did, and I had some snippets of genuine fun when I played it with two other friends, but the game is still a mess and none of the parties involved with it are blame free.
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Red Fly did great things with the fluff in OotS, and the rest should have been outsourced :lol:
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The more I think about it I wonder if oots was a test to see if there was high public interest for an older skewing turtle game. It doesn't excuse its problems by any means but it would explain the decision to make it an arcade title and the rushed development time. I just really hope they treat this new game right. Its way past time the turtles get a triple a title.
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Activision are known for making stupid deadlines, most of their games have less then a year of development time, especially those games based on movies and tv shows. Even the developers of COD have to cut corners by cutting and pasting stuff from older games to meet their deadlines. No matter how good you are, if you don't have time and money to do it right the final product will always fall short. Activion are as much to blame as Red Fly, if not more, and if you can't see it, then I'm sorry to say but you know nothing about anything. |
What is Konami, chopped-liver?
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Those were done by Konami, not Ubisoft.
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Since I maxed out the turtles in OOTS I'm just breezing through the game now :)
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I am hoping we hear about this game soon.
E3 just ended and nothing about it there. So... that definitely places it well into 2015 territory. Nothing against Tom but after the last two games I think expectations should be kept pretty low :) |
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Seriously, though, just gimmie a sprite-based arcade side-scrolling beat-em-up and call it a day. Take some hints from the '07 game on GBA and the original arcade games and run with that. |
I really hope we get an RPG of some sort. RPG-hybrid games are all the rage these days, good examples being Borderlands 1 & 2 and Destiny really pushing rpg elements into the mainstream of western gaming. Then there are games like Fallout 3 & New Vegas, Dragon Age, Elder Scrolls... all extremely popular series.
I think a TMNT rpg could be a huge! the trick is... it has to be a game that capitalizes on what people love in a TMNT game--responsive, action combat with strong multiplayer-friendly options. Like i've said before... i think we need a TMNT game that is a hybrid of the beat-emup and RPG genres. One example would the PS2 game by Square-Enix titled The Bouncer, which had some good ideas but ultimately failed to execute them very well. It was a very early PS2 game and it shows. But I still think the concept of a beat-em-up RPG is interesting and would fit TMNT really well. RPG elements just make things fun, period :P You want to feel like your character is progressing throughout the game and an RPG does that very well. The turtles could not only gain health, but weapon upgrades & augments, new skill trees, etc. |
Well, guess what!
Leonardo in this game is being voiced by... Cam Clarke! 'Bout 12 minutes in he says he auditioned for the role of Leo in a new turtles game that (I'm assuming) isn't related to any specific universe (unless maybe it's IDW based, which would be awesome!). |
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Interesting. I remember him sounding pitch perfect as Leo when he did the voice for those interviews on the season 5 bonus material a few years back, yet he sounded weird as f*ck to me for his cameo at the end of Wormquake.
Still, awesome news. I don't really play video games any more, but I'm fairly excited for this. |
That's hilarious. I look forward to hearing him. It's weird that he could get the job without his namesake. I would kind of expect a secret game on the 30 anniversary of TMNT to be something retrospective..
I do wonder what the game will be, if not based on the movie or show. If Waltz wrote it, I have to guess it's comic-related. Some kind of tie-in that he would need to have a say in. Which would be awesome. |
A Turtles Forever type game would be epic for a 30th anniversary game
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