![]() |
Turtle film designs?
Dumb Idea, moving on!
|
Quote:
|
I guess the bodies look fine (if a bit oversized), the main thing they should change is to make the faces less human and not to be so tacky with what they wear.
But if I had to be more specific, if the idea is to have them mesh with live action it might be a good idea to make more turtle-like than ever. You know beaked faces instead of flat ones, claws instead of fingers, tails and so forth. http://animalia-life.com/data_images/turtle/turtle2.jpg |
Something like Campbell's Turtle designs in terms of base designs would work as a starting point:
Spoiler:
In terms of casting, they should go the same route that Marvel/Sony did with Tom Holland's Spider-Man and cast teenage actors for the Turtles. |
Quote:
|
|
Quote:
|
If we could somehow blend Campbell's work with Farley's, that'd be awesome.
|
Quote:
|
For an animated movie, Ben Bates' designs would work.
http://orig10.deviantart.net/dfa5/f/...es-d6stt5q.jpg http://i1056.photobucket.com/albums/...pscjcdwtet.jpg |
I think they should have HUUUUUGE nostrils, that take up half of their face. Then they should be about Nick Slash's size with the shell spikes and giant ass beaks and they should wear literal garbage and dirt. Don's staff should be a tree trunk, Leo's Katana a giant piece of jagged metal, Mikey's chuck's are two giant dead mutant spiders that have their webs binded together, and Raph Sai's can be giant SALAD FORKS!!!!! also they should be from Dimension X and have Shredder be Scrhader whos an Alien aswell as Splinter. They should also have Don be a girl named Bernini and Casey be the main character. and April should be played by Rebecca Black and Casey by Justin Bieber. and the Foot should be the Hands
of course not. I did read the original Blue Door script and it was alright. Although the alien reveal part was dumb. The Don being a girl thing was I think a rumor according to an old video and Bernini is... well you guys figure that out. and the Foot was gonna be called the hands too but not in the script |
Actually yeah, OOTS video game had some really good designs.
I thought voices were fine. Sure they didn't sound exactly like teens, but outside of the Nick series, they never have. Still thought these designs were good, and actually liked the faces. One critique though would be make them smaller. The fact that they're bigger than most humans kinda detracts from their need for ninjutsu, and they seem to be twice as strong as a basic foot soldier, so one punch is all they need |
I've always liked the turtles in clothes. Yeah, they're ninjas, but they're teenagers, too. And, done well, clothing can be expressive and personal. I've never liked how a turtle looked more than Donnie in OOTS. All the little touches on all the turtles speak to who they are. I'd say I'd prefer pants, with varying amounts of gear. To be honest, I'm 90% in love with the designs for this movie. I'd make the turtles smaller, but that's about it. If anything, I'd ditch the bandanas, since I'd dress them as individuals.
Quote:
|
Quote:
I'd also be pretty happy with something like this. http://www.therpf.com/attachment.php...p;d=1389728936 |
I dunno, beaks are a bit paradoxical as far as I’m concerned. You give them beaks because turtles sort’a have beaks and it adds realism, but there is no way something with a bony beak could realistically speak English – but who cares because talking turtles is a fanciful idea, but then why are we striving for realism in the designs and give them ugly old beaks?
The old oval head design is good because it’s definitely not humanlike, but it’s still appealing and relatable. When they get too ‘turtley’ I think they become less relatable. The other extreme is what we have now, which is too humanlike to the point that it’s grotesque. |
Quote:
Keep the same designs (from OOtS), tone down the mass a bit, and have Donnie the same height as April (with each turtles heights respective to that), and these designs would be perfect |
Base it of either of Sophie's designs:
http://orig03.deviantart.net/6be7/f/...fe-d52dovd.jpg or the OotS game: http://download.gamezone.com/uploads...9-19-25-66.png |
Quote:
Quote:
|
I dunno, they might be able to find pants that fit, but realistically there's no way in heck they should be able to wear a shirt, esp any version as big as 2014, so the turtleyness is still out there. Maybe smaller Turtles can fit in large shirts made for chunky humans, but then it may be too long on them, so what's the point.
Those with a more classic design can get away with the more normal look though, they don't appear quite so human as to need it. I don't mind them in some clothing sometimes, like the occasional disguise, though don't mind it full-time on these movie guys. Unlike 2012 and some others, I doubt the plastron on 2014 weirdly wraps around to cover the undercarriage, so I can sort of understand putting these big "realistic" guys in pants just to avoid any awkward angles. Maybe they aren't mammals, so that spares it in that department, but I'm not sure quite how well bare ass shots would go over with the casual (esp parental) viewer. :lol: Maybe the shell covers from the back, but going by that side shot of Leo in that poster with the moon... yeah, there would have no doubt be some awkward green moon in that film, too. :lol: Other designs might need to ditch the mocap (if CGI) or something, or modify the suits to make them less human proportioned and shaped. Keep the masks, just because. Signature element, and I guess is useful to keep the sweat out of the eyes, since many versions show them capable of sweating. (Also, the masks are simply cute. Edit: Plus, esp with Leo and Raph, kind of reflects their temperament as well.) |
Quote:
|
This is a thread about TMNT designs right? I guess what I'm about to ask kind of counts but I just watched the full B-Roll for the movie and I saw what Bebop and Rocksteady look like with mo-cap suits. My question is, how come the turtles need mo-cap shells but Bebop doesn't need a mo-cap stomach or something, in fact they should have more stuff on because they are bigger than the turtles but in real life they're actually smaller than the turtle actors... whats up with that? How come the turtles need extra stuff for the shell but B&R don't need extra stuff for... everything...
|
Considering how ginormous those halved shells the PD Turtles had attached to their backs as giant scabs. The actors probably had a mo-cap shell to move with the added weight.
|
I remember seeing something that there were times they weren't wearing it, beyond that...? Maybe it necessarily affects the actor's own movement, reach, and whatnot and differently than just having a large gut would.
|
I imagine the shells are not just for weight, but for maneuvering around objects and rooms, so that their future CG shells won't clip objects or characters. I don't think B+R had many sequences where they interacted with things or people in close quarters, aside from scenes that were probably entirely CG.
|
Quote:
|
Quote:
Spoiler:
|
|
I'm actually pretty cool with the film's designs, I think they are a great blend of new and previous designs. The OOTS designs are refined to be cleaner and lighter, so that helps.
The Turtles design pays tribute to their 1987 (colored bandanas, harnesses) and 2012 designs (muscular Raph, short Mikey, lean Donnie), but also incorporate apparel and gear that suit them well. I thought Donnie and Mikey worked well with one having a proton pack and tech, and the other having urban cool stuff like a shell necklace and a jacket. Leo and Raph were a little more over-the-top: one was all samurai-like with bamboo armor and tabi, while the other had a do-rag luchador mask with shades and a loincloth; thankfully OOTS toned them down and they look much better. The only thing I really miss are the snouts. But in an interview below Jeremy Howard says they tried the snouts and it didn't work out for talking. So it was a sad but necessary sacrifice. https://www.youtube.com/watch?v=15gd2y3ftxg |
I dunno, Leo and Donnie are at least a little bit snouty still in profile at the very least (in a more 'realistic' kind of way, I guess). I just wish the straight on view didn't betray that and make their faces look flatter than they are. (Raph... there's no helping poor flat faced Raph. And Mikey muddling around somewhere in-between.)
|
Quote:
|
Quote:
http://i.perezhilton.com/wp-content/...erious-gif.gif |
Quote:
|
Quote:
|
This thread & conversations I've recently had with '42 inspired me to start doing my own live-action TMNT concept art. I guess my vision is something like Henson meets Nieli.
http://i.imgur.com/MMQZckO.png |
Quote:
Quote:
Quote:
|
Quote:
|
Shellington is a plant. That is all.
|
Quote:
@Shellington - Just a bit of advice; you're defense of the designs is indefensible. |
All of the above, and then some. At least he's nice. Some of those buggers can be pretty nasty. I guess Paramount rethought their strategy.
|
Regardless, I agree with Shellington, on just about everything with these designs
|
| All times are GMT -6. The time now is 03:24 AM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2026, vBulletin Solutions, Inc.