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What would you want to see in an TMNT game
Whelp with Mutants and Manhattan being a disappointment and the closest thing we have to a good TMNT game is the turtles being guest characters in Injustice 2, I want to know what the forums want in their dream TMNT game. What do you want the combat to be like, level design, stealth aspects, aesthetics. What genre do you want it action stealth, fighting, Turn based RPG, Spectacle fighter/Brawler, side scrolling beat em up, etc.
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At the risk of being a Powder (but he's right)... I know this has been discussed a million times over in great depth in epic threads. Over and over again.
Mostly it goes, the "It should be a sandbox, next-gen Arkham City-style thing!" people say their piece, and the others go, "NO! That's stupid! It should be a 2D side-scroller button-masher like in the 90s because everyone in 2018 still wants to play that stuff!" and then others point out why the former is unrealistic because of budget and how the franchise is unproven in such and others point out why the latter is stupid and backwards and it all sort of dies because no one can agree on anything. |
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http://forums.thetechnodrome.com/showthread.php?t=58977 |
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All I want is for some developer to really think about what would make for a good tmnt game and then for a publisher to give them the time and the resources to see thier vision all the way through. People always point to the Arkham games but the only reason those turned out as good as they did was because rocksteady brainstormed on what makes batman a great character and what parts of that would players want to be in control of and built the gameplay around that. But that was possible because they had alot of batman fans working at rocksteady. Too bad we can't find a studio full of eager tmnt fans.
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Action-adventure, like the first NES game.
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The problem the recent games hav suffered is that they wasn't given priority.
OotS could have been the Arkham game people are pining for if Redfly didn't have a trash record of games, it looked great, amazing animations but the controls and bugs was nothing to write home about. DotO was Wayforward which is a game company people have been glamouring for making a Turtles game, and it was bland and kinda boring in the long run. MiM was also lackluster despite being a IDW based game by PlatinumGames. These three games could have been so much better, either Activision is restricting the developers or they are just having their C team of interns to make them. |
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I wouldnt mind seeing a Turtles racing game ala Mario Kart.
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A game about me when the turtles didnt exist! A game that will be based in the 2003 series and take place when when i and Hamatoyoshi was in Japan and i will be fighting the utroms and their human guardians. And another game based on the 2012 series that takes place after i killed Tang Shen. Game must also take place in Japan where i with my foot ninjas will be fighting mafia and other criminal organizations. The games must be called Adventures of the Shredder or Rise Of The Shredder.
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Both Mutant Melee and Smash Up are TMNT games that I'd want to see done right, both of those games have flaws so I want one where they're not just shovelware.
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One of the problems of making a TMNT game is that with so many different adaptations it is almost impossible to please everyone. Part of the reason for not committing to a TMNT game is that developers are worried they'll only get part interest.
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Either that or just make a proper idw based game since it more or less references everything.honestly though I don't think the issue is that they think the fan base is too divided but they still seem unsure if adult gamers are even interested in a tmnt game. Which is something I find weird because when the last few games were announced all I saw was hype on most game sites. People seemed genuinely excited until they actually got to play the games and found them poor. By now it should be obvious grown ups would be happy to buy your game if you put in more than the minimum effort
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I can see a TMNT game having some puzzle & mystery solving components between combat. Maybe there could be something like Legend of Zelda: Four Swords, in the way it handles multiplayer to engage levels of the game (which still work in a single player mode)
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And as far as IDW versus Fred Wolf, the Fred Wolf cartoon's time is over. FW still appeals to certain collectors who appreciate the nostalgia and are willing to spend a lot of their available income on it, but most people who are fans of the TMNT are more casual; they may be willing to spend a portion of their money on TMNT merchandise from the various iterations of the franchise but not exclusively FW. Therefore if a game developer were to make plans on creating a TMNT game they would be better to have a wider appeal and tap into a wider share of the market by appealing to fans of TMNT in general, rather than fans of FW exclusively, which IDW's iteration of the franchise does very well. It's not as dark as Mirage but not as goofy as Fred Wolf, it takes inspiration from almost all iterations of the franchise it can. It's very middle-of-the-road, but in a good way in my opinion. |
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And as the the second point don't act like IDW's tmnt universe doesn't pull from every one that came before it. You want to appeal to a broader base of turtle fans while getting casual and new fans interested in a more mature (and currently running) take on the turtles that's probably the smartest way to go. |
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Again, it may be a lot of money to invest but if the Injustice cameo proves popular and gives them a boost in sales it might be an investment worth having. |
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I have several dream TMNT games.
In no particular order: 1.) Tournament Fighters "4" (or you know, a successor to TF). Made by Arc Systems or SNK. Basically, gather all playable fighters from across all TF games (minus company exclusives like Sisifus if it's too much trouble) then add fan favorites like Slash, Metalhead, Leatherhead, etc. and make one hell of an amazing new Turtles fighting game in HD. 2.) Teenage Mutant Ninja Turtle Warriors Made by Tecmo Koei. Basically, your usual Dynasty Warriors with a coat of TMNT paint. The locales would be present-day New York City, the sewers, the Triceraton asteroid, the Federation planet, Shredder's hideout, ancient Japan (or modern Japan), Usagi Yojinbo's dimension, and so on. You could fight hordes of Purple Dragons, Foot Ninja, Mousers, Triceratons, other mutants, and have epic boss battles where teamwork is key! 3.) A REAL anniversary celebration TMNT Smash Up (as promised). Made by Namco Bandai. The goal for this game would be to draw as many people as possible to a rich, platform fighter experience. Doesn't have to be based in percentage, life bars are fine but with the mobility of a platform-fighter. The game should include Turtles characters from the comics, tv series, movies, etc. Maybe so it's not full of duplicate characters, take the favorite incarnation of each character, and work on a moveset around it. For example, if most people like reporter April O'Neil, then give her a moveset based on reporter stuff. Or if people like say, the bulky Slash from 2012, then go for that. (Hopefully a lot of research goes into this). And for all that's holy, have each Turtle have an alternate costume that's based on each show/movie model, if at least loosely based on it so they can all be the same size, Just once I'd love for them to take a few risks instead of going the usual tired beat-em-up style. Or at least try to make one that can stand up to the original Turtles in Time (heck, pull a TMNT:Rebirth) without complicating the formula too much that it gets hard to get into. |
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