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No Konami collection?
Why hasn’t Konami put together a TMNT collection? Put it on all current systems, PC and a green cartridge for the Switch. The arcade games, NES, Gameboy, SNES, Genesis all the way through to Mutant Melee.
I’ve come to the realization that we’ll probably never get that great AAA TMNT game or a retro inspired game so I think this would the next best thing. I’m sure there’s some legalities that might hold it up but I think it’s a great idea. |
Because Konami no longer holds the rights to the TMNT games.
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TMNT is a franchise that can totally make a comeback in the gaming world, the million dollar questions is how. Gamers still associate TMNT with games so it doesn't deserve the same mobile phone crap fate that all other licensed properties will be forever stuck in.
Some licensed properties have been able to escape it so there's always hope. The fact that the last two "aimed at gamers" games Out of the Shadows & Mutants in Manhattan failed likely means no one will try in soonish but I think it'll happen eventually. As far as Konami, well they don't even care to make games of their own properties so them re-acquiring the TMNT won't happen. It's easier for someone who owns a new license to to license the game code from Konami like Ubisfoft did when they had the TMNT license and re-released the arcade games. A compilation is easier said than done as well, each game requires an emulator, especially if they're from different systems so of course the NES/SNES and Arcade games are more likely to happen but sadly the GameBoy/Genesis or 2k3 games? Not so much. Not enough people care about them to invest in making them playable again. Who has the TMNT license since it expired anyway? |
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I guess I could have worded that better. Rather, how has a Konami collection not been made yet?
So who would be the parties involved be to make such a collection besides Viacom? |
TMNT is a licensed property, they can't put all the games out if they don't own it. Activision was the last one to own the TMNT license when they released the latest game on PS4/One, I don't know if they let the license expire or not.
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They're all basically the same game. They should just make one game with randomly generated levels and bosses and it'd be the same difference.
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To put it simple, Viacom owns the TMNT brand, but Konami "owns" the source code for the games, so Viacom can't sell the source code for any other company to re-release the games, and Konami can't re-release them again because they don't own the characters. Only way for it to happen is for Konami to buy the license again, but they're more interested in Pachinko machines and mobile games to care, heck, they don't even care about their own IPs anymore... :tgrumble: |
There's a lot of legal rights issues to wade through before that can be a possibility. If it's seen as profitable enough then however ends up with the video game rights will probably ask some company like Digital Eclipse to port the games.
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The problem is if they make a new TMNT game. It will be based on the current incarnation. So future TMNT games will be based on Rise of the TMNT.
The only exception was the one that Platinum Games created which was based on the designs from IDW. But nobody seems to care about that one since it didn't reviewed well. |
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A Konami collection would actually be pretty nice considering how popular these retro consoles have become within the last few years. I mean the konami titles would make up about what, maybe 10 games? That's a pretty sweet bundle. I would play the hell out of those games. Especially if they were on the consoles that re render the old games in HD.
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Most likely never will happen.
Konami is not interested in making games, aside from small collections. And even if they do some sort of collection, there will be a lot of omissions, because, a lot of their games have been based on licensed properties, like TMNT. |
I would buy a collection like this in a heartbeat! And now that I think about it, I haven't seen a Konami game in years.... do they still make Metal Gear Solid?
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If a new TMNT game ever gets made. It will be based on Rise this time around.
Every time they make a new game. Its always based on the current version of TMNT. Mutants in Manhattan was the only game that was more like IDW then the others. I would love for Konami to put out some TMNT collection that features all the games they released. From Arcade, NES, Gameboy, SNES, Genesis, and whatever. |
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Well no one is suggesting a new game. If anything this would be a catalog of old retro titles that came out in the 1990's like the first game, the arcade game, turtles in time, Turtles in Time, Manhattan Missions, Hyperstone Heist, Fall of the Foot Clan, the 2k3 games... So this list of games would be similiar to what Capcom did when they released their "Marvel vs Capcom origins" a few years back which was basically just the original 2-D fighting platform games. Midway did it was well with their old "Mortal Kombat Arcade Kollection" games. And lets not forget that Nintendo does this same tactic with their Mario titles with virtually each new console release. |
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I do kinda feel bad for Konami, though; the current game marketplace has people only buying 2 or 3 "big" games every year, and if yours isn't one of those "big" franchises, there's no point staying in the business as you're not gonna make any money. I imagine that even getting the rights sorted out to do a re-release of the old TMNT games would be nothing short of a nightmare at this point. They couldn't even market it without spending a bunch of money to "remaster" the old games first, since that's what everyone demands now. They'd never make back whatever they'd spend on that, plus legal fees and license negotiations, so it's ultimately pointless. If it was a "straight" re-release bundle with no upgrades or anything, it's a long shot but possible. But given how everything MUST be given an HD coat of paint nowadays, it's a hard No Chance. |
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Oh I agree. Ultimately, you can't fault anyone for going where the money is.
It's just always tough to wrap my head around just how many people spend money on things that are so insipid. Then again, it means that companies have simply found ways to get around gambling laws (and exploit peoples' gambling addictions) by creating "games" that function on the same principle as pulling a slot machine lever over and over again. So it's easy to see how it works in practice, and why they're so successful with it. Shady as f*ck, but whattyagonnado? |
I feel like I should know the answer considering that I own 11,000 video game compilations, but I'm drawing a blank...
How often does a company go back and make a compilation of licensed games from 20 years ago? All I can think of is The Disney Afternoon Collection. |
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I guess anything's possible, but again, investment vs. reward. Do enough "old school" fans really care enough about those games to make a compilation profitable, with or without remastering? I'unno, I'm not convinced. They haven't made any of the newer games profitable, even with the help of the younger crowd the new games are ostensibly marketed to. This seems like one of those cases where TMNT really isn't as popular as TMNT fans think it is. I'm fairly sure the last time a TMNT game actually turned a profit was at least 25 years ago.
Let's be honest, most people buying a TMNT compilation would mostly just be buying it for Turtles In Time, and that's a 20-minute game. Even with a few other short-ish games in the mix, it's hard to justify charging more than $20 for the bundle, and even then, how many sales can be expected? Not enough to cover the hassle, I'd wager. They maybe could get away with doing straight ports, but I have a feeling that as a company, they'd feel the pressure to "update" the games so they could market them to the younger crowd. You simply couldn't get a modern-day 7-year old to ignore the pixelated graphics. And as mentioned, without a decent number of older AND younger fans buying it, it would be very difficult to turn a profit. Don't get me wrong; HD remaster or no, I'd love a compilation because my NES is busted. I just don't see any scenario where it makes sense from a business perspective, and developers don't just make product to make people happy, there needs to be a financial incentive. I think the biggest obstacle is the rights and licensing issues. That's a very big, very expensive hurdle to clear. If Konami actually had the license at present, now that's an entirely different conversation. |
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I honestly don't like any of the TMNT video games to the point of wanting a big collection of them. I only truly like the SNES version of Turtles in time and the original arcade game. SNES Tournament Fighters is good enough for a Street Fighter clone, but hardly one of my favourite fighting games either.
And, like others have said already, a TMNT games collection would probably sell poorly and not make the investment worth it. Let's face it, TMNT mostly draws as a cartoon or as a live action movie. And only one cartoon series and one of the movies were huge draws and classics that everyone is gonna remember forever. The highest selling TMNT game ever is the first ever NES game... and wanna take a guess why that turned off people from playing TMNT games ever again? :lol: |
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I've never heard of that game being bundled with the NES, but it could have been a regional thing, I guess.
Either way, that wasn't why the first game was a huge seller; it's because "Turtlemania" was huge, we had nothing else, and like a lot of NES games, we were too young/starved for content to realize it wasn't actually very good. It was based on a thing we liked, so we bought it, and we played it, and we tricked ourselves into thinking it was anything but a hot mess, like those terrible Terminator and Simpsons games that came out around the same time. I'm also a bit surprised to hear it was THE best-selling TMNT game, though. I would have bet on Turtles In Time, or maybe TMNT II: The Arcade game. ALL my friends had that one, but most didn't hang onto the first one, they either rented it and decided not to buy it, or gave it away once they got sick of it. TMNT III was really great, I'm pissed it's not more fondly remembered. A case could be made for it being better than II or IV. The SNES Tournament Fighters is better than SFII. "Tournament Fight"-me. :trazz: |
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Manhattan Project is a pretty solid game, indeed. The Arcade game is better off being played not on the NES: That version is quite inferior due to the NES being much less powerful than the arcade. Turtles in Time came out in 1992 already. TMNT wasn't as hot as it was in 1989-1990 anymore. It was starting to cool down. And the TF games didn't sell that well, I think. SNES TF is better than the vanilla version of Street Fighter, but not better than Super Street Fighter II: Turbo. But it's a pretty good game for a SF clone, yes. |
But the NES version has a WHOLE EXTRA LEVEL! :tgrumble:
I'unno, having played both quite a bit, and having the Arcade original on my Xbox 360 hard drive, they both have their charms. The Arcade original definitely looks and sounds much better, but kind of gets on my nerves for how quarter-munching irritating it can be, and how it's basically just "Flying Dropkick everything until You Win" with no need to use any other attacks (and often, other attacks will put you at a disadvantage). I'll meet you in the middle on that TF/SF example. Seems totally fair. It's also probably THE best SFII clone, having played several of them. On any given day, though, I'm more apt to play TF than any of the versions of SFII, but that's just me. |
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I used to agree, but the more I played the easier I noticed it is to recognize the attack/defense patterns of each specific character. Put simply, some things Just Won't Work against certain guys. Some guys will ALWAYS block an aerial attack, or some guys you ALWAYS have to fight from a distance, others you ALWAYS have to get in close on, or ALWAYS use crouching attacks, or whatever.
It's a tricky game, don't get me wrong, but once you figure out a guy's pattern you feel like an idiot for ever losing to them. :lol: Still, always takes me a while to remember what works for whom, as I often go a long time without playing it. but then when I do, it's easy. Even Karai is stupid easy for a Final Secret Boss character, if you notice her tricks. Last time I played it, I beat her in one shot, two straight rounds. I've had a few Perfect rounds against her, too. I think Cyber Shredder, Rat King, and Armaggon usually give me the most trouble until I remember the tricks. Rat King's the only guy I find to be consistently a pain. But then, I mostly only play Leo, so it could be who you're using. :lol: Either way, nothing wrong with playing on lower difficulty to get used to everyone's attacks, then playing on higher difficulty to see the real ending. :) And having recently played it a few months ago, I gotta call out your exaggeration: On the lower settings, the CPU barely even attacks you until you face your Clone. Before that, everyone just lets you beat 'em to death. :lol: It's definitely not harder than any of the SFII variants. No way. |
Perhaps I'll give it another try one of these days, then.
I gotta say, though, my favourite thing about the game is its OST. Also I really love its art. Would love a TMNT comic book with art similar to SNES TF. |
I'd dig that.
I always liked the Super Moves or whatever. Like Leo's "Millenium Wave". Very satisfying way to gain a victory. That was my favorite part. But everything you said was spot-on, as well. It's a good game, probably came out a year or two later than it should have, or it could've been huge. Y'know I still run into people who've never heard of it? |
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I was shocked it came out at all, I hadn't heard about it being made, I just saw a very strange commercial for it and was like "Ah, neat." Rented the SNES version and liked it a lot. Played the NES version at my friend's house, didn't care for it; although now that it's worth hundreds of dollars as a collector's item, I really wish I'd bought it anyway. :lol: Never played the Genesis version yet.
The magazines of the time only gave any props to the SNES version. Allegedly, the Genesis one is the one with the cheap, unforgiving AI and clunky controls, although it does have playable April and Casey Jones, so that's a plus. I still plan to get it one day, just not sure when. |
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