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My thoughts on TMNT 3 "Radical Rescue"
Did anyone else here find this game annoying??? I used to have it for my GBc/GBA a while back. I didn't really like it because it was pretty much a cheap copy of Metroid, to me at least. And the gameplay wasn't spectacular at all. Hope I don't offend any classic TMNT fans, but I preferred "Fall of the Foot Clan" over "Radical Rescue". "Fall of the Foot Clan" is pure awesomeness and I wish I could find it somewhere.
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awww those games bring back such memories. I beleive i still have all three tmnt gameboy games, the second one being "back from the sewers"... i think. I played the crap out of fall of the foot clan as a child. I always thought it was strange how there was a level select option from the title screen. And yes, radical rescue was kinda frustrating in my opinion. I liked the special abilities they have to each turtle though.
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I quite like Radical Rescue
But I think Fall of the Foot Clan and Back from the Sewers would be better |
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I have to agree with shuriken here. Radical Rescue was the most challenging of the 3 games, though it probably had the least replay value because of this. I could breeze through Fall of the Foot Clan with barely a scratch. Each boss can literally be beaten with your eyes closed. Back from the Sewers is middle ground. Anyway, Radical Rescue was my favorite of the 3.
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Ironic this topic comes up! Last week I just bought Fall Of The Foot Clan,Spider-Man/X-men:Revenge Of Arcade,And Batman Beyond on store credit a couple weeks back at GameStop. I think it's pretty fun. A lil' repetitive,but fun.
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I personally am a fan of TMNT: Turtles in Time for the SNES, really wish I knew where it went. :(
But the new series of the TMNT saga I really am not fond of. I'm more into the classical cartoons and live action movies. But it should be interesting to see just how this 2007 film will fair. :) |
One good reason to play this game after watching some videos of it yesterday: Scratch! Apparently, the most valuable figure released is this game's first boss. I also like how you have to battle the first four bosses again leading up to Cyber Shredder (well before 4kids used it). Its very underrated and definitely the best of the Game Boy games. It has a bunch of elements of the first TMNT, such as rescuing/switching Turtles, an overhead map, and respawning enemies. It's also cool to fight Triceraton for the first time as well, along with each turtles' special abilities, such as Leo's drilling and Raph's squeezing through tight passages. A password feature also helps with the more challenging gameplay.
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It really is the most ambitious of the GB games, if not the 90's genre in general. As another poster said, it's basically Metroid, only without that annoying time limit for best ending and lack of a proper map. Mikey fans should definitely like it, if only for his role. (You won't get far against Cyber Shredder without his hover ability.) Game control is far easier than the past two games, and the best part: Mercy Invincibility. Which the prior two games -- especially Back to the Sewers -- should have had. Oh, can't forget the music, which heightens the game. The intro scene, especially when Shredder addresses Mike through the television -- beyond creepy. Once again, it proves how Konami really knew how to score a game (RR is my second favorite in overall Turtle game music, next to the Manhattan Project.) Naturally, the cross-media appeal is best, as you got Scratch, Scale Tail and even that weird robot in "City At War." Moreover, it's also interesting to see Shredder in a game on his own without Krang's assistance (which haven't happened since the first NES game). It's a nice contrast to BFTS and its tight parallel to the 87 series. (Not a criticism, though, the change of pace should be appreciated. Same with its non-linear gameplay, compared to Fall of the Foot Clan.) Apologies for the fanboy gushing, but I wouldn't do it if the game weren't so well done. |
This game was definitely way, WAY more complicated that any other Turtle game. I was never able to get far when I originally had it back when it first came out. I'd get lost, frustrated, and rage-quit.
But, revisiting it recently, now that I'm older and have a computer to help take notes and draw a detailed map with, I'm able to get much further. Still haven't beaten it, though. lol. But, it's absolutely a quality game. Well-made, good graphics, tight gameplay, excellent sound. Just because I find it difficult, doesn't mean I can't recognize it as an awesome game. ^_^ |
I like that it's more complicated than the previous games. Fall of the Foot Clan was so easy I could beat it as a kid almost without taking a hit. This game, I've never beaten. I've gotten to the "Fight through the previous bosses to face Shredder" bit, but I get lambasted. It's fun, but quite difficult.
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Oh, man. I loved Radical Rescue. It was my first TMNT game on gameboy. I remember I got Scratch to 1 bar of health one time and then he beat me. I was soooooooo crushed, I remember my heart pounding and then lowering my head in shame when he beat me when I was so close I could taste it.
That was actually the furthest I'd ever gotten. It wasn't until about 2 years ago I broke it out and actually beat it. Great game. Leonardo looked like such a bad ass on the cover. |
Radical Rescue is the best gb tmnt game hands down.
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It went beyond the side scrolling beat'em ups and was more complex. It was lacking in the boss department with just the four. While it did have Scail Tail and Scratch Dirtbag seems odd withou Groundchuck. It was a good kind of different. While I perfer Fall of The Foot Clan over it I like it a litle better than Back To The Sewers.
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Some Turtles games are almost unwinnable (for me, it's the first NES game), but the pizza back-up, power-ups and the password compensates matters nicely. At least, then, the difficulty is a little more bearable than it normally would be. By the way, did anyone ever read or have Nintendo Power's first issue of 94, as it detailed both Rescue and the Super NES Tour Fighters? Nintendo did a great job detailing Rescue, especially with its map. The game would have been far more difficult without it, though, the game itself marks the essential items (bosses, power-ups, the other Turtles). As for mikeandraph's contention, yeah, it was a little odd to see Dirtbag without Groundchuck. Regardless, Rescue Dirtbag was quite difficult to beat (of the four pre-Shredder bosses, he was the most difficult to me), so it works out. Metroid 1 is a good game, but way too complex for its own good. I can live with the complexity, but the time limit for the Best Ending burns my biscuits most. Even though, I thought I got it, I was still off by a few minutes. Drat. |
I thought Radical Rescue was great and the best of the first 3 gameboy titles. The exploration elements and the Turtles having different abilities were very cool. I also liked how you started with Michelangelo and had to find the other 3 Turtles trapped in the maze of levels this was a nice change of pace from save April or save Splinter,plus it felt very rewarding to gain the Turtles as you found them.
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I only had Fall of the Foot Clan when I was a kid. I enjoyed the game (and that goes double for the cover art), even if the watery cave level where you fight the Shredder was annoying, I usually just skipped it.
Contrary to your statements, I've heard a number of good things about Radical Rescue, and I plan on getting that game. As a side note, though, what is the general mentality on the subject of the second Game Boy game, Back from the Sewers? |
I enjoy Radical Rescue. It just takes a little time to get into in contrast to the average TMNT game where you walk left to right, mowing down enemies in your wake.
I can best describe the gameplay as "Metroid for Kids." |
To me TMNT3: Radical Rescue is spectacular on so many levels... and although it's understandable if anyone else disagrees, here's why:
1.- It made me LIKE metroid-vania games. I usually am NOT fond of this gerne, but this game made me like it. 2.- The starring role went to Michelangelo, my favorite turtle. 3.- I always wanted another platformer-esque TMNT game like the 1st NES game, where you could switch between turtles, etc. Everything that was in the 1st NES game, it was here (Except overworld maps which sucked anyway). Too bad they all shared the same range of attack. 4.- Although it comes with the genre, each turtle had his own special skill. That's what I got. I had a lot of fun playing this game, and I don't mind memorizing this map, because it's truly a unique TMNT experience unlike any other. Fall of the Foot Clan and Back to the Sewer are sort of Kung-Fu clones which although I like them, are not half as memorable as TMNT3. The only of the 3 GB games which I come back for more, always. |
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