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-   -   Sega to "Bench" Sonic (http://forums.thetechnodrome.com/showthread.php?t=19374)

ThirdMarioBro 03-31-2007 04:56 AM

Sega to "Bench" Sonic
 
http://www.advancedmn.com/article.php?artid=9544

Public apology for sh1tty games, and they state the need for a real reboot. Let's see if this is PR, or if they will finally dissolve the mess that is Sonic Team and get the ball rolling on quality once again.

Spitfire 03-31-2007 05:13 AM

Well Sonic Adventure 2 was fun, I think that was the last one I liked.

Let's see what they can do, Sonic could be really cool.

Ra 03-31-2007 05:34 AM

Let's hope they aren't trying to revive a long dead corpse. Sonic's first three games, from what I have heard, were great. Heck, I've been lucky enough to get to play a little bit of the original Sonic game, and I loved it. But when it came to the "ZOMG! 3D!" stuff...well, you know what happened.

But I'm with Spit on this. They could get Sonic to be great once more, instead of being killed slowly before our eyes. If this "restart" fails, then hopefully Sega will see that Sonic will not be able to run again (huzzah for bad puns! :roll: ) and just stop trying to rape the poor guy. We'll just have to wait and see, I guess... *sighs*

Drtooth 03-31-2007 03:29 PM

Here's what I'd like to see.... more Sonic T-Shirts in adult size. I have one, and I'd love to see others. I hope by reinventing we get a wave of retro Sonic merchandise. I wonder if the sale of the Sonic SatAm DVD set will show any interrest in other calssic ventures.

As for the games, unlike Mario, Sonic doesn't work half as well in different settings and 3-D. Mario is still going strong, but Sonic's playing catch up, even copying some of Mario's stuff (Sonic Racing for example... and that Sonic Air racing game was very similar to Kirby's).

MrOldSchool 03-31-2007 03:34 PM

BIG mistake IMO.

Willis 03-31-2007 06:18 PM

I like how they contradict themselves.

Quote:

Jeffery stated that Sega has heard the fans and is working hard
Quote:

we feel that it is time to reinvent Sonic, to make Sonic contemporary again
From what I've seen, Fans don't want a total re-invent of Sonic. Mostly because it's scary and who knows what nonsense will come out next. Nor do they want every new game to include 4 new characters and their evil clones involved. There are plenty of characters as is, SEGA just needs to get creative with the story.

And what's contemporary supposed to mean? Contemporary for people who were fans back in the day, or fans now? *sad we can predict that answer* I mean come on whats next, they drop Crush 40?

Agreed I hope the release of SatAM does very very well. I'm already on Disk 3.

The problem Sonic does not go so well in 3D is that he's about speed. Mario is more around blowing things up and performing trivial tasks. So people have a smooth if not slow pace to handle everything coming at them. Sonic games, things are supposed to jump out at you and require quick decision making and accurate movement. People end up stopping their character to assess the area then go in doing things, greatly adding time. If they don't - they die.

Peanut 03-31-2007 07:17 PM

Quote:

Originally Posted by Willis (Post 488245)
Mario is more around blowing things up and performing trivial tasks.

ROALZ! WTF!? Most retarded thing I've read in awhile.

Anyways, a couple simple things for Sonic:
1) Stop being so god damn serious about this franchise! Stop with the inane storytelling! It's awful and no one besides furries give a f*ck about it!
2) Ditch all the horrible horrible characters. It should have stopped at Knuckles. Everyone else needs to go!
3) Sonic does not work in full 3D. He just doesn't. Sonic games are much too one note, so when you add further complexity, it just makes it worse and worse. If you're going to go 3D, make it limited and stick to rails.

Jed 03-31-2007 10:02 PM

I agree with pretty much everything Peanut said and I'll add that there hasn't been a good Sonic game since S&K. Both Adventure games were absolute garbage, not to mention what came after.

Cure 03-31-2007 10:36 PM

While I enjoyed Sonic Wii, a "reinvention" can't hurt either.

And yeah, Mario about blowing stuff up? Ridiculous.

Ra 03-31-2007 10:51 PM

Quote:

Originally Posted by Peanut (Post 488270)
2) Ditch all the horrible horrible characters. It should have stopped at Knuckles. Everyone else needs to go!

I'll drink to that. According to my good friend Wikipedia, there are 97 characters in the games (including special forms). That's heroes, anti-heroes, and villains. I don't mind if they are in the anime version of Sonic, but just not in the games. It gets too confusing otherwise :dead:

Peanut 03-31-2007 10:55 PM

I will say that the Chaotix were pretty cool. They all had some character to them. I wouldn't mind if they stuck around, but not in any kind of main role in the series. If they had their own game, though, that would be neat.

ThirdMarioBro 04-01-2007 04:49 AM

Knuckles Chaotix was a badass game. Too bad nobody played it. 32x sucks. AMIRITE?

Quote:

Originally Posted by Willis (Post 488245)
I like how they contradict themselves.

From what I've seen, Fans don't want a total re-invent of Sonic. Mostly because it's scary and who knows what nonsense will come out next. Nor do they want every new game to include 4 new characters and their evil clones involved. There are plenty of characters as is, SEGA just needs to get creative with the story.

And what's contemporary supposed to mean? Contemporary for people who were fans back in the day, or fans now? *sad we can predict that answer* I mean come on whats next, they drop Crush 40?

Agreed I hope the release of SatAM does very very well. I'm already on Disk 3.

The problem Sonic does not go so well in 3D is that he's about speed. Mario is more around blowing things up and performing trivial tasks. So people have a smooth if not slow pace to handle everything coming at them. Sonic games, things are supposed to jump out at you and require quick decision making and accurate movement. People end up stopping their character to assess the area then go in doing things, greatly adding time. If they don't - they die.

Dumbest post of the month of March. Sonic games were about serious platforming with a few sections where you run fast for the sake of blast processing. Sonic is not about speed. The Sonic Advance games sucked ass because they were nothing but giant race tracks. Boring. Sonic games were about good level design with some fast sections here and there. The level designers went to Naughty Dog in 1998. Jax and Daxter is what Sonic should have been.

Mario about blowing stuff up? lol

Krang 04-01-2007 05:34 AM

Quote:

Originally Posted by ThirdMarioBro (Post 487965)
http://www.advancedmn.com/article.php?artid=9544

Public apology for sh1tty games, and they state the need for a real reboot. Let's see if this is PR, or if they will finally dissolve the mess that is Sonic Team and get the ball rolling on quality once again.

Hmm, I'm not so sure that they'll make the series into something fun to play again, but at least they're admitting their mistakes and are willing to try something new.

Quote:

Originally Posted by Peanut (Post 488270)
Anyways, a couple simple things for Sonic:
1) Stop being so god damn serious about this franchise! Stop with the inane storytelling! It's awful and no one besides furries give a f*ck about it!
2) Ditch all the horrible horrible characters. It should have stopped at Knuckles. Everyone else needs to go!
3) Sonic does not work in full 3D. He just doesn't.

Yes, agreed on all 3 points. They really need to stop focusing so much on the story aspects and instead concentrate on the level designs and overall gameplay.

Quote:

Originally Posted by ThirdMarioBro (Post 488552)
Knuckles Chaotix was a badass game. Too bad nobody played it. 32x sucks. AMIRITE?

I played it. :( I may be the only one here who does, but I still own a working 32X. Even though it was abandoned a little over a year after it was released, it still had two great games (Chaotix and Tempo), a great port of MKII, and a few others that were worth playing.

Quote:

Sonic games were about serious platforming with a few sections where you run fast for the sake of blast processing. Sonic is not about speed. The Sonic Advance games sucked ass because they were nothing but giant race tracks. Boring. Sonic games were about good level design with some fast sections here and there. The level designers went to Naughty Dog in 1998. Jax and Daxter is what Sonic should have been.
That's for sure. I wish there were a way for Hirokazu Yasuhara to be able to work on the Sonic series again.

GK Punk 04-01-2007 05:37 AM

Grrk. Krang. You've beat me on that end... I don't have a 32X.

But simply for this psuedo compitition we've had going for the last couple of years, I will seek one out to even the score.

You've not seen the last of me, Krang :flaming:

Krang 04-01-2007 06:03 AM

I may have won this battle, but I haven't won the war yet. You still have that Turbo Duo, a console without which I can't play the best version of Parasol Stars. But one of these days, I'll track one down, along with a JVC X'Eye to give me the upper hand! :evilgrin:

GK Punk 04-01-2007 06:31 AM

maybe for your birthday I'll post a pic of my Turbo Duo, like I did a few years ago with my Saturn :lol:

Willis 04-01-2007 12:26 PM

YEESH. blow up, break down, kill minions, WHATEVER... I don't care how you want to label it.. it's all the same to me. Mario has come more about mini-games and random stuff anyway.

Yes the most I can agree with you is about the excessive amount of characters. (BTW Why count their super forms? It's not a separate individual.)

Quote:

Dumbest post of the month of March. Sonic games were about serious platforming with a few sections where you run fast for the sake of blast processing. Sonic is not about speed.
Lets see here... "Sonic games... where you run fast"... and yet you say "Sonic is not about speed"

I'd say you beat me in the "dumbest post" contest but... It's April so I guess your the new leader.

愛 04-01-2007 12:44 PM

Sonic has always been about speed. When have you stopped in the middle of the Sega games to marvel at its beautifully made levels? I beat levels in minutes. I would fly through them. That's the premise of Sonic, and it always has been. It was Sonic Adventure that tried to put an end to that by adding the exploration function of the game. That's just pointless. You gotta put the game on rails, if you really must make the game 3D.

Peanut 04-01-2007 04:25 PM

Quote:

Originally Posted by Willis (Post 488644)
YEESH. blow up, break down, kill minions, WHATEVER... I don't care how you want to label it.. it's all the same to me. Mario has come more about mini-games and random stuff anyway.

So this basically tells me that you've not played a core Mario game...ever? Yeah, that sounds about right.

Cure 04-01-2007 04:34 PM

Quote:

Originally Posted by Willis (Post 488644)
YEESH. blow up, break down, kill minions, WHATEVER... I don't care how you want to label it.. it's all the same to me. Mario has come more about mini-games and random stuff anyway.

Wow. I have a hard time believing you've ever played a Mario game.


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