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heretic888 03-31-2003 10:02 AM

Sum corrections....
 
Whoopsy, I did a boo-boo! :D

Yup, after reading through the Palladium TMNT rpg book, I came across a section that I neglected to recall when drawing up the four TMNT's combat skills. Namely, this was the 'Team Characters' section.

Very simply, if your character was created as part of a team of some kind (as with the TMNT) then each character receives a one-time skill bonus for every extra member of the team. In the case of the Turtles, that means that they receive three bonus skill levels.

Now, what does this mean?? Well, for most of their skills, not much. It doesn't even really affect their Hand to Hand Ninjutsu skill that much--although now, technically, Leo and Raph are skill level 9 (out of 15) at Ninjutsu, and Mike and Don are skill level 8 (out of 15). And, the characters' general levels of experience are still the same: Mike and Don are still 5 (out of 15), and Leo and Raph are still 6 (out of 15).

But... it DOES affect their Weapon Proficiency bonuses!! Some notes:

- Leo, possessing a level 6 proficiency with the Daisho now receives 3 bonus skill levels. Leo is now level 9 proficiency with the Daisho.

- Raph, possessing both a level 6 proficiency with Blade Weapons and a level 6 proficiency with the Sai is really a level 12 with the Sai (because the Sai is a type of Blade Weapon--so the skill levels count twice). With his three bonus skill levels, he is now a level 15 with the paired Sai.

- Don, possessing a level 5 proficiency with the Staff now receives 3 bonus skill levels. Don is now a level 8 proficiency with all Staff weapons.

- Mike, possessing both a level 5 proficiency with the Nunchaku and a level 5 proficiency with Chain Weapons is really a level 10 with the Nunchaku (because the Nunchaku is a type of Chain Weapon--so the skill levels count twice). With his three bonus skill levels, he is now a level 13 with the paired Nunchaku.

I will now make consecutive posts detailing the TMNT's new combat skills...

heretic888 03-31-2003 10:09 AM

Leo
 
Leonardo's combat skills:

(UNARMED)
-Strike:+6
-Parry:+8
-Dodge:+8
-Damage:+6 (based on Physical Prowess as opposed to Physical Strength, same as Strike bonus)

(w/ KATANA)
-Strike:+10
-Parry:+13
-Dodge:+8
-Damage:+10 (based on Physical Prowess as opposed to Physical Strength, same as Strike bonus)
-Throw:+1

(w/ WAKAZASHI)
-Strike:+10
-Parry:+11
-Dodge:+8
-Damage:+10 (based on Physical Prowess as opposed to Physical Strength, same as Strike bonus)
-Throw:+2

All other combat skills are the same.

heretic888 03-31-2003 10:12 AM

Raph
 
Raphael's combat skills:

(UNARMED)
-Strike:+5
-Parry:+7
-Dodge:+7
-Damage:+5 (based on Physical Prowess as opposed to Physical Strength, same as Strike bonus)

(w/ SAI)
-Strike:+12
-Parry:+11
-Dodge:+7
-Damage:+12 (based on Physical Prowess as opposed to Physical Strength, same as Strike bonus)
-Throw:+4
-Entangle:+8

All other combat skills are the same.

heretic888 03-31-2003 10:15 AM

Don
 
Donatello's combat skills:

(UNARMED)
-Strike:+3
-Parry:+3
-Dodge:+3
-Damage:+3 (based on Physical Prowess as opposed to Physical Strength, same as Strike bonus)

(w/ STAFF)
-Strike:+6
-Parry:+8
-Dodge:+3
-Damage:+6 (based on Physical Prowess as opposed to Physical Strength, same as Strike bonus)
-Throw:+2

heretic888 03-31-2003 10:18 AM

Mike
 
Michelangelo's combat skills:

(UNARMED)
-Strike:+7
-Parry:+9
-Dodge:+9
-Damage:+7 (based on Physical Prowess as opposed to Physical Strength, same as Strike bonus)

(w/ NUNCHAKU)
-Strike:+12
-Parry:+13
-Dodge:+9
-Damage:+12 (based on Physical Prowess as opposed to Physical Strength, same as Strike bonus)
-Throw:+2
-Entangle:+5

Jade Green 03-31-2003 10:32 AM

Randi: *blinks twice and facevaults* Oy vey....

Jade: ...I think I'll go back to my artwork now...

heretic888 04-01-2003 12:19 PM

hmmmmm
 
You know, it just dawned on me..... Don is a realy big wuss. Hell, I bet even Randi could beat him in a fist fight.

Jade Green 04-01-2003 11:26 PM

Eh, we'll find out if he ever pisses her off. :D


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