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Looking to start a new RPG!
:tgrin: Im looking for anyone who is intersted in taking part in a Teenage Mutant Ninja Turtles RPG. Here's how I plan to work things. Right now I am looking for players, not only Ninja turtles charecters, this RPG can include crossover charecters, original charecters; basicly anything that isn't insanely strong. It will be simple, no stats, no money system, no levels; just fun.
I am going to wait about 2 weeks before we get started, by then I hope to have a fair amount of players. I will post the actual site the RPG will be held on on Friday May 30th, and we can get started then. It will be held in a message board, and the rules are as follows: 1. Players charecters can NOT be killed unless the controller permitts it. 2. You can only speak for you'r charecters, and non player charecters, ex: foot member.... people of little importance. 3. All players must confirm their status as a charecter with me first, before posting. If you claim a charecter on this message board before anyone else does then they are yours (one turtle per person and original charecters still need approvel) 4. Have fun! Charecters that are taken: Splinter, Slash and Leatherhead - TormentedVagrant Leonardo, Rogue (X-men evo) and Tyler (fan made) - cqb101 Neo (Matrix) - Stryker Alex (fan made) - Brodie Randi (fan made) - Jade Green Donatello - ArashiPanduh TMNT charecters Looking to fill: Raph Mike April Casey Shredder Baxter Hun(or any charecter to take the rains of the purple dragons) Krang -Other Tmnt charecters are very welcome, crossovers and original too Well thats all I can think of now, if you have any questions ask away and I'll help you out. I'll post anything else I forgot. Tazukie e-mail [email protected] :x looking for some devious villians too!!! :x |
I'll be Leonardo, Rogue(X-Men Evo), and my own character Tyler. Tyler is a mutant who can manipulate glass the same way Pyro can manipulate fire.
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all right!
You got it! think you could gimmie alittle backroung info on Tyler to post on the rpg site. A little profile or somethin. nothin big
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Name:Tyler McDonald
Age: 16 Height: 5' 10" Weight: 150 pounds Eye color: Blue Hair color: Black Powers: Tyler can manipulate glass much the same way Pyro can manipulate fire. His powers are triggered by anger and once they're triggered he can't control them and pretty much gets another personality. Bio: Tyler was born and raised in NYC. Professor Xavier discovered this mutant when he was first displaying his powers in public. Xavier offered to help him learn to control his powers and learn to use them without anger triggering them. Xavier told Tyler that ne can see him becoming the most powerful mutant ever. Tyler turned down Xaviers help and decided he wanted to learn to control it himself. Although Tylers powers are very powerful he hasn't seen the extent of his powers. |
Hey, I'd be interested. You don't have to roll dice, do you?
If not I'd like to play my own character, a cop, Alex. |
No dice
there is no dice roleing, you have laot of control, gimmie some info on Alex like cqu101 did and I'll confirm your charecter. Thanks
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Name: Alex Eckerland
Age: 24 Height: 5' 9" Occupation: Works the NYPD run as a Homicide Detective Weight: 162 lbs Eyes: Green Hair: Dirty Blonde, Spiked Powers: None. Bio: Born and raised in Upstate NY. His parents practiced law and eventually started their own law firm. Growing up in a situation like this gave Alex a pretty good idea of good and bad, wrong and right. He ended up taking police prep courses in college and went straight to the acadamy in Boston. His first job was in NYC, and he was quickly boosted up to a homicide detective. |
Name: Miranda (Randi) Anne Tezlof
Age: (generally a year or so younger than the tmnt) Height: 5' or under Occupation: None, was a Sergent in the Mutant Militia Weight: None of your business (lighter than she looks) Eyes: one red, one blue Skin: pale jade green hair: none Powers: Psychokinetic... (this means she possess more than one psychic ability. Her main two are TeleKinesis and Telepathy; because of her powers, she is colorblind) Bio: Randi was born to human parents who died when she was 5; for about a year or two after that, she lived with her aunt and abusive uncle until offered to go to a 'military school' offered only to the 'most suited'. Randi, seeing it as an escape from her uncle, agreed. They took her and mutated her before sending her to a covort island in the Pacific Ocean called the Benning Islands. Here, she did indeed partake in a military school where she not only schooled in the military and libral arts but was taught how to use her 'new' powers, (but Randi's powers weren't new, the mutation had only made them stronger...) How Randi got out of the Mutant Militia is not really known and since she is not one to share her past, it is doubtful that it will ever be known. Okay, thats my bio... but if you're going to accept a character like Neo, I see no problem for you to accept Randi. |
im restricted with neo though :P im playing him during the first movie when he ain't all...."the one"ish
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Jade green
Well neo is being restricted, he will not be all powerful. One reason I would not accept Randi would be that I have an adversion to female turtles, I make the assumption she is one based on pic. But she was a human first and I don't want to discriminate aginst charecters with good backrounds and what not. I would definity let you play Randi on the condition that her telapathic powers be limited to a short range communication tool, short range tracker, and a thought probe for willing charecters only. Powers can flair up with great physical cost or in a time or deep threat/need, I think you know what I mean. Sounds good! :toops:
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Re: Jade green
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Yes, she uses her telepathy as a communication tool but keep in mind that short range to her is across the city! (She had to be able to call her fellow soldiers from distances of at least this far for military use). She also uses her TK a lot to... think of her as a Jean Grey type character... only she doesn't get possessed by some space creature and she has an additude problem. Also, Psychokenitic people (in my book at least) are 'all psychic' if you catch my drift; but this of course, does not mean that her attemps to use these powers would work when she wants them to. For example: Lets say she is tracking some one but does not want them to detect her telepathic attemps so instead she uses Touch-know to 'know' where he has been but to only have her Post Cognative sense jump in and be plauged for the next day/week over a murder that had happened there 30 years prior. |
PS: THere's nothing wrong with other female turtles... just Venus.
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Female turtles
well my problem with female turtles is this. A major theme of the ninja turtles is that they are the first and the last of their kind, if a female appears then the race of mutant turtles could continue. Im such an avid turtle fan, so i mean its not the charecter its just the loneleness that they desyroy that is the problem. But Im not worried as long as you dont plan on havinturtle babies, and even if you do that might be fun any way.
The reason I need to limit her powers is so that she can't find people who have been kidnapped, always know if someone is lieing, read enemys thoughts, find other secret hideouts. How bout communication only works with certin people/mutants over long distances, across a city ex... these people/mutants being thouse whom she has a connection with, friends she has become farmiliar with. This way they can talk, but she wont know where they are, they can tell her though if they know. Hows that sound? Thanks, Tazukie |
hmmm
I'll play Mikey (Miragish).
.... Good luck with the no dice thing, though. Hope you don't have many fights or don't have people who don't mind making their characters the asses of combat. |
You don't need dice, it isn't that Dungeons & Dragons geek crap. "My 12 sided dice rules."
RPGs can go fine if people give detailed posts and make it story like and not try to constantly kill and maim. Well, maiming is ok. Using Dice is ********. |
Heretic888
Yes I will be game master, but that dosent intail all that much compared to d&d (Im more of a white wolf fan myself, Exalted rules). You controll your charecter with very few restrictions asid that of the actual charecter, ex: no killing other players. And Brodie is dead on its not all combat its story. Oh, yea mikey is all yours! Thanks
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ahem
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You are playing Casey Jones, I am playing Michelangelo. They get into a tussle. Casey throws a punch at Mikey. How are we going to now decide whether Mike dodges (or does something else), or whether he gets flogged??? Basically, the only way to settle this is if one person agrees to make their character the 'bitch' of the fight (something I will NEVER agree to do), or the Gamemaster imposes who he/she thinks would win in the outcome (which is often based on that person's biased opinions anyway). We need some sort of rules here governing combat. It may not necessarily be with dice, but you need to incorporate some rules of probability into the equation (as well as individual combat bonuses for the characters). Besides, the dice are really ONLY used during combat. Nowhere else. If it isn't a combat-heavy game (and I've only played two combat-heavy games on here--both of which aren't all that fun), then it shouldn't matter. Quote:
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If you don't want to use dice (or a dice rolling program such as http://www.irony.com/igroll.html ), then you had better have some other combat rules that take random chance + individual combat skills into account.... Quote:
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I figure if the dodge is well thought out and described, it's worthy of usage, but if it's crap, it probably shouldn't be acceptable, say:
Mikey blocks and hits Casey in the face with his Nunchuku. A) Blocks with what? B) How is Mikey blocking? C) How quick is it in reflex to know to deflect? There's stuff that needs to be show, so if say, Heretic typed out a well planned out attack and was detailed and everything, and I was to reply with some crap responce like "Alex easily blocks Mike because he is more skilled." And that wouldn't be acceptable, right? |
hmmm
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This doesn't make sense to me. You're basically saying that if I always type these articulate and well-thought posts, then I can basically make Michelangelo a combat god that never gets hit??? You still need rules. And these 'articulation determiners' of yours just aren't cutting it. There has to be some determining factor independent of the wishes of the players or GM that determines the probability and combat bonuses of the outcomes. |
If you're gonna be a dick, then screw it.
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