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What Makes a Beat em Up "Good" or "Bad?"
This is hardly irrelevant to the Turtles, because this franchise, more than any other, has prompted me to ponder this. Most people are aware of how beloved the 2-D beat-em-up games based on the Fred Wolf cartoon were, and most critics and some fans slammed the 3-D games based on the 4Kids cartoon. Some critics even allege that the unlockable original arcade game in the second 4Kids-based beat-em-up is better than the core game. Most recently, even the Reshelled version of Turtles in Time has been widely considered worse than the original. I haven't played any of the recent beat-em-up games except for the GBA game based on the 2007 movie (which incidentally, was 2-D and highly-lauded), but for those who have, and know more about them, I ask, why?
More specifically, what is it about the new games that makes them "worse" than the old ones? Are those allegations just crap? Is it just that the old ones have nostalgia on their side, and on top of that, the Fred Wolf cartoon is more beloved, or is there a more objective reason? Does a 2-dimensional plane of movement contract fights into a more on-your-toes challenge? Do the new games actually have less depth and more monotony, despite better technology and more buttons? Is catchy techno music an essential part of the essence of beat-em-ups that many modern ones don't have? I'd like people to weigh in with their opinions on this, because it's a pretty big part of the TMNT franchise, or at least used to be. When a series has this much clout, there will inevitably be more games, so what lessons from the past, if any, can they use to do them right? |
One word:
Pacing And when in doubt, just make everything "over the top." |
Nowadays, nothing.
That kind of gameplay was only acceptable back in the 80's and early 90's. Nowadays gaming frowns upon new games like that. |
I don't know games like God of War and Devil May Cry are pretty popular.
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And lots of people wanted to like Turtles in Time Reshelled, but they felt the "updates" just ended up watering down the product. All that to say, I don't think the genre is dead. The industry just hasn't perfected the right way to evolve it to meet the modern day gaming expectations. In today's gaming culture, "game over" has given way to "game save," thus eliminating much of the challenge and tension that came with trying to survive the game with limited numbers of lives and continues. And since nobody fails, they always end up completing the game in their few one or two attempts. Ergo, the second dilemma... either (A) the game is over too quickly (one hour or less) and gamers don't feel like they got their money's worth or else (B) the game developers add in superfluous content to try and artificially extend a game's length longer than it really should last and gamers end up burned out and bored by the tedious and repetitive gameplay, assuming that the entire genre must be as simple as "mindless button mashing." Clearly, you can't charge $30-60 dollars for a well paced beat em' up these days and expect to satisfy your customers. However, the $10-ish price range is a very good goal for downloadable games, ala Double Dragon Neon. Hopefully, we'll get to see a Battletoads "Neon" before too long. |
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I spent way to much time articulating my thoughts on this. I really don't have anything left to add.
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"Best looking girl in the room?" |
Can't say I was a big fan of Ninja Turtles Reshelled. It seemed to suck all the fun from the original game with updating it. I actually liked the 2003 4Kids video game. I mean I have it for the PC and it seems fun to play. Less said about the unplayable platform jumping sequel the better.
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I have not played re-shelled or I'd like to comment... sadly now that you can't buy it I may never get to play it. Hopefully someday it will be emulated or re-released
What I do know is that TMNT has had more than its share of beat em up games and I'd like to see future console/PC games based on the Nick show to do something a little more interesting. If they insist on doing a beat em up I want them to look at what Square did with The Bouncer, that was a good twist on the format. It's a Beat Em Up with RPG elements. Looks a little clunky because it's one of the very first PS2 games, but if made today it would play pretty smooth I imagine. Or TT games does take a chance and do a LEGO TMNT game, maybe they could add beat em up elements to it? They have been experimenting a lot with the LEGO game format lately, it could be a fresh direction for them. |
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TMNT GBA was the lone bright spot of the games inspired by the Imagi film. |
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It might still be available in Europe PSN but I haven't check. |
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IMO being simple and complicated at the same time.
Bad-ass characters, pumpin music, lots of moves, weapons and specials but without over-doing it, maybe some rpg elements to power up moves and weapons. KEEP IT 2D. No 3D elements or platforming crap. No CGI graphics or whatever. Keep it animated, but with super awesome KOF XIII graphics. I don't know why but whenever someone tries to make a beat-em-up with 3D worlds and CGI graphics... IT. DOES. NOT. WORK. And IMO that's why the genre is dying. Stick to what works, but pump it up. Take a game like Final Fight and Streets of Rage, and jack up the graphics, music and stuff up to over 9000, but keep the core 2D-ish gameplay the same. I don't want to play a beat-em-up with 3D enviroments and having to worry about jumping alot of platforms with tricky camera angles. |
A lot of critics would disagree with you about the 3-D and platforming bits. There are games that have done both and very, very well-recieved...they just don't star the TMNT.
Of the Beat-em-ups I've played, the side-scrolling ones do tend to be more fun, but honestly, they're also cheap. Enemies cheat by moving offscreen where you can't hit them, and then you can cheat by launching a flying kick right through every enemy in your trajectory. These design flaws wear out their welcome at some point, and after that point, the only real incentive I have to continue even the good TMNT games is the bosses, which have some actual unique strategy to them. |
Seriously play Double Dragon Neon. It's only real flaw is that the backgrounds can be a little uninteresting at times. Once you actually start to get into the specifics of the fighting, you'll realize how well a modern brawler can indeed play.
Pro tip: learn to use the dodge/duck/roll moves, it's important. Also off the top of my head, the main reason for Turtles in Time being better than Re-shelled were mostly that Re-shelled introduced (what I think is) 8 way moving and attacking, which really messes combat up. You have to aim "up and down", which only seems to add tedium and nothing much for strategy or fun. Otherwise, the new music is much more generic and the new graphics are just bland and often unsaturated, sometimes even very samey to the point where things blur together and it can be harder to see what is going on than it should be. Turtles in Time is a colorful game, Re-shelled not so much. Re-shelled also did not bother to make the game into an "ultimate" version with both arcade and SNES content, or add anything new, so it's sort of a "side-grade" and missed opportunity of a game. |
Killer music, high difficulty, special moves, varied characters and cool design all make for a good beat Em up. Streets of rage 2 is the best beat Em up of all time in my book because it does everything right. Turtles in time is great but the difficulty spikes at random times gets annoying. Pacing like someone else said is key to a well made beat Em up. If Icould have a streets of rage game with the turtles universe that'd be a nerdgasm
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So with regard to beat-em-ups, it is likely that the 2-D plane of movement gives things a more in-the-fray feeling. You're always, in a sense, engaged in combat with your enemies, you can't do much to evade them, so the incentive is always to keep fighting. However, I don't think it's impossible for 3-D beat-em-ups to recreate that; it just takes some extra work. I think if they could develop AI that knows how to flank players, then the suspense would be restored. Kya: Dark Lineage did that pretty well in its beat-em-up-like segments, which to my and many other people's chagrin were not a larger part of the game. I also like what I am seeing in Out of the Shadows, so who knows? Maybe we'll get a great TMNT beat-em-up again. |
For me its three things. In exact order:
1.Bosses-I would rather have Rat King,Slash,and Leatherhead opposed to a rock solider other than General Traag,a made for game villian Tora,or an ally in Metalhead. Better choices in each example. 2.The scenary. Are we fighting the Foot in a landmark or on location somewhere? Those make for some great backgrounds! Somethi g to add to the traditional sewer and Technodrome levels. 3. How hard or easy the game is. I never beat the original game because is so frakin' hard.While I beat Smash Up in an hour. Beatable but not a breeze. |
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CyberCubed is both right and wrong. Beat em ups can still fly, but only as downloadable titles. |
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