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-   -   TMNT: Shell Shocked [The Arcade Game] (http://forums.thetechnodrome.com/showthread.php?t=43351)

White Dragon 06-26-2013 04:00 AM

TMNT: Shell Shocked [The Arcade Game]
 
TMNT Project:
Teenage Mutant Ninja Turtles - Shell Shocked [The Arcade Game]

I'm implementing a system based on the original arcade game.
I'm trying to make this system very similar to the original game (adding my feature too) and unifying all '90s TMNT games into one game.

Demo Download [REV5820]:
Download & GameJolt Page

Cover Download
See DVD Cover

Last Updates:
- Hofixes
- Added Deck Test Level (Platform Test Level)
- New Turtles Moves (displayable in pause menu)
- Added 2D Sewer Test Level (TMNT 1)
- Added Baxter Stockman Playable
- Added VERSUS mode
- Added bonus Foot/Rock Soldiers
- Stairs/Ladder/Wave scripts improvements
- Added Characters Cards screen (wait in titlescreen to see them)
- Snowboard Test Level (Diagonal Level Test)
- Added Hi-Scores, Enter Name and Stage Completed Screens
- Many code for next updates (characters/levels)
- Meaningful game speed-up for slowly devices (android, etc..)
- Minor updates
- Other...

Official Website: http://www.tmntshellshocked.altervista.org/
Official Thread: Go To ChronoCrash Page
Facebook Page: Go To Facebook Page
Youtube Page: Go To YouTube Page
Twitter Page: Go To Twitter Page

Title Screen:
https://scontent-mxp.xx.fbcdn.net/hp...d9&oe=55D08EC7

TMNT3 1st Beach Level Remake:
http://i57.tinypic.com/2nk487a.jpg

TMNT1 2D Sewer Level Remake:
http://m.gjcdn.net/screenshot-thumbn...000/142745.jpg

Story Intro:
http://img17.imageshack.us/img17/3738/wcby.png

Swimming System:
http://imageshack.us/a/img541/4060/waterfl.png

Sky Glider Level (Shoot'em Up System)::
http://imageshack.us/a/img515/897/skyy.png

New Levels:
http://s19.postimg.org/ftzk351o3/aaaaa.png

Enemies Playable:
http://imageshack.us/a/img202/7003/5piy.png

Teenage Mutant Ninja Turtles - Shell Shocked [The Arcade Game] - 1st Demo Launch Trailer:

Playable Enemies:


http://img42.imageshack.us/img42/1373/o5tn.png

This is a very VERY HARD work... I'll keep you updated! ;)

Refractive Reflections 06-26-2013 04:27 PM

Quote:

Originally Posted by gobo (Post 1116061)
And, I forgot to mention in my last comment-post, that sky level is ridiculous. :tlol: Foots hang-gliding backwards? Against the wind and all? :trazz: Keep it that way though. It fits the silliness of this version of Turtles.

So maybe to solve the problem White Dragon, instead of the Foot soldiers hang-gliding backwards, maybe you could use the helicopter sprites used in the 1st TMNT arcade game (the highway stage)? It could work...;)

See the video at 13:00:

...But you would have to change the angle of the guns' direction though. :ohwell:

Edit: I'm just including a link to the old thread as reference for previous comments/posts made: http://forums.thetechnodrome.com/showthread.php?t=43258

gobo 06-26-2013 05:34 PM

The sky level is the amusing kind of "ridiculous". Leave it the way it is. I never meant to make anyone think it was a problem. :(

Nameless 06-26-2013 07:07 PM

Wow this is great, i want it now ;) haha. This is defiantly something i will continue to follow and can't wait for updates. good luck with the project.

Machias Banshee 06-26-2013 07:11 PM

I fixed the youtube links for you, the video's weren't quite showing right... :)

White Dragon 06-27-2013 04:23 AM

Of course, the helicopters will be added! =)

Shred87 06-27-2013 02:56 PM

Wait a sec this is awesome!!! What else do you got? How far along are you?

Cryomancer 06-29-2013 07:12 AM

Damn, this looks rad as hell.

I've always wanted someone to do an arcade style version of TMNT III, so this is even better.

gobo 07-01-2013 05:08 AM

Quote:

Originally Posted by White Dragon (Post 1116571)
Of course, the helicopters will be added! =)

Please keep some of the hang-gliding Foot Soldiers. It's hilarious. ^_^

White Dragon 07-01-2013 06:08 AM

Quote:

Originally Posted by Shred87 (Post 1116792)
Wait a sec this is awesome!!! What else do you got? How far along are you?

I'm drawing the missing graphics to complete the first level.
Then I'll do the foot soldiers and I'll fill the first level of enemies.
Immediately after the first demo will be released!

Quote:

Originally Posted by Cryomancer (Post 1117571)
Damn, this looks rad as hell.
I've always wanted someone to do an arcade style version of TMNT III, so this is even better.

Thanks guy, for me TMNT III would be the best game if it left for arcade!

Quote:

Originally Posted by gobo (Post 1118289)
Please keep some of the hang-gliding Foot Soldiers. It's hilarious. ^_^

Sure! ^__^

Nameless 07-01-2013 08:52 PM

haha so i just watched the boss test video and am killing myself laughing cause bebop gets up and kills rocksteady. he wasn't even aiming at a turtle. i love it that they can hurt each other and even kill each other thats so great.

White Dragon 07-02-2013 07:58 PM

Thank you!!

How a lot of people have to request to me, here the combined attack of Rocksteady & Bebop:

http://img14.imageshack.us/img14/9175/942u.png

VERY HARD WORK!!

To activate this attack, you must stay in the middle (about) between Rocksteady & Bebop.
I calculate the positions availing of a lot of thresholds.
If there are more players than one, I calculate the average of the position (x,z)
Depending on the positions of Rocksteady & Bebop they perform their combined attack.
It can range in horizontal or diagonal...
The flash entity varies depending on if you encounter an simple enemy/player or one of the two bosses!!

Obviously you have the time to run away (as I did to take screenshots) ^__^

DonatelloNinja82 07-03-2013 03:00 PM

Sooooooo awesome!!!

White Dragon 08-22-2013 05:45 PM

Update: Playable Enemies!!


Teenage Mutant Ninja Turtles: Shell Shocked By White Dragon
for PC, Android, Wii

Update:
+ Playable Enemies:
- Tokka
- Rahzar
- Bebop
- Rocksteady
- Foot Soldier

+ Bind Attack for Bosses and Players
+ Splat Attack for Bosses and Players

Powder 08-22-2013 05:48 PM

Nice to know you're still working on this.

oldmanwinters 08-22-2013 06:22 PM

As cool as playable enemies are, I think my favorite parts of that video were:

The homage to the theme song sequence Turtle Van launch:
http://www.youtube.com/watch?v=A7XxRg_ExkI#t=64

And the homage to the end credits scroll at the end!
http://www.youtube.com/watch?v=A7XxRg_ExkI#t=01m56s
(Looks like you even made up an alternate April sprite too!)

Refractive Reflections 08-26-2013 01:15 AM

Just as Powder said, it's great to see you working on this.

The playable enemies option is a great twist that I wouldn't have thought before. So if a player is one of the enemies, would we expect the final ultimate boss to be in defeating the 4 Turtles altogether? Maybe even Splinter? The possibilities are intriguing here... ;)

I enjoyed the Turtle Van launch too, but I have to ask if the game could have more of a platform action theme (be able to discover and explore certain areas of the city as with the old NES TMNT 1 game) in combination with the side-scrolling beat 'em style we all know and love. :D
I'm sorry if it sounds like I'm demanding or expecting more from the game, but seeing the new video opened up a lot of ideas. :D

Thanks for keeping us in touch of your progress! :) You're really developing this game to incorporate all the cool fighting/agility moves we wished we're in the old games and incorporating a LOT more OT cartoon elements (i.e. the Turtle Van launch, and the ending credits). Your attention to detail is elevating this game to exciting highs! :)

gobo 08-26-2013 02:42 PM

I was thinking about this just the other day. You should totally start an online donations bucket, just to keep focused and guage how interested people really are to see this project completed.

White Dragon 08-29-2013 11:54 AM

Quote:

Originally Posted by JYX (Post 1147810)
I enjoyed the Turtle Van launch too, but I have to ask if the game could have more of a platform action theme (be able to discover and explore certain areas of the city as with the old NES TMNT 1 game) in combination with the side-scrolling beat 'em style we all know and love. :D
I'm sorry if it sounds like I'm demanding or expecting more from the game, but seeing the new video opened up a lot of ideas. :D

Great ideas, infact I programmed stairs, platforms (also floating platforms), ladders precisely to write that kind of level and extend the gameplay to a different genre, such as a platform game ^__^

Quote:

Originally Posted by gobo (Post 1148012)
I was thinking about this just the other day. You should totally start an online donations bucket, just to keep focused and guage how interested people really are to see this project completed.

it's a good idea. however, as long as I can I'll avoid this kind of thing ^ __ ^

Refractive Reflections 09-01-2013 01:23 AM

Quote:

Originally Posted by White Dragon (Post 1149387)
Great ideas, infact I programmed stairs, platforms (also floating platforms), ladders precisely to write that kind of level and extend the gameplay to a different genre, such as a platform game ^__^

That's sounding great! :) Now the player can actually investigate into certain areas of the city/buildings where it can create multiple outcomes, unlike the side-scroller beat 'em up style of playing where it forced the player to follow only one path of gameplay. Best wishes in your efforts, I'm certain it's a HUGE undertaking, and it shows with the videos you have displayed.


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