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-   -   Worst OT game? (http://forums.thetechnodrome.com/showthread.php?t=55825)

retr0pia75 07-11-2016 09:10 AM

Worst OT game?
 
Many agree that the franchise's gaming endeavors were at their peak during the late 80's to the early-to-mid 90's, back when the OT was still going strong and when Konami held the rights to develop video games based off of it. Of course, even back then our favorite Heroes in a Half-Shell weren't completely safe from the cheap, slapdash practices that continue to plague licensed games to this day. So, what's your pick for the worst OT game?

Powder 07-11-2016 06:16 PM

Barring hand-held toy aisle joints, I'd go with Tournament Fighters for Genesis. I find it unplayable.

Kamehameha.

TigerClaw 07-11-2016 06:26 PM

Quote:

Originally Posted by Powder (Post 1600492)
Barring hand-held toy aisle joints, I'd go with Tournament Fighters for Genesis. I find it unplayable.

Kamehameha.

Though the SNES version was better.

retr0pia75 07-11-2016 06:32 PM

Quote:

Originally Posted by TigerClaw (Post 1600499)
Though the SNES version was better.

The SNES version surpasses the Genesis version by 100x. Better graphics, better variety of characters, better controls, better music, better sound effects...better everything, really.
The Genesis version is a complete and utter trainwreck.

Andrew NDB 07-11-2016 06:32 PM

By the time it came out it was difficult to find any buddy that wanted to play a poor man's Street Fighter 2 with Ninja Turtles in it. But it looks nice. The SNES one anyway.

MikeandRaph87 07-11-2016 07:12 PM

Tournament Fighter NES. It has the four turtles, Shredder, and Hothead. It was not a novelty to fight as Shredder because he was also included in the SNES version which also included The Rat King and Armaggon.

Coola Yagami 07-11-2016 08:14 PM

The SNES Tournament Fighters was awesome. Unlike the other console-only fighting games like Eternal Champions, Double Dragon 5, Ballz and whatever else, this game played like Street Fighter with actual combos and quick gameplay, and they threw in SNK style super moves. The game was friggin awesome.

The Genesis version was.... horrible. To be fair, I was at least able to beat it. But yeah, the worst OT game thus far was Genesis Tournament Fighters.

oldmanwinters 07-11-2016 08:24 PM

I've always thought Genesis TF controls better than SNES TF. Doesn't look anywhere near as good, but I find it easier to play. The AI is brutally cheap, even though the SNES AI abuses the block feature ad nauseum.

As for worst classic Turtles game... I'll go with TMNT II on the original Game Boy. It's a decent game with good sprite art, but it's also my least favorite of the GB trilogy.

retr0pia75 07-11-2016 08:27 PM

Quote:

Originally Posted by oldmanwinters (Post 1600575)
I've always thought Genesis TF controls better than SNES TF. Doesn't look anywhere near as good, but I find it easier to play. The AI is brutally cheap, even though the SNES AI abuses the block feature ad nauseum.

As for worst classic Turtles game... I'll go with TMNT II on the original Game Boy. It's a decent game with good sprite art, but it's also my least favorite of the GB trilogy.

To be fair, Fall of the Foot Clan and Back from the Sewers were equally mediocre in their own right. Radical Rescue on the other hand was a really solid Metroidvania-style game.

Powder 07-11-2016 08:58 PM

Quote:

Originally Posted by Andrew NDB (Post 1600501)
it looks nice. The SNES one anyway.

Plays just as well as a polished SF title, but yeah, the visuals are definitely it's biggest charm point. Amazing OST too, though!

Quote:

Originally Posted by retr0pia75 (Post 1600500)
The Genesis version is a complete and utter trainwreck.

Quote:

Originally Posted by Coola Yagami (Post 1600569)
The Genesis version was.... horrible. To be fair, I was at least able to beat it. But yeah, the worst OT game thus far was Genesis Tournament Fighters.

Glad I'm not the only one to feel this way. I mean, I suck at it, so I figured it could be my fault in part, but it does seem to have brutally cheap AI, as OMW puts it.

Quote:

Originally Posted by oldmanwinters (Post 1600575)
the SNES AI abuses the block feature ad nauseum.

Which isn't an issue if you know their weak spot. There's a trick to getting through the defense of each character. Like Shredder, for example. Keep a distance & always sweep the legs.

Quote:

Originally Posted by retr0pia75 (Post 1600579)
To be fair, Fall of the Foot Clan and Back from the Sewers were equally mediocre in their own right. Radical Rescue on the other hand was a really solid Metroidvania-style game.

I like RR least of the three, personally. It's got some cool concepts & visuals but the gameplay itself is tiresome & a bit difficult, IMO. I have the same problem with similarly styled games though, in fairness. & Megaman, too.

oldmanwinters 07-11-2016 09:18 PM

Quote:

Originally Posted by Powder (Post 1600599)

Which isn't an issue if you know their weak spot. There's a trick to getting through the defense of each character. Like Shredder, for example. Keep a distance & always sweep the legs.

Hmm... the Turtles always did have a penchant for referencing 80s movies! :tlol:

retr0pia75 07-11-2016 09:20 PM

The names of the stages in the Genesis version of TF are pretty unimaginative, too. I mean, "Futuristic City Planet"? "Bio Planet"? "Water Planet"?

TurtleGuy 07-11-2016 10:20 PM

I like the music in the Genesis version of Tournament Fighters.

That's probably about the only thing I like about it, though.

I just realized that a true contender would be the non-NES ports of the first game. Some were so bad, that you legitimately cannot get past a certain point without cheating due to piss-poor programming.

oldmanwinters 07-12-2016 11:54 AM

Quote:

Originally Posted by TurtleGuy (Post 1600664)

I just realized that a true contender would be the non-NES ports of the first game. Some were so bad, that you legitimately cannot get past a certain point without cheating due to piss-poor programming.

Yeah, if we open it up to the home computer market, that's a certainty!
http://www.scary-crayon.com/games/tmnt12pc/


CyberCubed 07-12-2016 02:38 PM

Is it fair to call them, "OT" games? The classic games seemed like they were based on the cartoon, Playmates toyline, and Archie comics all rolled into one.

retr0pia75 07-12-2016 06:06 PM

Quote:

Originally Posted by CyberCubed (Post 1600952)
Is it fair to call them, "OT" games? The classic games seemed like they were based on the cartoon, Playmates toyline, and Archie comics all rolled into one.

Well, some of the games felt like that. Games like Fall of the Foot Clan and the original arcade game were solely based on the OT.

Spike Spiegel 07-13-2016 12:40 PM

Quote:

Originally Posted by retr0pia75 (Post 1600579)
To be fair, Fall of the Foot Clan and Back from the Sewers were equally mediocre in their own right. Radical Rescue on the other hand was a really solid Metroidvania-style game.

I think Back from the Sewers improved on Fall of the Foot Clan. The Game Boy controls felt a little cramped but it wasn't bad.

pferreira 07-14-2016 08:59 AM

Quote:

Originally Posted by oldmanwinters (Post 1600823)
Yeah, if we open it up to the home computer market, that's a certainty!

The UK Amiga version looks and plays a bit better but suffers a similar issue. I love the game but I normally cheat through the game because of it's difficulty. :lol:

For all of the talk of how great Radical Rescue is I found it more of a chore to play than actual fun. Then again I'm not a big Metroid fan.

Powder 07-14-2016 06:14 PM

Having beaten Hyperstone Heist this morning, I feel compelled to say how much that game sucks too. Turtles In Time rules, obviously, but HH is such a cheap imitation.

retr0pia75 07-14-2016 06:41 PM

Quote:

Originally Posted by Powder (Post 1601916)
Having beaten Hyperstone Heist this morning, I feel compelled to say how much that game sucks too. Turtles In Time rules, obviously, but HH is such a cheap imitation.

Sometimes, I wonder if HH was initially supposed to be a Genesis port of TiT, but some random circumstance forced Konami to re-tool the entire thing into something different. It would explain the recycling of music and level themes from TiT (Aside from the ghost ship and Japanese town levels, which I thought were pretty cool. It's a shame the game didn't have more stages like them).


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