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Thank you, Cowabunga Collection!
Oh my God...after more than 30 years I finally beat that ****ing game (first NES game)! Took me about 3 hours of work at it.
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Hudson River Dam
I can't even make it past the Hudson River Dam.
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I have a feeling most people were playing this level like game journalists of the modern year: swimming right into dangerous stuff and being surprised why the game is so hard.
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Yeah, that timer in the Dam always was a stressful part for me. Got past it the second try the other day (with low health on the Turtles). Spent a little while making sure they were all well fed as soon as I could.
The ability to save and go back as much as 10 seconds to correct mistakes are invaluable current features to beating it! |
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The fact that all you receive for completing this mode is "Congratulations!!" is an insult to injury. |
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Hell, even a main game system that I've ever owned is at least a generation behind for the most part. Just barely got an Xbox One last year and ONLY because of the TMNT games! Had an Xbox 360 as a hand-me-down and a PlayStation 2 as the "main" system pretty much since that system came out. Movies, television, and reading (not comic books) have been my main focus. |
I am always fascinated by the sewer part where you spent hours as a kid trying to jump over the single missing block in the walkway when you could basically just walk forward over it.
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Not to mention most games of the 8bit and 16bit eras were pretty short, bar RPGs. On average you can beat most games from that era in 1,5 hours or less, unlike most modern games, which require 20+ hours just to finish main story. But I can see some people being angry about this take since not everyone want to grind those games (especially due to the fact, that most of the modern games much easier and have a lot QOL features, like saves) and spend several hours per day just to get through one 5 minute long level. |
Yeah, I mean, that Mike Matei guy is right. Beating a game means playing by its rules and completing it. Using save states/rewind function is no different than putting in an invincibility code into a Game Genie 25 years ago.
Speaking of which, that's one thing Cowabunga Collection can't do -- enter Game Genie codes. You can totally enter them on pretty much any emulator, and that's a ton of codes. |
I appreciate that they added online play to more games, but its pretty much a lost cause the online is pretty bad and no one is ever on and I don't have many friends who would want to play turtles. I really wish they would have made the arcade games not lock you to one turtle till you quit. Just have the shoulder buttons be insert coins for each turtle so I can switch on the fly like most emulators do, or even the original arcade cabinet. I like playing as all the turtles so when I am about to sleep sometimes I enjoy playing beat em ups and they made playing on an emulator much more appealing then their collection for the arcade games, which is a shame.
As someone who plays TMNT TF not having a spectator mode is a crime though, can't even use the collection for easier tournament running. This collection is good as now I can easily play the console and handheld games whenever I want rather easily, they made some mistakes that kept the collection from being a must buy, not that my opinion matters much they sold over a million copies. |
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