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Originally Posted by Andrew NDB
(Post 1980631)
So this has been out for a month now, apparently. Has anyone tried it? It is pretty faithful, but better?
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I'll just quote myself (and add some edits) from the "Currently Playing, etc." thread.
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The polish really shines. I like the Timed Hit Chain and [gauge] meter that was added -- it makes you want to grind and breathes a bit of new life into the game. I especially like the fact that if your Chain is high enough, the battle music reflects this with extra percussion and immediately cuts to its original rhythm when you miss. They've added "Special Enemies" to some random battles, as well, which are just regular foes but with higher HP [plus defense] and an extra attack. Beating them gives you Frog Coins, eliminating the need to revisit the [Midas River] constantly. Music and SFX are still intact and cut scenes are given a more cinematic flair. [...] Oh, and Mario dancing at the Level Up screen is goddamn adorable and I get a kick out of it every time.
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You're given an easier way to do timed hits at the beginning and when you acquire new weapons, spells, and allies, as well as when you are attacked by new enemies and their spells. A "!" appears for a time to help you, but will go away and leave you on your own.
When a party member is incapacitated or defeated, you are given the option to switch to another member (if available) or skip it. The Triple Attack is a nice addition and allows for party experimentation. Also, accessories and items are explained a bit better to provide improved battle preparation. Speaking of which, a bestiary is also featured and shows any and all weaknesses that you've managed to discover. This offers some experimenting with spells to see which monster is weak to fire, ice, shock, poison, or fear so you know who to use against them next time.
The game autosaves at certain points and offers a map to fast travel instead of screen hopping.
However, there is some jankiness. Mario's jumping is kind of slippery where the SNES version is more strict. He slides off surfaces more and it can get frustrating at time. I had to do the wall at Land's End -- where you hop on the paratroopas -- way too many times due to this. And hitting invisible blocks and hidden chests needs more accuracy. Plus, when you get a Star Man, Mario does not run faster like in the SNES version. He maintains his default trot and disallows you from taking advantage of it. The mine cart ride is also not as tight as the original. I found myself derailing constantly, despite how hard I put on the brakes and the harsh squealing of the cart got grating on my ears.
Overall, though, it's very good. I think it's worth a purchase. It is easier but I still had challenges. Jinx is still a pain in the ass... and I'm apprehensive about fighting Culex.
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