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Foot Elite
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Posts: 3,344
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Graysight combat skills
For your convenience, Jade, I wrote up Randi's attributes and combat bonuses based on what you told me before. This is in case we decide to use the combat rules I suggested:
Attributes: -Intelligence Quotient: 14 -Mental Endurance: 15 (not so sure about this since I usually have Gray a psyonic) -Mental Affinity: 12 -Physical Strength: 10> (clarify please??) -Physical Prowess: 11 -Physical Endurance: 9 -Physical Beauty: 17 -Speed: 12 Combat Skills (these are the base combat bonuses based on attributes, without additional bonuses from skills or racial bonuses--I will assume your character is level 1--these bonuses include the level 1 proficiency with a knife): -Strike: +0 -Parry: +0 -Dodge: +0 -Throw: +1 -Damage: +0 (based on physical strength, as I assume the karate style you mentioned is not 'tai chi'-ish in nature) -Roll with Punch/Fall: +0 -Pull Punch: +0 -Body Block/Tackle: +0 -Knock Out/Stun: not available -Critical Strike: not available (Ouch, not too heavy on the hand-to-hand area. This may be updated in the future, as I do not know very much about your characters style [we could just use the base Hand to Hand: Martial Arts skill] or her level of proficiency [tell me if she is higher than level 1 out of 15]). Other skills: -Scholastic Bonus (one time bonus to all skills): 0% (based on Intelligence Quotient) -Save vs. Hypnosis/Mental Attacks/Psionics: +0 (based on Mental Endurance) -Invoke Trust/Intimidation: 0% (based on Mental Affinity) -Save vs. Coma/Death/Toxins: +0% (based on Physical Endurance) -Charm/Impress: 45% (based on Physical Beauty) (Remember that your character rolls as a Psionic in rolls to save vs. hypnosis/mental attacks/psionics, meaning you only have to roll a 10 to save). Hope you enjoyed this.
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"Ninpo began as training to become a moral people and to learn to endure in whatever social condition one is in; to know and accept one's fate, and to live for human beings and all other creatures. The person who masters all of these is a Ninja." (Masaaki Hatsumi) |
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ReyeJaye
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Re: Graysight combat skills
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M.E: 15... Please explain M.E. a little better please... (I probably agree with this rating) P.S: 10 She's stronger than an average human girl her height and build... since this might be right. P.P: 11 What's Physical Prowess? P.E: 9 She can take some abuse, but not a wholel lot... this one's okay. P.B: 17, (aww... why not 18? j/k this ones okay) Speed: 12, (this ones good too.) Quote:
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Foot Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Posts: 3,344
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hmmmm
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As for Intelligence Quotient (IQ), the attribute is simply the character's real IQ divided by 10. In other words, Mike's IQ attribute is 11 so his real IQ would be 110 which is average to above average. With 14, Randi's real IQ would be around 140 (remember this isn't exact, its more like an approximate). Quote:
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-Parry: +3 -Dodge: +3 Quote:
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__________________
"Ninpo began as training to become a moral people and to learn to endure in whatever social condition one is in; to know and accept one's fate, and to live for human beings and all other creatures. The person who masters all of these is a Ninja." (Masaaki Hatsumi) |
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ReyeJaye
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2002
Posts: 3,873
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Foot Elite
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Posts: 3,344
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okay
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__________________
"Ninpo began as training to become a moral people and to learn to endure in whatever social condition one is in; to know and accept one's fate, and to live for human beings and all other creatures. The person who masters all of these is a Ninja." (Masaaki Hatsumi) |
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#6 |
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ReyeJaye
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2002
Posts: 3,873
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Take your time.
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#7 |
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Foot Elite
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Posts: 3,344
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Graysight
This is Graysight's updated profile....
Attributes: -Intelligence Quotient: 14 -Mental Endurance: 15 -Mental Affinity: 12 -Physical Strength: 11 -Physical Prowess: 11 -Physical Endurance: 9 -Physical Beauty: 17 -Speed: 12 Combat Skills (these are the base combat bonuses based on attributes, without additional bonuses from skills or racial bonuses--Graysight is a level 2 in Hand to hand: Martial Arts skill--these bonuses also include the level 2 weapon proficiency with a knife): -Strike: +1 -Parry: +3 -Dodge: +3 -Throw: +2 (this refers to throwing a knife, not a body flip/throw) -Damage: +0 -Roll with Punch/Fall: +0 -Pull Punch: +0 -Body Block/Tackle: not available -Knock Out/Stun: not available -Critical Strike: not available (Note: the +1 bonus to Strike only applies when she is using a knife. When unarmed, her Strike bonus is 0.) Other skills: -Scholastic Bonus (one time bonus to all skills): 0% (based on Intelligence Quotient) -Save vs. Hypnosis/Mental Attacks/Psionics: +0 (based on Mental Endurance) -Invoke Trust/Intimidation: 0% (based on Mental Affinity) -Save vs. Coma/Death/Toxins: +0% (based on Physical Endurance) -Charm/Impress: 45% (based on Physical Beauty) (Remember that your character rolls as a Psionic in rolls to save vs. hypnosis/mental attacks/psionics, meaning you only have to roll a 10 [out of 20] to save). (Also remember: the Charm/Impress skill will only work on non-human characters, or human characters Graysight knows well.)
__________________
"Ninpo began as training to become a moral people and to learn to endure in whatever social condition one is in; to know and accept one's fate, and to live for human beings and all other creatures. The person who masters all of these is a Ninja." (Masaaki Hatsumi) |
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#8 |
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ReyeJaye
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2002
Posts: 3,873
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Yay!
Domo! |
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#9 |
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Foot Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Posts: 3,344
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hee
No problemo.
__________________
"Ninpo began as training to become a moral people and to learn to endure in whatever social condition one is in; to know and accept one's fate, and to live for human beings and all other creatures. The person who masters all of these is a Ninja." (Masaaki Hatsumi) |
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