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#41 |
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Denki Wo Kitte Kudasai
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Location: Toronto, Canada
Posts: 2,439
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You jaded bastards. Arkham Asylum and City were amazing.
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#42 | |
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Hench Mutant
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Posts: 351
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Video Interview: The Dark Art Of Batman 'Arkham Origins'
When it was announced that developer Warner Bros. Games Montreal would be steering the ship for Batman Arkham Origins to buy some time for the award winning developer Rocksteady to work on a true next generation sequel to Batman Arkham City,many among the gaming world were more than concerned to say the least. That being said with news that not only would Arkahm Origins be using the same game engine as well have having Rocksteady holding Warner Bros. Games Montreals hand, many bat fans have relaxed.In fact,I for one am quite excited to have another Batman game to sink my teeth into during the final year of the current console generation.GameInformer recently had the oppurtunity to sit down with art director Jeremy Price and the rest of the crew at Warner Bros. Games Montreal to share some insight on how they are approaching the prequel.Enjoy the interview below!
![]() Source:GameInformer.com Quote:
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#43 |
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Super Moderator
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Posts: 7,449
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I merged the thread you made with this one. Please do not make separate threads when there is already a relevant topic to post in.
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#44 |
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Hench Mutant
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Posts: 351
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Well thats fine.Every site is different.I will respect this sites one thread rule.Personally i think its a bit much to have one big thread with endless pages and pages to find any different news on a subject.If thats the case,why even bother having seperate threads to begin with,why not just a "All video games" thread.That will be nice and neat.
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#45 |
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Stupid Rich
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Location: Room 237
Posts: 11,152
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I hardly think an interview about the art style is thread worthy anyway.
Who wants a million threads about tiny details?
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![]() @~<3 Mom~@ |
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#46 | |
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Super Moderator
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Posts: 7,449
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Quote:
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#47 |
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Hench Mutant
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Posts: 351
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hahahahah u got man ,lol "okay"
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#48 |
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Y'all need Jesus
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2005
Location: New Jersey
Posts: 8,938
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Goddamn, man, get over it.
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#49 |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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They're both rife with issues, but Asylum was at least a comprehensive design decision, warts and all. City is a mess. I don't care what anyone says. The "open world" is so poorly designed it's incredible.
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#50 |
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Hench Mutant
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2012
Posts: 351
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#51 |
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Hench Mutant
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Posts: 351
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Im curious, can you be a bit more specific? The game won all kinds of awards.I loved it.
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#52 |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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Awards, especially in this sh*t hole of an industry, mean f*ck all, so let's not even bring that junk up.
I haven't played City since maybe the second of third day it was out, which is when I beat it, so I can't be too specific on my reasons without doing research into it again and that's simply not worth my time, so I'll fall back on the things that come to mind. Traversal in the city isn't fun. It's boring and pointless. There's no reason for it to exist outside of padding. It's there to hide uninteresting trinkets, host uninspired and boring side-quests and artificially pad the playtime by making you run back and forth (sometimes to the exact same places...repeatedly) between the better designed areas of the game, which all still suffer from the same issues Asylum did, including the constant need to use detective vision again. The combat is still good, but it does a horrendous job of giving you reasons to use 3/4 of it, as the basic moves you learn are more than enough to deal with any encounter with ease. The stealth hardly changed and the same two or three methods of dealing with thugs from Asylum are still the most effective. And speaking of the thugs, the repeating dialogue in the city and during encounters is god awful. It got to the point where I would mute the game every time I had to slog back through the city. The plot is also a plodding and terrible mess of nonsense. If you aren't a fan of Batman, which I'm not, the game does very little to draw you in. Just a few of the reasons off the top of my head. Feel free to disagree, but I feel like I've made my points. It should also be noted that if a game doesn't have a very very specific something, usually a tone or some sense of "heart", then I find it terribly hard to give it a pass on its various issues, so I'm not even saying my opinion is entirely valid in all ways. Look no further than my love of Tenchu Z for proof that my taste in games is slightly warped, but at least unlike most people, I can admit to liking absolute sh*t and be OK with that. |
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#53 |
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Stupid Rich
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Location: Room 237
Posts: 11,152
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As a Batman fan I completely agree with the story in City being bad. Hated it.
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#54 |
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Mad Scientist
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Location: Pittsburgh
Posts: 1,470
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Batman Arkham Origins Teaser Trailer Batman vs Deathstroke
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#55 |
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Y'all need Jesus
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2005
Location: New Jersey
Posts: 8,938
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How exciting.
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#57 |
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Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2011
Location: Pittsburgh
Posts: 1,470
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Looks like Deathstroke will be a playable character! And Conroy is confirmed to be voicing Batman again
http://www.screwattack.com/news/deat...returns-batman |
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#58 |
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無問題
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Moesko Island, WA
Posts: 14,348
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__________________
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#59 |
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Y'all need Jesus
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2005
Location: New Jersey
Posts: 8,938
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Oh, boy. Just when I thought something new would come out of this.
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#60 |
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Banned
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Location: Hobbit hole
Posts: 92
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Personally I CAN NOT wait
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