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Old 02-12-2014, 01:32 AM   #21
shuriken
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^^ To be honest it's more like Blaze and Casey for Aska and Armaggon. The Genesis roster kinda sucked, it was worse than Smash Up IMO .
Ray Filet and Casey were cool, but not having villains and making up some wierd Sissyphuss mutant was whack. The triceratops, Krang and Karai bosses were cool though, even if Karai was the cheapest boss in the history of ever.
The controls were tight and ran really smooth, the taunts were def a plus.
But the SNES version's roster blows the Genesis out of the water (even if I prefer the Genesis console as a whole).
Armaggon, Rat King, War, Shredder, Karai, the TMNT, Wingnut, Aska and Chrome Dome all sound pretty awesome compared to the TMNT, Sissyphus, Ray,Casey and April.
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Old 02-12-2014, 01:36 AM   #22
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I never played the Genesis version and that always bothered me. Pretty much everyone accepts the SNES version as being superior, and I doubt the Genesis version would change my mind, but I always wanted to play it anyway. There were a lot of good Genesis games where the biggest "flaw" was simply "it's better on SNES", and I liked how each version was a little different. I'd have traded Aska and Armaggon for April and Casey on the SNES, easily. It's on my list of games to pick up if I ever get my Genesis out of storage.
I know it's just me, but I grew up with the Genesis version and actually prefer its gameplay (limited button mapping and all) to the SNES game. SNES has much better graphics, character sprites, music, sound, colors, character roster, stage selection, and modes of gameplay. But when it comes to the actual 1 on 1 battles, I'd rather be playing the Sega Genesis cart.
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Old 02-12-2014, 01:43 AM   #23
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^^ Ya know I prefer the game play of Hyper-stone heist over Turtles in Time. Everything feels tighter and more responsive for some reason, even if it isn't the more memorable game (I still dunno why it just wasn't ported to the genesis like it was for the SNES)

So I can totally get where you're coming from. The roster still blows though
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Old 02-13-2014, 11:23 AM   #24
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^^ To be honest it's more like Blaze and Casey for Aska and Armaggon. The Genesis roster kinda sucked, it was worse than Smash Up IMO .
Ray Filet and Casey were cool, but not having villains and making up some wierd Sissyphuss mutant was whack. The triceratops, Krang and Karai bosses were cool though, even if Karai was the cheapest boss in the history of ever.
The controls were tight and ran really smooth, the taunts were def a plus.
But the SNES version's roster blows the Genesis out of the water (even if I prefer the Genesis console as a whole).
Armaggon, Rat King, War, Shredder, Karai, the TMNT, Wingnut, Aska and Chrome Dome all sound pretty awesome compared to the TMNT, Sissyphus, Ray,Casey and April.
I would love to play as Krang though! Also, see above comment for why I believe SNES to be far superior. Not that I don't think it deserves praise, but it was an inferior machine as far as technical capabilities went.

I wish there was a version that just had all of them. Someone should re-release it on a modern system with all of them although I guess that is what Smash-Up is? Haven't played that either.
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Old 02-17-2014, 05:26 PM   #25
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I would love to play as Krang though!
You know... there's a program for that!
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In 2010, a YouTube user by the name of Junanagou discovered a way to alter the game's data to allow the three bosses to be playable. Only accessible via a "Trainer" program directly from Junanagou himself, Triceraton, Krang's Android, and Karai are more or less full characters with second character palettes, complete move sets (including a Desperation move for Triceraton), and complete stability during gameplay. This, coupled with screenshots showing player 1 and 2 as bosses on the game's back cover and in the manual, offer evidence that the bosses were initially intended to be playable, and the method to do so was removed.
http://turtlepedia.wikia.com/wiki/Te...ament_Fighters
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Old 02-17-2014, 09:44 PM   #26
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^^ That would be pretty sweet. Play as the super cheap bosses.
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Old 02-19-2014, 09:58 PM   #27
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With the SNES Tournament Fighters...when you reach Karai, I recommend Donatello. I used him to defeat her (after many tries).

Also, how have you done against Cyber Shredder; he's a difficult boss when you use Donatello's Ground Claw against him (he has a move that sends it back).
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Old 02-19-2014, 10:50 PM   #28
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I never consistently played and beat the SNES game with anyone but Leo. I notice the harder characters all the way up to Shredder and Karai are very pattern-based, regardless of who you use there are seemingly a couple attacks they're already prepared to counter before you even begin them, so I mostly always focused on remembering which moves to avoid using completely and sticking to a more conservative strategy.

I been wanting to play this again, I should make some time for it.
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Old 02-20-2014, 04:39 AM   #29
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I've got SNES and Genesis ones. My preference is the Genesis version just because I love the look. The SNES version always seemed too realistic for my liking. Also, Genesis version has amazing taunts. "That's a laugh!" "Come on, Loser!" "Come on, Baby!"
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Old 03-04-2014, 10:47 PM   #30
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I wonder if a 4th game was ever set to come with Mikey on the cover? Maybe a Gameboy version?
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Old 03-04-2014, 11:21 PM   #31
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Originally Posted by Tora View Post
I wonder if a 4th game was ever set to come with Mikey on the cover? Maybe a Gameboy version?
Funny you should mention that...

I created some art in the style of the other covers as a mock-up for a never made 4th version of the game-



http://powderakacaseyjones.deviantar...Game-381875814
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Old 03-05-2014, 02:00 AM   #32
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Mikey was actually supposed to be on the cover of the Master System version. The proto was leaked a few years back and there was some footage of it made

http://www.youtube.com/watch?v=dQw4w9WgXcQ

Don't think they ever released the ROM, though.
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Old 03-05-2014, 05:45 AM   #33
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Funny you should mention that...

I created some art in the style of the other covers as a mock-up for a never made 4th version of the game-

http://i61.tinypic.com/fye8ly.png

http://powderakacaseyjones.deviantar...Game-381875814
Fantastic!
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Old 03-05-2014, 07:07 AM   #34
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Originally Posted by Ninjinister View Post
Mikey was actually supposed to be on the cover of the Master System version. The proto was leaked a few years back and there was some footage of it made

http://www.youtube.com/watch?v=dQw4w9WgXcQ

Don't think they ever released the ROM, though.
Oh, you...

Wouldn't surprise if a Game Gear version was planned at some point though.
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Old 03-05-2014, 10:49 AM   #35
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I always loved playing the SNES version; I just loved everything about it; especially the character sprites.

Heck I even tried the Genesis one even though the attack system/damage counter was beyond wonky as proven by ScrewAttack during their Challenge Monday trying to beat the Genesis version on hard mode without losing. You can check it out here: http://www.twitch.tv/screwattack/c/3782246 It's totally worth watching in my opinion. (Plus it has Andre from Black Nerd Rants on here!)
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Old 03-06-2014, 10:17 AM   #36
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Originally Posted by Ninjinister View Post
Mikey was actually supposed to be on the cover of the Master System version. The proto was leaked a few years back and there was some footage of it made

http://www.youtube.com/watch?v=dQw4w9WgXcQ

Don't think they ever released the ROM, though.

Man someone should do a home brew of a Sega Game Gear or Atari Lynx game with Mikey on the cover!!
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Old 10-20-2016, 12:37 PM   #37
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Saw Karai (SNES version) ranked #5 on Screenrant's "15 Most Unfairly Hard Fighting Game Bosses," and decided to revive this old thread.
http://screenrant.com/unfairly-harde...o-game-bosses/
Quote:
The Teenage Mutant Ninja Turtles franchise seems like a perfect fit for a fighting game. Konami apparently agreed, as they created Teenage Mutant Ninja Turtles: Tournament Fighters for the NES, SNES, and Sega Mega Drive/Genesis. The three games were actually distinct, with their own cast of characters that were different from the other versions.

Teenage Mutant Ninja Turtles: Tournament Fighters was kind of like a Smash Bros. for the TMNT franchise (even though Smash Bros. was still years away). The games used a mixture of characters from the cartoon, the Archie comics, and the original Mirage Studios comics. The end boss of the game was a character who, up until that point, had only appeared in the original comic – Karai of the Foot Clan.

The use of Karai for an end boss was unusual, as most players at that point would likely only be familiar with the cartoon. A more logical choice would have been Shredder or Krang. With that being said, the developers made Karai an absolute badass. She is the fastest character in the game, with a series of spammable aerial attacks. Her most devastating move is her “Dark Thunder” attack, where she briefly goes Super Saiyan, and creates a golden aura that deals tons of damage.
They could have easily included her Genesis incarnation too. That Karai had a deadly efficient pattern of projectile, throw, KO.
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Old 10-20-2016, 01:11 PM   #38
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Someone should remake Tournament Fighters with redrawn HD graphics and add some extra characters.
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Old 10-20-2016, 02:31 PM   #39
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Originally Posted by oldmanwinters View Post
Saw Karai (SNES version) ranked #5 on Screenrant's "15 Most Unfairly Hard Fighting Game Bosses," and decided to revive this old thread.
http://screenrant.com/unfairly-harde...o-game-bosses/

They could have easily included her Genesis incarnation too. That Karai had a deadly efficient pattern of projectile, throw, KO.
I actually think pound-for-pound that the Genesis version was harder.
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Old 10-20-2016, 02:33 PM   #40
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I actually think pound-for-pound that the Genesis version was harder.
It's been too long since I played the SNES version but I did grow up with the Genesis game. The fact that I only remember beating Karai with April and Raphael (and maybe only April on Hardest due to cheesing her slide kick) makes me agree with you.
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