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Old 03-24-2014, 03:53 PM   #21
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Eventually? Yes, but soon? Doubtful. Rare = Microsoft. In order for Rare IP's to go anywhere Microsoft has to sell them.
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Old 03-24-2014, 05:08 PM   #22
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I see. So why were you saying that Rare's IPs aren't really worth value for Nintendo? Just curious.
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Old 03-24-2014, 05:33 PM   #23
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Because they have enough underutilized IP, they don't need more c-tier franchises to never make sequels too.
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Old 03-24-2014, 05:36 PM   #24
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Nintendo wouldn't know what to do with Rares IP's anyway. Nintendo can't even get out sequels to their own franchises, (Starfox, F-zero, Metroid), not to mention it took 9 years for a Pikmin sequel.

If it weren't for Retro I severely doubt Donkey Kong would have ever been revived either. He most likely would have stayed as a character in spinoffs like Mario Vs. DK or the Kart/sports/party games. Nintendo themselves had no idea how to make a Donkey Kong Country sequel.
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Old 03-24-2014, 06:04 PM   #25
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It baffles me how Microsoft has so many of these unique franchises and yet they won't release any sequels. With Killer Instinct, they seem to be hearing fans of Rare's stuff now.
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Old 03-24-2014, 09:34 PM   #26
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Originally Posted by CyberCubed View Post
Nintendo themselves had no idea how to make a Donkey Kong Country sequel.
Well, to be fair, neither does Retro Studios.

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It baffles me how Microsoft has so many of these unique franchises and yet they won't release any sequels.
Even if Rare did make any sequels, they’d have to deal with the fact that most of the original Rareware team members are gone. Of course, Microsoft is the reason for this.
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Originally Posted by Former Rare Employee
“Several of us just got fed up, so we left. Beating down our creativity was definitely part of it, but it’s more than that. It’s more like having a strict parent telling you don’t do this and don’t do that. It’s just the environment there. Guess we should have been careful what we wished for. I guess we saw the grass as being greener with Microsoft coming in. Nintendo had always been strict with our compliance to their ideas or standards as they would call it. We figured things would be better after the deal went through,” the employee continues. “Microsoft is much stricter, the my way or the highway type. Nintendo was more of the this is how you should do it. You don’t have to, but we highly recommend you do. Highly recommend.”
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There [were] numerous projects that were put forward that I believe would have been huge hits, but MS rejected them one after the other. I remember seeing a couple of prototypes that Chris Seavor had designed and was working on, that looked amazing, but alas they got shelved. It seemed that MS didn’t want to take the risk in Rare doing anything outside the younger demographic, they quickly forgot the company’s heritage. We started to lose a lot of great talent then, people were losing job satisfaction, so they just left.”
http://www.dromble.com/2014/01/07/do...y-of-gamecube/
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Old 03-25-2014, 01:22 AM   #27
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Well, to be fair, neither does Retro Studios.


Even if Rare did make any sequels, they’d have to deal with the fact that most of the original Rareware team members are gone. Of course, Microsoft is the reason for this.
Retro Studios did great with Returns and Tropical Freeze.

As with Killer Instinct however, this is where Microsoft should hire other developers to work on these IPs.
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Old 03-25-2014, 01:43 AM   #28
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Retro Studios did great with Returns and Tropical Freeze.
If you ignore that Donkey Kong Country Returns looked, felt, controlled and played nothing like a Donkey Kong Country game then, yeah, it was a great game. Still doesn’t excuse the awful shake controls, but they fixed that in the 3Ds port.
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Old 03-25-2014, 07:13 AM   #29
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If you ignore that Donkey Kong Country Returns looked, felt, controlled and played nothing like a Donkey Kong Country game then, yeah, it was a great game. Still doesn’t excuse the awful shake controls, but they fixed that in the 3Ds port.
Well of course a game is going to look different when it's on a brand new system and play different when a new development team is working on the game, that's obvious. And to me, the physics worked close enough. I didn't have a problem with the shake controls as it's not as if you have to rapidly shake the controller for a long period of time (Wii version of DK: Jungle Beat).

Anyway, who do you guys think should develop Rare's IPs?
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Old 03-25-2014, 08:18 AM   #30
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I am or was a massive rareware fan, I love Banjo Kazooie 1 and 2, Donkey Kong 64, Diddy Kong racing, Conkers Bad fur day, Star Fox adventures, Snake Rattle and Roll etc, and even some of their last titles, like Nuts and bolt, ( yes still a great game, even tho it's not threeie) and Viva pinata.

Now the company is dead to me, even if they make game with their old IP to much time has past and I don't think they would be the same, the people who made these games what they were have left rare.

Shame they were bought over from nintendo.
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Old 03-25-2014, 01:29 PM   #31
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Well of course a game is going to look different when it's on a brand new system and play different when a new development team is working on the game, that's obvious.
The biggest problem all Donkey Kong games have after Rareware left is that they keep trying to turn DK into a cute Mario game, when he isn’t. The original Donkey Kong Country games were dark and atmospheric with a sense of sarcastic humor, while the new Donkey Kong games are super happy and everything is cute and adorable. Yay! They couldn’t even do something as simple as bring back Donkey Kong’s arch enemy, King K. Rool. Instead of the sinister Kremlings, make way for the cute animals, funny masks, and adorable Vikings. Even Sonic the Hedgehog 4 had Sonic’s arch enemy in it. I could go on and on especially with the awful way they’ve treated Cranky Kong, but I don’t think you want to hear about that.

For a company that claims they are big Donkey Kong Country fans, they certainly don’t show it in the final product.
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Anyway, who do you guys think should develop Rare's IPs?
I personally wouldn't want anyone to touch Rare's games unless they get the original team members back. That said, I'd be curious to see how Wayforward would handle some of their characters. They did a great job updating Ducktales NES, other than adding way to many cutscenes, anyway.
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Old 03-26-2014, 08:30 AM   #32
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The biggest problem all Donkey Kong games have after Rareware left is that they keep trying to turn DK into a cute Mario game, when he isn’t. The original Donkey Kong Country games were dark and atmospheric with a sense of sarcastic humor, while the new Donkey Kong games are super happy and everything is cute and adorable. Yay! They couldn’t even do something as simple as bring back Donkey Kong’s arch enemy, King K. Rool. Instead of the sinister Kremlings, make way for the cute animals, funny masks, and adorable Vikings. Even Sonic the Hedgehog 4 had Sonic’s arch enemy in it. I could go on and on especially with the awful way they’ve treated Cranky Kong, but I don’t think you want to hear about that.

For a company that claims they are big Donkey Kong Country fans, they certainly don’t show it in the final product.
It's a game about apes. When has it ever been dark? It's always been a light-hearted series. Some levels can be dark but the same can be said for a lot of platformers. And it is a shame that K. Rool and his men aren't in the newer games but at least they're giving us different villains unlike Mario. It was something new! The focus for Returns was gameplay and the overall feeling of the classic games which I feel Retro captured perfectly.
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Old 03-26-2014, 02:38 PM   #33
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It's a game about apes. When has it ever been dark? It's always been a light-hearted series.
You’d think being a TMNT fan you’d understand that concept alone doesn’t equal a lighthearted or mature story. When I say dark I mean in terms of environments, atmosphere, and colors. There’s a difference between lighthearted and super cutesy, Returns focusing on the latter.
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And it is a shame that K. Rool and his men aren't in the newer games but at least they're giving us different villains unlike Mario.
I see what you’re saying, but for a developer that’s trying to match the feeling of a long dormant series to not include the villain that the series is most well known for is puzzling. It’s been seven years since DK last fought the Kremlings, I think their long overdue.
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The focus for Returns was gameplay and the overall feeling of the classic games which I feel Retro captured perfectly.
While Donkey Kong Country Returns is a solid platformer in its own right, claiming it captures the spirit of the of the old games perfectly is something I disagree with. You yourself said "Well of course a game is going to play different when a new development team is working on the game." Where are the water levels? Why are there instant death minecart levels? Why does it sound like Donkey Kong stepped on a ketchup bottle every time he lands in a barrel?

In Japan, the “Donkey Kong Country” series is called the “Super Donkey Kong” series. When Nintendo released Returns in Japan, it was simply called “Donkey Kong Returns” Because of the lack of the “Super” part; Donkey Kong Returns is not technically part of the Super Donkey Kong series in Japan. But here in western territories, thanks to the inclusion of the “Country” part, Returns is advertised as a direct sequel to the Donkey Kong Country trilogy. I think it would have been better if Returns was treated as a spin-off rather than a direct sequel, like in Japan.
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Old 03-26-2014, 11:25 PM   #34
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While Donkey Kong Country Returns is a solid platformer in its own right, claiming it captures the spirit of the of the old games perfectly is something I disagree with. You yourself said "Well of course a game is going to play different when a new development team is working on the game." Where are the water levels? Why are there instant death minecart levels? Why does it sound like Donkey Kong stepped on a ketchup bottle every time he lands in a barrel?
Once again, it's all about the gameplay of DKC. It's different because it's not only a new developer but a sequel that came out 14 years after the original and being developed for a new system. The real issue is whether or not you can adjust to change. And for a first attempt, I'd take what I'd can get.
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