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Old 05-25-2015, 04:20 PM   #21
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Hmmm... with over 35 years of videogame playing here, I've got a LOT of games to call upon at this moment

If you had to put a gun to my head and ask me to shortlist a few, utterly terrible, no redeeming features whatsoever games here... I'd probably say Superman64 (N64), Big Rigs: Over the Road Racing (PC), Robobolt (C64), Rise of the Robots (Amiga), Bebe's Kids (SNES), Silver Surfer (NES), MK Mythologies: Sub Zero (N64), Kabuki Warriors (Xbox), Fight For Life (Jaguar), Ashes Cricket 2013 (PC) [go look up the hilarious videos on YouTube for that one!], Fugitive Hunter (PS1), Snnnnnnnnake (Atari 2600).

(hmmm, there's quite a few fighting games in there!)

Anyone naming Pac-Man or ET for the Atari 2600 automatically is disqualified, as neither of them are bad games, nor responsible for the videogame crash.

Oh, and I'll add Charlie's Angels for the GameCube in there, because Howard Scott Warshaw (programmer of ET) named it as HIS worst game of all time, after I asked him at SDCC in 2014
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Old 05-25-2015, 04:31 PM   #22
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Anyone naming Pac-Man or ET for the Atari 2600 automatically is disqualified, as neither of them are bad games, nor responsible for the videogame crash.
I have not played either, but I always found it hard to believe that those games were considered terrible and responsible for the video game crash. First of all, how much can you butcher a version of Pac-Man? It's a simple game as it gets. And E.T:, from the descriptions Iv'e read of it, seems like just another mediocre Atari game.
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Old 05-25-2015, 04:38 PM   #23
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The 2600 port of Pac-Man was pretty bad. Like, really pretty bad.

It *may* have been more arcade-accurate if they did it with construction paper. At the least, there would have been a lot less flicker.
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Old 05-25-2015, 04:41 PM   #24
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The 2600 port of Pac-Man was pretty bad. Like, really pretty bad.

It *may* have been more arcade-accurate if they did it with construction paper. At the least, there would have been a lot less flicker.
I just looked at a play through of it and... did the ghosts really flicker all over the place or was that just a glitch? Or maybe the game was played on a tool assisted emulator?
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Old 05-25-2015, 04:47 PM   #25
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No, it was absolutely like that, all the time. Memory issues, as I recall. There wasn't enough memory to draw the ghosts, Pac-Man, and soooooo many other things on the screen at once, so the constant flicker was the work-around.

People didn't notice too much at first, because, y'know, people. It sold well enough so that everyone on Earth has a copy of it, for whatever that's worth. One of my friends never even had a 2600, but somehow had a copy of Pac-Man in the kitchen junk drawer. But yeah, it was pretty bad.
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Old 05-25-2015, 04:50 PM   #26
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I don't have a copy of it. i feel lonely now... but lucky at the same time. I guess it's understandable that an awful port of such a popular arcade game at the time would piss off millions of people.

What about ET? Have you played it?
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Old 05-25-2015, 04:59 PM   #27
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Nah I missed that one. I was born in '82, so the "crash" had already happened by the time I was old enough to play games. In fact, the crash was kind of how/why I got into games so early: All the stuff we had was second-hand, some of my Dad's friends just figured video games were "dead" and gave him all their stuff for free. So I had tons of stuff for Atari, all the most popular games, sometimes up to three copies of the same game... like Pac-Man.

But E.T. wasn't one of 'em. Guess the word had gotten out and nobody we knew bought it. Otherwise I'm sure I would have had it. I mean it's weird, I had most everything else.

Then when I was about 9 some f*cker my Mom brought home from the bar one time ripped us off a few days later when I was at school and took all my Atari and Coleco-Vision stuff.
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Old 05-25-2015, 05:03 PM   #28
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Nah I missed that one. I was born in '82, so the "crash" had already happened by the time I was old enough to play games. In fact, the crash was kind of how/why I got into games so early: All the stuff we had was second-hand, some of my Dad's friends just figured video games were "dead" and gave him all their stuff for free. So I had tons of stuff for Atari, all the most popular games, sometimes up to three copies of the same game... like Pac-Man.

But E.T. wasn't one of 'em. Guess the word had gotten out and nobody we knew bought it. Otherwise I'm sure I would have had it. I mean it's weird, I had most everything else.

Then when I was about 9 some f*cker my Mom brought home from the bar one time ripped us off a few days later when I was at school and took all my Atari and Coleco-Vision stuff.
That sucks.

If you still had those games today... how much money could you possibly make from selling them online?
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Old 05-25-2015, 05:11 PM   #29
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I'unno, I don't think about stuff like that. I never get rid of any gaming stuff, I always come back to everything. My wife used to trade stuff in or sell it, and she deeply regrets it now. That seems to be quite common, actually. There's two types of people I know who constantly say, "I wish I'd never done that": People who smoke, and people who sell their video games.

Although I could always ask my wife what it might cost; she got me a 2600, a Coleco-Vision, and a bunch of games for Christmas a couple years ago. I'unno what it all cost, but "too much" is probably in the ballpark.
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Old 05-25-2015, 05:12 PM   #30
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My family owned a copy of E.T. for the Atari. It really wasn't that bad. I always thought Empire Strikes Back was worse.

Ever Play Izzy's Quest for the Olympic Rings? OUCH!
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Old 05-25-2015, 05:13 PM   #31
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I'unno, I don't think about stuff like that. I never get rid of any gaming stuff, I always come back to everything. My wife used to trade stuff in or sell it, and she deeply regrets it now. That seems to be quite common, actually. There's two types of people I know who constantly say, "I wish I'd never done that": People who smoke, and people who sell their video games.

Although I could always ask my wife what it might cost; she got me a 2600, a Coleco-Vision, and a bunch of games for Christmas a couple years ago. I'unno what it all cost, but "too much" is probably in the ballpark.
Ye me and my brother never got rid of our video games either. I dunno if he has sold any games since then, but I personally have not. I'm the type of person who just never throws away their stuff including old toys and ****. Because I fear regretting that decision later.

And I thought many people just sold their own games in order to be able to afford new ones. Fortunately I never needed to do that.
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Old 05-25-2015, 05:28 PM   #32
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Are you seriously suggesting the return of light gun games would be fun? lol
Yeah. I am.
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Old 05-25-2015, 05:59 PM   #33
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I loved Back to the Future for NES when I was a kid, even though it's almost universally hated. It was much better than the sequel games for the SNES.
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Old 05-25-2015, 11:27 PM   #34
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I was playing this robot game for the nes, and all I can recall is shooting stuff and batteries that you have to collected or you die. Every few mins or so you lose a battery. If you cant find new ones before they die, well you die. I never did get past the first level. With enemies shooting at me, and running low on batteries, I just don't see how one can beat that game.


Don't ask for the title, I was a kid when I played that sucky game for the nes.
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Old 05-25-2015, 11:58 PM   #35
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I'll always defend Shaq Fu, not necessarily because it's "good", but because A) I did have a lot of fun playing it with my brother and best friend, and B) because I really don't feel like it belongs to all of these "worst game" lists. You'd need an overly narrow category like "worst fighting games starring a real-life person released in the 1990s" or something.

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Not what I'd call a "bad" game *exactly*, but "Worst Game That Had Potential", I'd say Sonic Unleashed. There's parts of it I like a lot, but there is just TOO much wrong with it, from not having a shadow under you most of the time during tricky platforming spots, to obstacles that are scientifically impossible to avoid until you've died on them 80 times as "practice", to buttons that seem to never do *quite* what you want them to, and on and on. It's not as simple as "Ugh, the Werehog". That didn't honestly bother me as much as all the myriad smaller issues that add up to a huge mess. Honestly the Werehog wasn't even close to the worst thing about that game.
Here's a good way, I thought, to sum up how it was. (Warning for poo graphics)

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Old 05-26-2015, 12:14 AM   #36
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What do you even DO with that?
Open world sandbox game of whatever rednecks do all day.
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Old 05-26-2015, 12:18 AM   #37
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Old 05-26-2015, 01:27 AM   #38
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I played and enjoyed Duke Nukem Forever on PC. I don't actually think it's that bad, just unfinished... could've used another 15 years.

The most disappointing game in recent memory was American McGee's Bad Day LA. Not since Daikatana has a game been so disastrously over-hyped.

The worst game I've ever played, ever would probably be Poga for the Commodore 64. There was literally no point to it as far as I could tell. You just bounced around avoiding things forever while a C64 syth version of The Entertainer played on an endless loop.
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Old 05-26-2015, 01:41 AM   #39
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I think Sonic for xbox 360 deserves honorable mention for worse game.
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Old 05-26-2015, 01:55 AM   #40
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We can argue until we're blue in the face (No pun intended) over which Sonic game sucks most. There probably will never be a conclusion.

Also why the eff do so many topics in this board turn to Sonic?
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