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#1 |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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Super Mario Maker
So, this game is incredible - anyone who owns a Wii U should buy it immediately and get to playing/creating. As such, I thought I'd make a thread specifically for sharing, playing and giving feedback on our created levels! It's also nice to actually get your levels played, considering people either seem to be awful at Mario and can't beat anything harder than the "Get a star and run through 6,000 enemies" levels and don't star anything that isn't a sh*tty "Automatic Mario" level.
Here are a few of mine and remember, once you play a course you can follow the maker and that'll allow you to see everything they've made. I name all my "Worlds" after sweets, because I hate them and my fiance loves them. Cake consists entirely of my SMB levels, Cookie is SMB3 and Ice Cream is SMW. The first 4 Cake levels were my first and they're kinda tough, but I think they get better as they go along. I'll probably pull and touch them up at some point. Cake 2-1 ID: AEE9-0000-0044-FA0A ![]() This is probably my favourite "Cake" level, because I put a handful of shortcuts, secrets and alternate exits in. I do that with a lot of levels, but this one has a bunch that lead to hidden costumes. Cake 2-2 ID: CFA2-000-0047-E37E ![]() This level takes place in and around a tower that I mirror back and forth a couple times. It took me a awhile to get the effect right and make sure things were mirrored properly, but I think I did a decent job of it. Cookie 1-1 ID: 43FA-0000-0027-4362 ![]() My first SMB3 level. With the Cookie levels I generally keep a bit closer to the source and try to make them feel as much like a SMB3 level as possible while still making them feel new. These are probably my favourite levels. 1-1 was my attempt to make a straight SMB3 level with some secret paths. I'm not gonna list all four Cookie levels, because I'd love if you guys tried and gave them all feedback. They're my favourites, so I'm really interested to hear some opinions. Ice Cream 1-1 ID: 7021-0000-0040-48B2 ![]() First SMW level. I don't think I'll end up putting as much time in the SMW tileset, because it feels so incredibly limited when it comes to making a level "fit in" with the style. This level is probably the most disappointing one I made and also the one I spent the most time on! I painstakingly rebuilt each section in duplicate block for block (because I don't know how, or if, you can copy sections between sub-levels) to give a Dark World/Light World effect. I think that works OK, but the platforming and general challenge level are almost zero because of it. I got so worn out making it that I ended up just saying "f*ck it" and ending it quicker than I planned on. So, that's all I have right now, but I'm ready to dive on some levels, gang! Hook me up! |
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#2 |
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Banned
![]() Join Date: Dec 2014
Location: In an apartment
Posts: 3,159
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I wanna play this game so bad! It looks frikin' awesome.
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#3 |
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Y'all need Jesus
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2005
Location: New Jersey
Posts: 8,938
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"My level is fire"
C21D-0000-003E-5269 It's a level based around fire hazards. I could have put it in a castle setting, but that's been done a lot, so I put it in a regular ground level. "Fly, you fools!" D775-0000-003F-B593 An autoscroll level. I was experimenting with how to put the pressure on the player in an autoscroll level without being unfair. I think I did OK for my first try. |
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#4 |
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Emperor
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2002
Location: California
Posts: 9,120
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I want this, but I need a Wii U. I also want to play Yoshi's Wooly World, coming next month. Need Wii U...
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#5 |
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tactical blackquill
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2014
Location: Texas, but not for much longer
Posts: 3,645
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I want it as well, but I can't spend any money right now, saving up for a move. I think I'll tack it onto the Christmas list. My mom wants to get it for me, she loves the idea.
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#6 |
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Detoxed Member
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Tokio, Italy
Posts: 11,225
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My local currency took a huge hit so a dollar is worth twice as much now so I'll sadly be skipping out on this game for the time being..I really looked forward to playing it and hope some awesome levels make it out. I don't think I would be making too many levels but I'd love to play some creative ones.
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#7 |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 15,509
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Heh, hard to believe it took this long to give the game its own thread. I don't own it yet, but I'm really looking forward to it. This was the game that motivated my best friend to buy a Wii U... sadly, his system bricked while syncing this week and he'll have to endure a couple more weeks while Nintendo repairs it. He's really digging Super Mario Maker though.
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#8 |
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無問題
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Moesko Island, WA
Posts: 14,348
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I'mma be a bit against most people who seem to hate them (at least outside of the masses) and say that I respect the automatic levels purely on the fact that it takes much more ingenuity than I will ever have to make one work.
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#9 |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 15,509
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Oh, yeah, I think the automatic levels are truly amazing. I just love watching them. Maybe folks will start making good playable levels with automatic sections in them. That should be cool to watch too as players figure out it's in their best interest not to move.
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![]() Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
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#10 |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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They were impressive when it was dudes hacking sh*t together on an emulator for fun. Now, with the Mario ghost mechanic, it's just a matter of placing an item directly under the trail and letting physics do the work.
I was OK with them for the first few days, but they've ruined any and all ranking systems and playing on easy or normal in 100 Mario will make you absolutely sick to death of them. It's incredibly frustrating to sit down to play something and get either an automatic level or a "star run through 50 flying Bowsers castle" 90% of the time. |
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#11 |
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Foot Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2012
Location: North Carolina
Posts: 2,708
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Honestly, the game really hasn't held my attention. I play around for a few minutes a day, to make sure I unlock the next set of tools, but I can't say I've even made a complete level. It's a very well executed idea, though.
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#12 | |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Posts: 43,894
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Quote:
For one thing checkpoints. There were a lot of levels I loved online that I simply had to give up on because there were no checkpoints and I had to keep starting at the beginning of the level. After losing 10-15 times it gets a bit frustrating. Considering Mario World and NSMB had checkpoint gates I'm surprised they weren't added in. Lastly more world backdrops. We need desert world and ice world for one thing. Mario 3, World and NSMB all had a desert landscape, but they would have to create one for Mario 1. Ice world and Sky world is a must too. Can you imagine making quicksand and that angry sun from Mario 3? There are also quite a few enemies missing that I'd love to have like the Charging Chucks, Rex, the Fire/ice/boomerang brothers, no Boom Boom or Koopalings, the fire snakes from Mario 3, etc. A lot of enemies I'd love to see added. |
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#13 |
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Merchandise Maniac
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2012
Location: New York
Posts: 5,919
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I just got this the other day, it's incredible so far. If I had to complain about one thing though, it would be that the level building tools/items that they start you out with are pretty limited, but that's just a minor nitpick. I can't wait to play more and see everyone's creations!
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#14 | |
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無問題
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Moesko Island, WA
Posts: 14,348
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Quote:
But man, those hold-right-to-win ones just don't have any depth at all. It's worse than Green Hill Zone.
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#15 |
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Hybrid Theorist
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Location: Alamo City
Posts: 8,185
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I need to get a Wii U and get in on this action.
On another, I personally want a Mario Music Maker.
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"Travel at the speed of light... then hit the nitro!" |
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#16 | |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 15,509
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Quote:
*Sonic Fan Boy Alert*
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![]() Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
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#17 |
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Hench Mutant
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2010
Location: Missouri
Posts: 289
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I'M CURRENTLY ACCEPTING LEVELS TO PLAY FOR MY YOUTUBE CHANNEL!!! IF YOU HAVE ANY LEVELS THAT YOU WOULD LIKE TO WATCH ME PLAY, THEN PLEASE POST THEIR ADDRESSES HERE OR PM THEM TO ME!! I MIGHT NOT PLAY THROUGH EVERY STAGE THAT I RECEIVE, BUT I'M TRYING TO GATHER UP AT LEAST 100 FAN MADE LEVELS FOR MY NEXT FEW VIDEOS!!
Also, I just finished recreating Super Mario Bros. 1 for NES in New Super Mario Bros. Graphics. I couldn't 100% recreate everything, obviously, but I did the best that I could. Here's the videos, if you want to see them... |
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#18 | |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 15,509
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Quote:
Nifty work remaking the original game!
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![]() Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
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#19 |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 15,509
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Last Sunday I finally caved and cashed in some Wal-Mart gift cards to get a copy. It's been such a blast.
The only thing I haven't enjoyed is attempting to play through 100-Mario Challenge on Expert Mode. There are just so many cheap troll levels that seem to only aspire to kill the player at every opportunity. Sometimes it takes me a while to figure if I'm dying because of my mistakes or because the level is just rigged like a carnival game. I've failed to complete it twice, even though I was only two levels away on my first attempt. It's such a mess and disappointing that some of these hacks get their levels featured on the random select service. One course I did discover through the challenges made it all worth it though: "Use That Boot!" by CHRIS ID: 9B2C-0000-005D-0BF7 I was the best usage of the Goomba's Shoe I had ever seen and evidences great understanding of the traditional Nintendo player progression structure. Another course I recommend just because it made me laugh when I got to the end and finally figured out the meaning of the level's title. I think it's probably got a lot of buzz already (it's made by one of the most publicized course creators), so it doesn't really need the extra promotion though: "Infiltrate Bowser's Throne Room" by Andre GX ID: 7103-0000-0032-FDD2
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![]() Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! Last edited by oldmanwinters; 10-01-2015 at 12:44 AM. |
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#20 |
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Random Punk
![]() ![]() Join Date: Sep 2012
Posts: 36
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I'm thinking about remaking the warehouse where you save April from Rocksteady from the first TMNT on the NES. Obviously it will be a lot longer and probably tougher. Need to decide which costume to use as "April".
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