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#1 |
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Emperor
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Location: Portugal
Posts: 9,999
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TMNT 2 BattleNexus (PS2/Xbox/GameCube)
Remember this game? It was the 2nd 4Kids based TMNT video game.
I got this game around Spring 2005(weird time of the year to get gifted a game by your parents) and I must say I was quite into it for a couple of months. It was quite repetitive(go in a room, attacks enemy, wait for him to get up, rinse and repeat) and quite hard in later stage.s The Foot HQ and the Ancient Japan worlds were pretty damn tough. Each enemy took like 5-6 hits to die. Fortunately, the game had cheat codes that made it easier at times. I won't lie... I've used the invincibility cheat code a couple of times I liked the cutscenes made for it, mainly the inclusion of a new character, Slashuur, which would become playable. What I didn't like, however, was how the 4 Turtles shared the same health bar. And also how repetitive and brainless the gameplay was for the most part. Also, when the game was hard it was hard. Especially the BN tournament mode. I don't think I've ever gotten around to complete that mode. Oh and how can you have the original TMNT Arcade game in it... and not have its original OST in it? But two alternate versions of the BattleNexus game boss fight and new york city streets themes? I liked the levels where you raced around collecting coins. It had a kick ass tune as well. It's strange really. I had a lot of fun with this game back in Spring/Summer of 2005, but would never want to play it nowadays. Every time I tried to play it again I found it bad. This thread is about the domestic consoles release of it only since the GBA version of it was a different game altogether. |
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#2 | |
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Stone Warrior
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Location: Portugal
Posts: 884
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Quote:
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Life at best is bittersweet |
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#3 |
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Emperor
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Thought that was only possible to happen with games that had soundtracks instead of just video game BGM.
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#4 | |
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Stone Warrior
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Location: Portugal
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Quote:
That's why you have some problems like Japanese games being released overseas with completely different OSTs, or re-releases/remakes needing completely new OSTs.
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Life at best is bittersweet |
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#5 | |
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Emperor
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Quote:
Had no idea that happened with Japanese games that got released overseas. |
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#6 |
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Random Punk
![]() ![]() Join Date: Oct 2014
Location: Michigan
Posts: 44
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I do remember playing this one
When I was younger I played the NES and SNES titles a ton but didn't get into a lot of the subsequent releases until the past few years. But when I was in college my friend and I did play through this whole game and beat it. It did get very monotonous, but it was still fun.
Turtles in Time is still my favorite.
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My fan-made game, TMNT RPG: https://rpgmaker.net/games/9069/ Trailer: https://www.youtube.com/watch?v=w4lxYPZ4tjQ Have you ever seen a turtle get down? Slammin' and jammin' to the new swing sound. |
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#7 |
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Stone Warrior
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Location: Portugal
Posts: 884
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It usually happens with games based around Anime, but it has happened with others as well.
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#8 |
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Foot Soldier
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Location: Michigan
Posts: 102
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I got it Christmas 2004, and it was pretty fun. I always was bad at it and couldn't get past some of the levels on D'Hoonib. I ended up using cheats and got to play every level of the game that way. It was also how I was able to play the Teenage Mutant Ninja Turtles Arcade Game (I didn't have the patience or money to beat it in the arcade).
I had it on GameCube, so hooray for 2 discs! |
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#9 | |
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Emperor
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Location: Portugal
Posts: 9,999
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Quote:
How many GC games required two discs? |
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#10 | |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2014
Location: Portugal
Posts: 884
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Quote:
__________________
Life at best is bittersweet |
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#11 |
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Foot Elite
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Posts: 3,332
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I got it for XBox as a kid. I got my ass kicked a lot, so I quit and wouldn't play it until I was about 15-16. It got me back into TMNT 2003, which I'm glad for. Too bad the TMNT games after Mutant Nightmare for 2k3 were mainly mobile and Plug-and-Play after that.
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