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#1 |
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Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: England
Posts: 2,151
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Kinda cool idea
Hey I'm new here (woo..)
I just thought how cool a turtles RPG would be, what do you all think? |
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#3 |
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Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: England
Posts: 2,151
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The new games supposed to be like the old games with the fighting mainly
And for clarity I meant RPG like the final fantasy games coz they rule |
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#4 |
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Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2002
Location: Burlington, Ontario
Posts: 2,397
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No, no, and no. That would NOT work. They don't belong in RPG format. Besides, not everyone likes RPGs, or Final Fantasy. At least they know that every, who liked the old beat-em-ups, would like a new beat-em-up.
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#5 |
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Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: England
Posts: 2,151
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Hey I wasn't complaining about the new game coming out (I'm getting it the 1st day it's out) I just thought it might be a cool thing to do. Well you did share your idea on it, thanks..
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#6 |
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Inactive Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Finland
Posts: 8,798
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I don't know.. Maybe something based on Mirage would work.... Well I agree, beat 'em up is the right genre for TMNT.
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#7 |
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Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: Toronto
Posts: 1,819
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It could work, if the battle system was based on the KOTOR engine.
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#8 |
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Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: 122 and an eighth
Posts: 2,129
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i hate RPG's.
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#9 |
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follower of Jesus
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Posts: 6,212
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a turtle rpg would be cool, but I still think the turtles would work out better in a grand theft auto style type game.
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#10 |
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Hench Mutant
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2003
Posts: 260
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Well, right now I'm working on a hack of the original Final Fantasy starring the turtles. There's a thread about it in the fan works section. I think it would work, obviously, or else I wouldn't be doing it.
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#11 |
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Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2002
Location: Washington
Posts: 1,451
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Sounds cool!
__________________
It's weird to be normal, and it's normal to be weird. |
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#12 |
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Banned
![]() Join Date: Mar 2003
Location: nWo Country
Posts: 27,703
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I was playing Fire Pro Wrestling Advance earlier and had an interesting idea of my own. In that game, when you create your own wrestler, you assign them a series of moves, skills, and logic dictating how the character acts and performs. The fighting style you choose dictates how effective your wrestler is at performing certain moves, as well as how fast they expend and regain energy (stamina is very important, as if you aren't careful you can become completely exhausted and unable to move for a time until you recover, at which point you're at your opponent's mercy). The logic you assign them dictates how they act when controlled by the computer, as in what moves they use most often in different situations, etc etc.
I was thinking it would be cool if, in a new TMNT game (obviously not the newest one but maybe a future one) if you could customize each of the Turtles' skills in a similar way where you assign them different styles and moves before you begin playing, and in mid-play you could "change up" and switch some things around for the character you're playing as (full style/attack/defense/skill/etc changes would only be permissable between levels, or at save points, or whatever). I think it could really add a lot to the gameplay, especially if all the enemies were of different skill and intelligence and it was easier to beat them with a certain style attack as opposed to others. Of course, that's about a thousand times more effort any developer would put into a licensed game, but it's nice to think about. |
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#13 |
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Handsomest Boy in School
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Location: The Realm of SJW
Posts: 4,642
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Yes, a TMNT RPG would work BUT it wouldn't be totally RPG. I would think this is the best route to go down. First we take some inspiration from Metroid and Castlevania SOTN.
Now, we have a level up system that would work just fine, but a side scroller wouldn't really fit into this category. So, we take a GTAIII/VC stance on the whole issue. So now we have a decent game going (IMO), and alls you need now is to figure out how you'd make different enemies relate to your strength; because you can just fight a generic level 5 drone the whole way through. Of course, the fighting would be in real time, and combos and new techniques could be learned. You could get certain items, like shurikens, shukos, all sorts of great things. I'm getting a little excited now... |
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#14 |
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Hench Mutant
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2003
Location: Colorado
Posts: 383
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you all need to listen to leo...
-perfect idea. |
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#16 |
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Banned
![]() Join Date: Mar 2003
Location: nWo Country
Posts: 27,703
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It'd also be cool if there were different ways of finishing off opponents. I think the game would be even deeper if, rather than enemies just disappearing when KOed, like past TMNT games, they were only momentarily unconscious (like MGS and Batman: Vengeance). So, since the enemies (which by necessity there would be fewer of since recuperating enemies in addition to new enemies would be practically impossible to beat all at once) would be able to recover after a period of time, the way you put them out would effect how long they stay down for. There could be four types of attacks, and each keeps them down for a different period of time.
Weak - opponents recover quickly Medium - opponents recover after a normal period of time Strong - opponents stay down a long time Lethal - opponents don't get up at all Also, one of the Logics you could assign to each of the TMNT would be how likely they are to use lethal force (I'd say Raph's would be highest, Mike probably lowest). So to keep from using lethal force to permanently take out opponents, you could tie them up or cuff them to take them out, provided you have enough equipment to do so. It would also be cool if sometimes the stealth aspect of being a ninja was part of the game. There could be entire levels where the objective was stealth (maybe infiltrating Shredder's tower without trying to be seen or trip any alarms), and if you're seen, you're deluged with enemies which you have to fight your way through. Each of the Turtles could have different stealth attributes you could tweak, like I'd say Leo would be highest, Raph or Mike lowest. I'd say it'd be a good idea to rip off - er, borrow from - MGS for the stealth parts of the game. Sneaking up on enemies and choking them out, knocking them out from behind and stuffing them in lockers or under tables to hide them from sight... you can't tell me that wouldn't be insanely awesome. Maybe between levels there could be a Training Session exercise you could select a'la Ready 2 Rumble where you pump up your character's maximum stats with various training routines designed to enhance strength, speed, stealth, and agility. Like for example, say Raphael starts out the game with a maximum Speed attribute of 70%; by doing the Training Session exercise, he could increase his maximum Speed stats little by little. I think all this stuff would be a perfect way of making an absolutely perfect TMNT game. Yes, it would borrow heavily from other games (Fire Pro, MGS and R2R specifically), but all these elements combined with the standard TMNT beat-'em-up action would make a complete TMNT game experience that could last as long as Metal Gear Solid if you wanted it to. I'd love it. |
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#17 |
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Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Dorksville, USA
Posts: 1,745
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I would pay for that.
*shovels over gross amounts of cash to Leo*
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#18 |
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Hench Mutant
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: April's Apartment
Posts: 462
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id buy any turtles game, rpg style, an advanced "leo" style, whatever!
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"I like to eat things I can pick out their bones with my teeth, not pick my teeth with their bones."--Leatherhead(RPG) |
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#19 |
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Foot Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2003
Location: Angel Land
Posts: 4,150
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I think the best way to put the TMNT in to an RPG would be with a Secret of Mana style engine, where it's all done in real-time and there's a level system. Special attacks could work like a magic system. With AI you could have the other 3 turtles with you, and have other players take over controll of them when wanted/needed.
Even weapons could be leveled this way. Example: Donnie could start with a wooden bo, and then get it upgraded to a metal staff after he got more experiance on the weapon. Leos idea of assigning fighting styles could even come in to play with the AI characters, or even on the main character, so all four turtles could have their own move set, like types (water>fire>earth and so on). |
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#20 |
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Inactive Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Finland
Posts: 8,798
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Thats pretty cool idea!
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