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Old 02-24-2007, 10:31 PM   #81
Quiet_Guy
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At least you guys are able to play it, I still can't get it to work.
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Old 02-24-2007, 10:35 PM   #82
JohnnyFoxDarko
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I can't get past the second part where you do that thing with the poles...
You know what I mean, right?
Man...I can't wait to have unlimited time to play this.
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Old 02-25-2007, 03:00 AM   #83
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Quote:
Originally Posted by Wes View Post
After the traps, you have to jump onto the wall and shimmy around while avoiding the blasts of steam... or do you mean before the checkpoint? Try double-jumping and calling in a bro during the second jump.

Im talking about after those traps, i couldnt get across to the other building. But i got there on my last run.
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Old 02-25-2007, 08:12 PM   #84
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I finally finished the third Foot fight, and got in sight of the place with the steam before it timed out. So I decided to play around with doing as suckily as possible... to see what the Turtles all say when they skip out on you and such. I also played with getting my butt whooped by the Foot by just standing there, again, to see what would happen. I found the "death" sequence to be kinda cute:

http://i15.photobucket.com/albums/a3...eoSaveRaph.jpg

I was playing as Raph, and let him get killed by the Foot. The Turtle that's supposed to assist with jumps and attacks (in his case, Leo) comes and you push spacebar so Leo helps Raph up. Then Raph went off to rest while Leo took his place.

I dunno, I just liked the way that was handled.
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Old 02-25-2007, 09:04 PM   #85
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Quote:
Originally Posted by Masked Ninja View Post
I was playing as Raph, and let him get killed by the Foot. The Turtle that's supposed to assist with jumps and attacks (in his case, Leo) comes and you push spacebar so Leo helps Raph up. Then Raph went off to rest while Leo took his place.
Okay, that's kind of cool -- reminds me of Casey Jones coming to rescue his injured buddies in Manhattan Missions.
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Old 02-25-2007, 10:32 PM   #86
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Quote:
Originally Posted by Masked Ninja View Post
I was playing as Raph, and let him get killed by the Foot. The Turtle that's supposed to assist with jumps and attacks (in his case, Leo) comes and you push spacebar so Leo helps Raph up. Then Raph went off to rest while Leo took his place.

I dunno, I just liked the way that was handled.
I agree, that is pretty neat. It's all in the details...
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Old 02-26-2007, 01:58 AM   #87
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Try using Mikey's hover move over a pit. (Hold the dodge button while jumping). Kinda funny. Speaking of which, did anyone figure out a way to do Raph's wall climb or Leo's phase move? I'm not sure they're in there, but they might since Don and Mikey's are. Don's special is accomplished simply by holding the dodge button, though it seemed kind of useless in the demo.
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Old 02-26-2007, 04:24 AM   #88
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I got to a part with wooden planks -- it's after the third fight and following travels through a construction site and a whole lot of wall shimmying and steam blasts. Keeps timing out on me just after I step on one, but it seems like either they move closer to each other to allow you to cross a chasm or you have to double jump and swing with a bro (or maybe use Mike's helicopter move?) to cross the gap. Good luck!

By the way, I've found that I make much better time when I don't use any of the team-up moves. Donatello's best for combat, since he can kill the sword-wielding Foot Soldiers with a single staff swing after the charging 'hit everyone' attack -- and his range pretty makes it easy for him to take out multiple foes at once.

This wall running crap is still pretty annoying -- it seems like the Turtles run on walls whenever I jump in their vicinity (which generally results in them running off an edge and falling to their deaths) -- but since running on walls was apparently controlled by a button in the more recent Prince of Persia games, perhaps this will be less problematic in the full version.

Finally: Does anyone have a theory as to where the Turtles are coming from when they pop down to assist with jumps? It's almost like they've got the Turtle blimp up there or something.
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Old 02-26-2007, 04:48 PM   #89
esco
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Hey guys. I've started a walk-through for the demo here.

http://boards.gamefaqs.com/gfaqs/gen...topic=33845413

It includes some youtube videos as well (not mine).
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Old 02-26-2007, 06:14 PM   #90
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Quote:
Originally Posted by esco View Post
Hey guys. I've started a walk-through for the demo here.

http://boards.gamefaqs.com/gfaqs/gen...topic=33845413

It includes some youtube videos as well (not mine).
Damn, I was really impressed with that second youtube video until he kept dying at the end -- it's timed out for me while I was standing on the first platform waiting for it to move into position. I was impressed with the wall runs too -- seeing as how I can't seem to be able to get them to do it reliably, I tend to keep as far away from walls as I can.

EDIT: Okay, I got farther than I've ever gotten before -- even died once (right after Checkpoint 5; tried to be hasty and beat the steam ). After Checkpoint 15, there are more roof jumps (woo), and then you eventually get to an area where there are more traps. (This might be after Checkpoint 16; I was concentrating on the game and not really paying attention. I ran out of time just as I ran up to them.) But here's how it happened -- I got hit somewhere towards the beginning of the first fight. It didn't set me back too much in terms of time at first, but it did make my star count such that, during the second fight, I went into bullet time after killing only two of the guys with Don (rather quickly, since it only took an additional hit after the initial charge attack) -- which made that fight exceedingly short. I similarly went into bullet time after killing just one guy in the third battle, which also allowed me to make short work of the Foot there. So maybe we should be counting stars to see how to duplicate this effect?

Three more points: At Checkpoint 8, there's no need to drop down or wall run onto the pole -- you can simply jump off of the ledge and grab it. Same thing with Checkpoint 13. Also, the controls for the pole you use to cross the steam in Checkpoint 13 seem to work slightly differently -- whereas before I would just tap the button once as I began the swing in the appropriate direction, here I had to tap it multiple times to get my Turtle to move. Every time I've arrived at this point the steam has just ended, so tapping jump to get onto the pole and continuing to tap it to cross the gap has allowed me to clear that part with minimal difficulty. Finally, regarding the fan part at Checkpoint 13, I'm not sure whether it's faster to simply run through while switching, but you can jump and have a brother throw you through the wind to clear this area fairly quickly. Generally you can clear it in one toss, but two will definitely cover it.

Has anyone heard any reports of anyone actually completing the game?
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Last edited by Wes; 02-26-2007 at 07:39 PM.
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Old 03-02-2007, 09:57 PM   #91
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Hey guys, just downloaded the demo yesterday and it worked great. I really loved the limited amount of time I got to play and I'm definitely picking this up for the 360. One thing I'm puzzled about is that I tried playing the demo again today but it ended up looking like this:



I tried uninstalling and reinstalling but it's still the same. No real biggie as I don't ever play games on PC. I was wondering what the dillio was.
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Old 03-02-2007, 11:56 PM   #92
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Whoa, that's weird. Most of your textures are missing... but not all of them! I have no idea how that would happen. It looks kinda cool in its own way, though it certainly would be annoying if this were a paid-for version.
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Old 03-03-2007, 05:27 AM   #93
raphaelprime
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Ok, i've figured out how to do Mikey and Don's special moves, but does anyone know how to do Leo and Raph's? I did them just as the guide(readme) said, but cant seem to do em.
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Old 03-03-2007, 07:34 AM   #94
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Originally Posted by Stone Ill View Post
Hey guys, just downloaded the demo yesterday and it worked great. I really loved the limited amount of time I got to play and I'm definitely picking this up for the 360. One thing I'm puzzled about is that I tried playing the demo again today but it ended up looking like this:



I tried uninstalling and reinstalling but it's still the same. No real biggie as I don't ever play games on PC. I was wondering what the dillio was.
Thats due to your drivers for your graphics card. If its a lower end card try googling "Omega Drivers". They support Radeons and work fantastic. Even if your card is halfway decent they are good drivers to have and don't put as much crap on your computer as the official ATI (or AMD now) drivers.

Here is a link http://www.omegadrivers.net/ati.php

As I expected the Nvidia drivers are more or less abandoned. But the ATI are up to date or enough to get your game working. Even if you don't game alot yoru video drivers are used to do many other things on your PC such as Video acceleration when you play movies and just loading images such as your desktop. It will improve those items for you as well.
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Old 03-03-2007, 10:06 AM   #95
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This calls for a haiku:

I like those graphics
better than the correct ones
Turtle Saint colors


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Old 03-03-2007, 01:24 PM   #96
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Thanks for the link. Downloading now.
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Old 03-03-2007, 09:41 PM   #97
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I downloaded the demo, got pretty far, up to to those swirling 2 lights and that white phatom thingy can't pick it up so I guess it might be some sort of unlockable or something. The coins, anyone know what they are for?

Anyways, I took some screenshots of the game in action on my pc.

http://i142.photobucket.com/albums/r...playscreen.jpg

http://i142.photobucket.com/albums/r...itlescreen.jpg

http://i142.photobucket.com/albums/r...emo/battle.jpg

http://i142.photobucket.com/albums/r...demo/mikey.jpg

http://i142.photobucket.com/albums/r...mo/LeoUhhh.jpg

http://i142.photobucket.com/albums/r...mo/perfect.jpg

look at the display picture which is teh first link. It's the window that show you what requires before loading game. I have a P3 800mhz. I played the game at 1024x768.

Game ran fine except for some hiccups and a bit of studdering but otherwise game ran fine.
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Old 03-06-2007, 04:08 PM   #98
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Bump. I know I am double posting but to those that have played the demo multiple times, is there a ending to this demo or something?

Also, look at my display specs and laugh at the mhz speed. I can run this fine. lol.
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Old 03-06-2007, 07:05 PM   #99
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Theres a video on youtube of someone going pretty speedy through the level up the the 7:50 time limit and it showed how far he had gotten around the city. The demo was ok, it lagged a little on my computer and wasnt very smooth so its possible that it could have affected the fun facter a little. The acrobatics are kinda fun so far but the combat will get pretttty boring after a couple hours, and I hope I'm wrong but it seemed like the demo kinda showcased most of what the game has to offer
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Old 03-07-2007, 03:43 PM   #100
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well what are your pc specs? what kind of video card you got.. Mine did you check my display picutre.. laugh yet it's fun to play
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