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Old 03-20-2007, 07:03 PM   #1
X
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Picked up TMNT on 360 and GBA today.

Well was just talking to Poobone on the 360, he asked how was the 360 version. So I thought I'd post here since I don't wanna hook up KB to my 360.

360 Version: I love it. I liked the PoP games, but this one is much faster in pace. No puzzle solving makes things way faster and they move faster as well. All four Turtles can do different team attacks which is sweet. Definetaly short, but sweet. The arcade is short and sweet so just think of that and blow 50 bucks, it's worth it IMO.

GBA Version: OH BOY!!! This one has some nice animation... Team attacks, special attack using two buttons like old school arcade, jump kick and back attacks so you can attack two people at once almost. This is a DAMN NICE beat-em-up. I picked it over the DS and PSP version for the sole fact it goes back down memory lane. It will remind you alot of the old school arcade straight down to hitting street signs. You can pick up bodies as well... DEFINATE MUST OWN... Also there doesn't appear to be many copies of the GBA version probably due to the GBA's iminite death, so get one quick.

Point blank, buy both. They are worthy purchases IMO.

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Old 03-20-2007, 07:09 PM   #2
JohnnyFoxDarko
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I think if you are really a fan of TMNT, then it is a worthy purchase.
It (the 360 version) is a good game, but very short and has almost no replay value.
Although, it is a MUST rent...and maybe a buy.
I bought (preordered) it.
I've played for about 2 hours and I'm at like level 7 out of 16.
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Old 03-20-2007, 09:36 PM   #3
poobone
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what about all the coin collecting and unlocking of bonus features? Surely for a huge TMNT fan that constitutes replay value.
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Old 03-20-2007, 09:46 PM   #4
Mr. Snackpants
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meehhhh, the unlockables don't interest me at all.

X, did you get the first GBA game for the 2k3 toon (I forgot if it had a name or not)? If so, how does it compare? Is it as god as it?
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Old 03-20-2007, 11:26 PM   #5
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Yea I have 1 and 2 for the GBA based on the 2k3 toon, as well as 3 on DS. I like old school side scrollin beat-em-ups.

Honestly it's hard. I guess if I had to choose then yes, this is better imo compared to the first three GBA/DS side scrollers. This has the arcade feel to it, but with more depth. HOWEVER! I do like the first 3 side scrollers for GBA/DS.

Here is my game collection if anyone wants to check my goods. All games except SNES/NES/GEN were bought brand new, the day of their release.

http://club.ign.com/b/list/custom?li...ner=omegax2678

That's my game collection at IGN. You can check by platform if you wish.

Here is my game collection and home setup. I think there are three pages full of pictures.

http://s15.photobucket.com/albums/a3...%20Collection/

Note that once I hit 800 games I will take updated pics showing any new games I got per system, which I have gotten a lot since those pics.

If anyone has questions on what games are good I own, just ask. I hold no bias.

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Old 03-21-2007, 12:59 AM   #6
Ninja Tiptup
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I've only played a little. It plays a whole lot like the 2K3 based games but the art style feels more like a Genesis or SNES beat 'em up and some folks will like that a lot. You can do more in this than in other TMNT beat 'em ups including picking up weapons (I don't recall doing that in other though you could pick up objects). I'd say the movement could be smoother but if you're use to the GBA/DS game/s then it'll suit you just fine. They really are similar as far as control goes but I like that the sprites are easier to see in this one and it's also nice to see what Ubisoft can do with a brawler compared to Konami's most recent efforts.
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Old 03-21-2007, 08:22 PM   #7
MAESTAS
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OMG!!! speaking about TMNT 1 on GBA, that game is so hard to beat shreeder on hard setting!And theres even a very hard setting as well. I think its impossible!
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Old 03-21-2007, 11:52 PM   #8
Ninja Tiptup
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It just might be. Though I still say the original NES TMNT is the definition of impossible.

Here's my thoughts on the GCN and GBA versions so far...

The GBA game is classic brawler all the way with a better combo system than most. You can pick up weapons and throw stuff and you've got your usual melee attacks custom to each turtle. The game plays about the same as the GBA/DS 2003 series based games if you're familar with them though I'd say it's a lot more visually pleasing because the spirtes are very nice and it's easy to tell where you are on the screen.

The GCN game has more freedom in movement than any previous TMNT game. However, compared to other games designed like it (Prince of Persia for instance, which this game is basically modeled after) it will likely fall short of many people's expectations. None the less you can double jump, run up walls, wall jump and do other acrobatic moves which were either limited or not present in any other TMNT game so for a TMNT game this is a nice change of pace. The lack of multiplayer may dissapoint TMNT fans but this game wouldn't let itself well to 2 much less 4 players at the same time. It's got other things you'd expect from a TMNT game though... lots and lots of bad guys to pummel one after another. You know... the usual mundance stuff. The fights seem to last quite a while infact.

I've only played the first four levels but it seems each turtle has special abilities to get around such as using Raph's sais to climb up rock walls or (and it's incredibly common in TMNT games today) using Mike nunchucks to glide. You also have a ultra attack for when your power meter gets high enough. You let out a big attack that wipes out the entire screen and then you can use more of that energy to beat cronies in one blow until that power runs out. It's pretty cool.

The combo system is farely basic but even though you only use one button to attack (no "hard" or "weak" strike like in the 2003 series console games) you do an interesty array of attacks. Including a final blow which is usually quite devastating and handy in big groups. Leo throws his katana like a boomerang... I don't know how but it's freak'n sweet. Raph throws his sai (oh yeah, didn't see that one coming), Don pulls a matrix with his bo and spins around kicking and Mikey gets on his shell and rolls while attacking and that move seems to be able to last forever (or close to it) if you keep tapping the attack button. And unlike the 2003 series you start with good combos but I'm not sure if you can get better combos or not.

Both are pretty solid. Most reviewers prefer the GBA game and say the console game is a poor excuse for Prince of Persia but it's fun for me so I'm not complaining. Now if you'd excuse me, I have some Foot Soldiers to unemploy.
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