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#1 |
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Tea Time!
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Posts: 8,905
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Super Street Fighter II gets overhaul
http://360.advancedmn.com/article.php?artid=9863
Okay, I'm not a man for rehashes, but dammit I'm a Street Fighter fan. Puzzle Fighter looks pretty much like the original (but hey, it's FREAKING ONLINE PUZZLE FIGHTER kthxbye), but I'm reading here that Super Street Fighter II Turbo is getting the full monty overhaul by the brilliant (and I do mean brilliant) artists at Udon Entertainment. If done properly, this could be absolutely gorgeous, and they do say it will look good all the way up to 1080p. Here's hoping the original art is included too, just for completion's sake. It may not be a Street Fighter IV, but it's the next best thing. *edit* Who needs the original art.
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Last edited by ThirdMarioBro; 04-15-2007 at 02:56 AM. |
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#2 |
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Admin and Sega Guru
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Location: Dimension X
Posts: 3,755
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Wow, can't wait to see an in-game screenshot! Although I always believe that gameplay is more important than graphics, if you're taking a game that already has great gameplay and simply improving on the graphics, why not?
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I'm your Devil
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Posts: 12,439
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if anyone knows how big of an SF fan I am, then you should know that this is something I simply can't live with out.
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Gorgeous and modest too
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Location: The Netherlands
Posts: 3,699
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Artwork looks good. Having the actual game sprites look like that would be amazing, and I see no reason why that couldn't be done on current hardware. I'm looking forward to seeing a next-gen 2D fighter, even if it has to be another SFII.
Also, they used white as the transparent color. N00bs!
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#5 |
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Allons-y!
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Location: Castle Doom
Posts: 4,535
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Sweet. It looks like Alvin Lee, and he's easily one of my favorite artists.
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#6 |
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Second Gear
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Location: The New World
Posts: 15,422
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Soooo...is this like the 8th version of Street Fighter II, or what?
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#7 |
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Certified Teacher
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Location: Bizarro Metropolis
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Ninth, my friend.
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#8 |
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Tea Time!
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They will be giving the same treatment to the background visuals and projectiles as well. All logos, menu icons, text, everything. It's all being re-drawn by hand. For reference, the original artwork was never drawn (character portraits excluded). They made reference model sheets to go by, but the original was all pixel art (well done too). The first Street Fighter to be all hand drawn and converted to sprites was Street Fighter II, but that was in a pathetically low resolution.
So basically, Udon is redoing this from scratch by hand. I'd say it looks unbelievable.
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#9 |
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Second Gear
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Posts: 15,422
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Why don't they just make a new Street Fighter, though? This is like Castlevania: SotN. How many more versions are they going to release!?
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#10 |
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Certified Teacher
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Because the last time they did it we got that ****** 3d one...
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#11 |
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Allons-y!
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Will it use the exact same engine?
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Y'all need Jesus
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Location: New Jersey
Posts: 8,938
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Yeah, Street Fighter Ex or some crap like that.
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#13 |
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Tea Time!
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the Super Street Fighter II Turbo engine? Yeah, they're using the same.
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#14 |
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Denki Wo Kitte Kudasai
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Allons-y!
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Location: Castle Doom
Posts: 4,535
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Quote:
Yanno, if I have a 360.
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#16 | |
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Draconian leftist ruler
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Quote:
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Make ****, not kill! |
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#17 |
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I'm your Devil
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Not really. There was the Japanese PSX version, the US adaption (That removed a familiar or something like that) The Saturn version (Not released in the US, Added Maria and two more castle areas) And then the Xbox 360 version which is probably the US PSX version.
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#18 |
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Certified Teacher
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Anyone else get a neat cartoon in their mind's eye when Ecto said "Major Balls"?
I did. "He fights for truth, Justice, and monthly testicular checks... MAJOR BALLS!" Mmm, coffee. |
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#19 |
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Allons-y!
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Oh, I seem to have missed this statement. SFIII is great. I was actually hoping the gameplay of this new version would updated to something like III's engine or maybe even CvS's, since the engine for II is sorta underdeveloped in comparison to what we're used to now. Or at least what I'm used to.
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Y'all need Jesus
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Posts: 8,938
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Quote:
![]() And this is Street Fighter Ex.
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