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#1 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Technodrome Mark III, Dimension X
Posts: 174
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Technodrome Map for UT2004
Since (afaik) no tmnt-styled map for any shooter has been made yet,
i grew the idea to do some mapping for UT2004. I'm planning on creating a large-scale deathmatch map of the technodrome. It will later contain not 972 but quite some large rooms and offcourse from outside it will look like the technodrome. Here's two screens of some playing around so far: ![]() ![]() I still have problems with it though because of the large scale of the technodrome, but it could become a quite nice deathmatch map, especially for tmnt-fans. ;] I'll keep you about the progress informed in this thread...
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#2 |
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Col. Stinkmeaner
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2007
Posts: 19,361
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lmao, this is too good
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Technodrome Mark III, Dimension X
Posts: 174
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:p
Just a small update, i reduced the size of the drome a bit and located it under the surface just like in the first episodes. It contains the portal room, shredders dojo, bebop and rocksteadys quarter and some technic rooms. Maybe i will also add some sewersystem around the cave the technodrome is in (btw everything is still mapped without light sources so it looks still very "plain").
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#4 |
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Col. Stinkmeaner
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2007
Posts: 19,361
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What game is this, Unreal Tournament?
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#5 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Technodrome Mark III, Dimension X
Posts: 174
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Yeah, Unreal Tournament 2004 to be exact.
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#6 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Technodrome Mark III, Dimension X
Posts: 174
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I'm making progress, despite the fact that i'm still not 100% happy with the drome itself i built a nice surrounding for it.
The Technodrome is now located in a arctic landscape. Outside there is a powergenerator-kind of facility which krang uses to get the technodrome powered up again (yay a background story!). You can walk around in the snow or enter the drome which comes completely with a portal-room shown in the third screeny. Well, i'm not really a expert-mapper so alot of stuff still looks rather crappy, but hey, that won't stop me. ![]() ![]() ![]()
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#7 |
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Writer • Director
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2004
Location: Los Angeles
Posts: 12,035
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Nifty, it takes practice at least your trying.
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#8 |
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Denki Wo Kitte Kudasai
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2003
Location: Toronto, Canada
Posts: 2,439
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This is pretty damn cool. Good job, Traag.
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#9 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Technodrome Mark III, Dimension X
Posts: 174
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Thanks for the support guys.
And i made alot of progress lately, and what totally hits the shell, i found those turtle-models again. That's also where i got my sig from, hehe. Now for some new pics, mainly to feature them so damn tight lookin' toidles: ![]() Raph sneaks around the ice to find a way into the technodrome. ![]() Leo entered the new designed Portalroom, doesn't it look shiny? So, the mapping, itemplacing and botpathing has allready been done (the map even includes vehicles because of its mondo huge-ness). That said the working on the details (especially turtle-themed stuff) will still take quite some time i guess, but you know what? It's damn fun.
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#10 |
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Certified Teacher
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Bizarro Metropolis
Posts: 6,495
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I really dig the turtles...I like the idea of painted shells.
Neat work. |
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#11 |
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Mad Scientist
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Location: Virginia
Posts: 1,744
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I like it, I like it a lot. I'd love to get UT now and get your mod so I can play it like this lol
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#12 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Technodrome Mark III, Dimension X
Posts: 174
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New Teasers. ^^
This project is going well, i 'turtlelized' the whole thing alot, and it will be a shell of a map, hehe. Now to the... ![]() Technodrome. ![]() Donnie leaves the Portalroom, i finally found the perfect texture for the portal, yay. ![]() Bebops and Rocksteadys room, they sure love watching cartoons as you can tell by a look on the tv. ![]() Some mutagen-cans, a mutagen hazard sign and the footsymbol. ![]() A familiar robot body is securely locked up behind that energy field. There is alot more tmnt-stuff in it, and working on it still is fun, hehe. ^^
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#13 |
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Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: Virginia
Posts: 1,744
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so when youre done with this tragg, is it possible to get it from you so we can load it up for our own UT?
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#14 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Technodrome Mark III, Dimension X
Posts: 174
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That's the plan, yeah.
I'm going to upload it on some map-sites once it's done.
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#15 |
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Writer • Director
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2004
Location: Los Angeles
Posts: 12,035
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Wow that's really come along I like it alot.
You should make the bots Foot Soldiers if you can or Rock Soldiers. And you should make some models for Shredder and his crew so if there's teams one can be them in the Drome and the other turtles storming the Drome. Just an idea I have no idea how hard or time consuming this stuff is so that might not be very easy to do. |
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#16 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Technodrome Mark III, Dimension X
Posts: 174
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Well, the thing is allthough i'm mapping now for around 13 years (i started with 'doom' in 1994) i never even tried to learn modelling.
I just recently looked at the usual progs and tools used for it and realized that it would take another 13 years to come out with a good model, so i have to pass on that one. :p I guess we need a experienced modeller on here, hehe. As for playing modes, it's simple deathmatch atm, but i thought the 'domination' mode might suit it, you gotta hold certain spots in the map to gain points in that one. Throwing all those spots in the technodrome and having the spawnpoints outside would result in a 'storm the drome'-like map.
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#17 |
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Writer • Director
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2004
Location: Los Angeles
Posts: 12,035
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Oh wow yeah I just saw the turtle models and assumed you knew modeling.
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#18 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Technodrome Mark III, Dimension X
Posts: 174
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I wish i could make models like that. ^^
I downloaded them from a ut-site.
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#19 |
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Allons-y!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Castle Doom
Posts: 4,535
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Great stuff, Tragg.
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#20 |
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Lover of Weird Things
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2004
Location: CA
Posts: 4,014
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I'm diggin' your work so far, Traag.
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