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#3041 |
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Tea Time!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Posts: 8,905
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What this basically amounts to is the following: Infinity Ward rocks my balls, and Treyarch sucks my balls.
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#3042 |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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As far as I'm concerned, Call of Duty has gotten a free pass it doesn't deserve. All of the games have been full of AI problems, and they're nothing more than an extremely linear, event focused, shooting gallery. They still utilize monster closets for f*ck sakes.
I don't understand how people can think these games are so wonderful. |
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#3043 |
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Allons-y!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Castle Doom
Posts: 4,535
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"Monster Closets": explain.
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#3044 |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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Think about Doom. The game, not you. Think about how walls would just disappear, or doors would open, and monsters would just pour out to attack you. When you look where they came from, it's just a small space, big enough to fit those enemies that just came out. In essence, a closet for monsters. CoD is filled with those.
Very specifically, I recall an open door in CoD4 that you couldn't go through, but endless enemies would spawn and come through it until you physically moved past an invisible barrier that basically told the game "OK. No more dudes spawn in here now!" that **** is completely unacceptable at this point in time. I found them all over the place in World at War, as well. There was this section where I just couldn't seem to do anything, because enemies would just keep coming out to replace every one I killed. I found away around the area, and when I looked where the enemies kept running from, it was literally just a dead-end hallway. Monster closets. The sh*ttiest, easiest way to insert enemies into your terribly linear and unoriginal level design. |
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#3045 |
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Allons-y!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Castle Doom
Posts: 4,535
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Force Unleashed had a lot of that.
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#3046 |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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Yeah. It had a sh*t load of that on the levels aboard Imperial ships.
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#3047 |
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Allons-y!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Castle Doom
Posts: 4,535
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The very first room of The Death Star comes to mind specifically. I died like a dozen times before I realized those mother****ers never stopped coming.
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#3048 |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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Wait. The first room on the last level? I didn't notice anything like that in there.
There are certainly no "infinitely spawning" monster closets in Force Unleashed, there are a very fixed amount of enemies, but there are a ton of plain old Doom-style monster closets. |
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#3049 |
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Allons-y!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Castle Doom
Posts: 4,535
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That first room where you have to pull up the floor and drop into the laser tube. There's a couple AT-STs or AT-KTs and turrets and shock troopers and all that ****....believe me, they do not stop coming, and there are 4 monster closets in there that Storm Troopers just keep pouring out of.
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#3050 |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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Yes, they do. I played through that game 5 times. After that platform rises twice, they stop coming. There are monster closets, but they're not infinitely spawning ones. Which are the most annoying, and the ones I was referring to.
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#3051 |
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Allons-y!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Castle Doom
Posts: 4,535
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We can find much better things to argue about than this.
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#3052 |
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Hench Mutant
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Posts: 437
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(Surprised I haven't seen any posts of this yet) Sonic Unleashed.
I had high expectations and this game has managed to exceed them. Even the Werehog stages that had the potential of being subpar are pretty solid (tho not as good as the insane Sonic stages). The daytime rooftop run act 1 was the most mind-meltingly fun piece of videogaming I had since Sonic 2. The graphics are also the best you'll have ever seen. It looks like a Pixar movie. Maybe the story is a little light tho but still it's one of, if not the best Sonic game ever made. It suffers the most from the piles of hate the series gathered with Sonic 06 but most of the criticism has been addressed. It doesn't happen often, but it great to see a new entry in a classic and iconic franchise without flaw. How can they still top this? My only guess is to make the next one pure-Sonic without any transformations. I've been grinning ever since I started playing and I'm still doing it while I typing this. SO GOOD.
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"That girl...she said that the sky frightened her. That looks so...liberating." |
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#3053 |
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Gorgeous and modest too
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: The Netherlands
Posts: 3,699
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Why... why are you calling Sonic flawless and Mario overrated, all in one post? Are you doing it to hurt me? Why do you want to hurt me?
In all seriousness, I'm glad to hear this game appears to break the Sonic Curse, though Sonic is beyond redemption in my book.
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#3054 |
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Stone Warrior
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Location: Wandering aimlessly...
Posts: 764
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Probably a dumb question, and I thought you guys would know.. But, is there a place to trade/sell games here on the forums?
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#3055 |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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Poiuytre has said some really stupid sh*t before, but this takes the god damn cake.
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#3056 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Wandering aimlessly...
Posts: 764
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I see how it is...
No soup for you!
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#3057 |
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Super Moderator
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Posts: 7,449
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There's a section in TMNT, but not in General Discussion.
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#3058 |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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#3059 |
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無問題
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Moesko Island, WA
Posts: 14,348
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Despite the forum indicating it is specifically for TMNT items, there are many topics regarding non TMNT-items in the Buying/Selling/Trading forum.
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#3060 |
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Gorgeous and modest too
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: The Netherlands
Posts: 3,699
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I doubt many VGers visit that section, so it would probably be best to start a thread about it here.
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| awesome, cybercubed the diaper, cybercubed the homophobe, peanut, video games |
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