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#121 |
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Admin/Layton Apprentice
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Location: Isla Nublar
Posts: 481
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I agree that this is a step in the right direction if Sega is going continue making Sonic games. I haven't played any of the newer Sonic games since the Adventure games and Heroes, but nothing I've heard about any of the newer games has made me want to play them.
I'm looking forward to getting more info on the new game, but hope the gameplay is more like the original Sonic games (1-3 and S&K) than any of those GameBoy and DS games. For some reason, those handheld 2-D Sonic games were definitely missing the "feel" of the originals. I hope this is the game that finally breaks the Sonic Cycle, but right now my hope is still tentative...
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#122 |
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Tea Time!
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Posts: 8,905
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That "feel" you speak of is the stage design. All of those TERRIBLE Game Boy/DS titles were built like race tracks where you just held down right, save for jumping over the occasional bottomless pit you had to jump over. There was little "platforming". Just a lot of running to the right, hitting auto spring boards and zipping through endless loops. It looks cool, but its boring as hell to play.
The original Sonic titles were always platformers first. Speed was the reward to learning the fastest line through the stage. As you got better at the game, you could run Sonic through the stage is shorter, faster times. You felt good about yourself. Nowadays, Sega is more obsessed with just holding that pace throughout the entire game, which makes for the most boring experience imaginable. And that right there is exactly what could kill this for me. It bothers me that they didn't really let us see any stage design. If this is a platformer in the design stamp of the old classics (which to be fair is what they're touting here), then great. If its Sonic Rush Retro, then I'm out. Until then, I'm VERY cautiously optimistic.
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#123 | |
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Admin/Layton Apprentice
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Location: Isla Nublar
Posts: 481
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Good info- agreed on all points. Any word on whether any of the original creators are involved in the new project?
Quote:
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![]() ![]() "Well, actually, I always wanted to be a writer. Being a ruthless conqueror was my second choice." --Shredder, Take Me to Your Leader ![]() |
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#124 |
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無問題
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Location: Moesko Island, WA
Posts: 14,348
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#125 |
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Certified Teacher
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Location: Bizarro Metropolis
Posts: 6,495
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Why would they cry? The pedigree on that company is way better than Sonic Team's resume for the last few years.
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#126 |
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Y'all need Jesus
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Location: New Jersey
Posts: 8,938
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Awesome, I loved Sonic Rush.
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#127 |
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Tea Time!
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Figured as much. Looks terrible. The jumping physics are clearly recycled Sonic Rush being shoehorned into a mock old-school environment, and it also looks glitchy. He's standing on a ramp incline in that video, and can't even make it though a basic loop. The music sounds completely unoriginal, and the level design seems to be based on speed ramps (again, ala Sonic Rush).
The only saving grace here is that Dimps (Sonic Advance, and half of Street Fighter IV) is the developer. They've got some cred, but their Sonic games are mostly based on roller coaster design. It should be decent, but its not going to be Sonic the Hedgehog 4. Its going to be Sonic Rush 2 with a casino and checkered hills.
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#128 |
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Y'all need Jesus
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Location: New Jersey
Posts: 8,938
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No, I'm pretty sure the name of the game is Sonic the Hedgehog 4, dipsh*t..
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#129 |
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Certified Teacher
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Location: Bizarro Metropolis
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TMB being dissatisfied just sold a copy of the game to me. I'm in.
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#130 |
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Mad Scientist
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Location: Canada (This country is too peaceful, Something's up...)
Posts: 2,137
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I'm in, too. I REALLY don't see what's wrong with this. So Dimps is the developper in this... BOO HOO!!! I actually enjoyed the Sonic Rush games and they made STREET FIGHTER IV. why not Sonic 4 as well?
As for my thoughts, I'll quote this post: "I don't understand the collective dismissal of Dimps. Ignoring the fact that their developmental capabilities extend beyond speed, what with Advance 1 and all, I'm sure they're still contractually obligated to do whatever Sega says at the end of the day; Thus, Rush probably would've been Rush regardless of who developed it. Now, if Sega's given them the permissions and assets to develop a game in the classic vein, I don't see any reason why we can't trust them to deliver something good, if not great. I feel as if people are too quick to associate the developer's name with Rush and subsequently speed, and thus are shooting the messenger before he can even step foot in town."
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M.D.K. Maim! Destroy! Kill!!! ![]() "When my time comes, I wanna be buried face down, so those who don't like me can kiss my ass!" |
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#131 |
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Certified Teacher
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Location: Bizarro Metropolis
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Dimps' Sonic games are way better than Sega and Sonic teams hedgehog games since Sonic Adventure 2.
TMB is just a drama queen. |
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#132 | |
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無問題
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Quote:
I just figured that TMB wasn't the only one who would be disappointed by the news.
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#133 |
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The King of Kings
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Location: Chicago Illinois
Posts: 2,931
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What the F**K!!! Sonic is Sega! I still enjoyed the Rush and Advance series but Come on!!!
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![]() Last edited by Turo602; 02-18-2010 at 03:36 PM. |
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#134 |
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Stupid Rich
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Location: Room 237
Posts: 11,152
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Such anger, like they didn't expect something weird to be revealed.
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#135 |
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Certified Teacher
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I think....that should be reversed. Sonic is...Sega, I guess. Because they own the property...Sonic does not own Sega...the company.
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#136 | |
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The King of Kings
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Location: Chicago Illinois
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Quote:
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#137 |
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Admin and Sega Guru
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Location: Dimension X
Posts: 3,755
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Considering what they did with SFIV, Dimps has the potential to (co-)develop great games, so I'm not disappointed by the news at all. I personally found the Sonic Advance and Sonic Rush series to be mediocre and lacking in replay value, but like Brodie said, they were still better than what Sonic Team has had to offer lately. If they can design the levels more like the Genesis games and put some more badniks in there (unlike the mostly empty levels in the Advance and Rush games), I think the game has a decent chance of turning out good.
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#138 |
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Hybrid Theorist
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Location: Alamo City
Posts: 8,185
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I'm gonna play it regardless. It's been a while since I played Sonic material anyway.
BTW, Tony Atlas's laugh should be the death jingle in the new game.
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#139 |
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Tea Time!
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Dimps is a fine developer, and I'm sure that this game will be decent, but I can't see it being worthy of the title Sonic 4. Sonic Advance 1 was a good game. I enjoyed it, but it wasn't Genesis-era worthy. Sonic Advance 2 was a pile of sh*t. The game was one giant race track. Sonic Advance 3 was better, but still under par. Rush was a frigging roller coaster with the occasional jump and bottomless pit and literally no branching paths, and Rush Adventure was just the same sh*t with a strung out kiddie story.
This is Sonic 4: direct sequel to one of the five greatest platformers ever made. My standards are pretty high here. Dimps is great, and I'm sure they could make a terrific purist Sonic title. That's an established fact. But Dimps (like Anarchistguy said) is subservient to Sega's whims. Sega views this as a retro throwback. They want to make a classic Sonic game from the perspective of a modern Sonic fan, and the modern Sonic fan expects speed at any cost. Already from that leaked video I can see the stages are designed based around speed ramps. That's the same old lack of imagination in stage design we've been fed for a decade now. Maybe things will look better as we move along. I really hope so. I'm hoping that music is placeholder as well. I remember when Rush was shown at E3, the music included was placeholder and completely different from the finished product. I hope the same applies here, because the stuff they've got is terrible in comparison to the legacy they're trying to extend.
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#140 |
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Y'all need Jesus
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Location: New Jersey
Posts: 8,938
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Life is too precious to take everything so seriously, right?
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