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#1 |
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無問題
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Moesko Island, WA
Posts: 14,348
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Retro City Rampage: TMNT1 NES references
Coming out for WiiWare is this GTA-esque game done 8-bit NES style.
http://kotaku.com/5615403/retro-city...-80s-never-had It has tons of 80's references, including a recolored (perhaps even slightly edited/remade) sprite of the first TMNT NES game's Party Wagon, and a water level that is equal parts of TMNT1's and SMB1's. Neat little throwback there, I think Aaaand now I have the dam level music stuck in my head.
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Last edited by Ninjinister; 08-18-2010 at 12:22 AM. |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 15,501
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Wow! I'm surprised nobody tried to make a retro game like this already!
Two things of note though: 1. The NES hardware would have never been able to handle a game that moved as fast as that trailer is showcasing in addition to having a mess of stuff going on at once. 2. The sprites seem like they could stand to be a little bigger. Those things are TINY, man! Still, this looks very entertaining!
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![]() Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
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40 Years of TMNT
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Location: Shell-Ri-La
Posts: 26,955
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Ha, no way! Awsome! I read all about this in nintendo power a month or two back. Now I KNOW I'm getting it, it looks sick!
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#4 |
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無問題
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Moesko Island, WA
Posts: 14,348
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That's part of the point. Being on WiiWare, it allows them to develop a retro-looking/sounding game without being bound by limitations in terms of gameplay. Sure, it's not being "authentic", but if this turns out to be half as fun as it looks, who cares?
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Overlord
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Location: Between yesterday and tomorrow!
Posts: 15,501
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Yeah, I wasn't trying to sound critical in my observation. From what I've seen of MegaMan 9 & 10, it seems they tried to preserve the feel of the original hardware to the point of programming in glitches like color palette limitations and slowdown. I always wondered if some of those WiiWare games were essentially 8bit roms that could theoretically be transfered to a cartridge and played on an NES.
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![]() Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
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Sewerhead
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Location: Canada
Posts: 2,890
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With Megaman 9, you can turn these glitches off if you want a smoother gameplay experience. Still, it might be possible!
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Overlord
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Posts: 43,878
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LOL, the Turtle Van is there.
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Dare To Be Stupid!
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Location: 1313 Mockingbird Lane
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That is awesome!
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Denki Wo Kitte Kudasai
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Location: Toronto, Canada
Posts: 2,439
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Wow. Nice Ninja Turtles dam level/Metal Gear homages.
I dunno how this'll play when released, though. It seems hard as f*ck to control, especially with such a tiny main character. |
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