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Old 06-01-2014, 01:45 PM   #1
Cryomancer
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Join Date: May 2011
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Sometimes I want turtles other than Donatello to have more specific skills

Anyone else think that they overload Donatello with too many "hats" sometimes? He's somehow a mechanic, a biologist, able to understand stuff from other dimensions, a hacker/programmer, and a ninja all at once. Sometimes more. I think it would be good to see the other turtles get some practical skills as part of the team. What do you think they should be good at?

Some ideas:

Leonardo (or any/all of them, but him especially) seems like he could work as a blacksmith. Someone has to make their weapons right? Doesn't even have to be a big thing, but he could go pick up a hammer and pound on something in the background during a downtime scene. This would feed well into his perfectionist warrior persona, giving him another layer of relationship between turtle and weapon.

Michelangelo I see as a potential gearhead / driving enthusiast. Take how he is presented with skateboards and apply it to other vehicles. Have him work on the van instead of Don when it needs repaired. Have him talking about how he wants to install a spoiler or give it a new paint job or whatever. His usual representation of a thrill seeker would make it believable that he could be a pilot or behind the wheel of a boat as well. This can put him at the wheel of the van while the others fight on the roof/shoot the cannon/track the enemy/etc.

Raphael...I want to see as team doctor, honestly. Justify it as him being so frequently injured that he bothered to learn how to fix himself. If someone gets hurt in a mission you can have him doing temporary splints or tying off bleeding limbs if we're talking about something where they are allowed to bleed. This gives him something theoretical compassionate to do that he can still be gruff and sarcastic while doing.
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