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Old 06-03-2015, 08:32 AM   #11
oldmanwinters
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Quote:
Originally Posted by Nelson View Post

Also, I worked some more on the game on Sunday. The next step was to finish the dojo stage, but I decided instead to work on a new stage that wasn't part of the original plan. I am using the construction site stage from the TMNT game for GBA. I still have to recolor it to fit the rest of the game, but I wanted to share some things.

One are net trappings, if you're not careful and step on one you get trapped momentarily.

http://i963.photobucket.com/albums/a...20-%200246.png

The enemies in this stage are not only Foot Soldiers but also these guys:

http://www.adventuresinpoortaste.com...31-496x375.jpg

...who are complete wimps and can be defeated with only one hit.

Bosses are Tokka and Rahzar. Here's the Tokka WIP:

http://i963.photobucket.com/albums/a...comparison.png

http://i963.photobucket.com/albums/a...20-%200247.png

And lastly but not leastly the music for the stage is all new and composed by our very own Powder!

Oh and also I got rid of the dark background in the upper part of the screen.
I loved that GBA game for its detailed backgrounds, but I hadn't really thought about how appropriate the junk yard scene would be as an adaptation to the Secret of the Ooze movie until you made the little homages to things like the net traps! Brilliant humor! Seeing the pathetic Crooked Ninja Turtle Gang is gonna be a blast. I love "joke" enemies in games, and I think seeing how homage classic TMNT cartoon, movie, or game history may be my favorite part of this project.

I can't wait to hear Powder's new stuff.

As for the 2nd phase of the Rooftop level, I'm a little bit of a glutton for a challenge, but is there any chance you might wanna include some additional enemies during the platforming challenges? I was thinking of more Foot Balloons or other small aerial enemies to make the jump a little trickier. At present, characters with jump kick attacks (Turtles, Mona) seem to have a great advantage because they can bypass the necessity for precisely timed jumps while characters without those attacks like April have it much more difficult. Some enemies high up in the sky would even out the playing field a little since April's whip attack is much more reliable against those critters while the jump kick can leave the player more vulnerable.
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