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Old 09-22-2016, 02:59 PM   #31
Maelxich
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Join Date: Dec 2015
Posts: 58
I am a big teenage mutant ninja turtle fan and loved just about every platinum game but this one really. It was a match made in heaven and they managed to mess it up in my opinion. They went for this arcadey feel where no two play through are the same, I guess they did this due to how one of their biggest complaints of their last 2 games were that they were to short. I think this hurt the game especially with how lame the missions were most were kill the enemy or bring item to an area. The turtles themselves were fine but their move sets were so bare bones it made the game boring. Bayonetta you could do all these flashy combos and chain them into each other in this game it was just light attack mashing and a heavy ender. Even the air combat something platinum is great at was lame, you either launch the enemy again or after two attack strings you slam them to the ground you can not even do a special heavy in the air since that is the same thing as the light attack ender.

On to fan service, it was serviceable at best Out of the shadows the game made more nods and references then this game did. I am pretty sure the only reference they made was to rat king and something else I do not recall at the moment. The boss selection was good though.

The designs for everyone was great except shredder, I really like the slim shredder from the IDW and mirage series.

The combat again was dull and to simplified to get any real fun out of and I did not like the ninjutsu it was all to over the top and not really anything like something the turtles would do besides the more simple slashing attacks. Cool downs should not be in single player games like this, it should have been a meter like the witch trigger in bayonetta or the meter in transformers. Also the lack of taunting disappointed me. The annoying warnings for attacks were also unneeded and actually take away even more of the challenge. One thing that did add challenge though was the fact you must hold a shoulder button to switch turtles because they decided using items is more important. I have had a few instances where I switched to a turtle and because I held the shoulder button down for to long wasted one of my ninjutsu. I also found all the turtle combos much lamer idea wise compared to out of the shadows

I felt like the t glass was tacked on as no cut scenes or ui elements actually acknowledge it and I think there should have been an option to disable it. I also liked the concept of the turtles being close together makes them do more damage but hated the glow it gave them. I also loved that their eyes go away when they are in combat but it goes away way to fast after a attack.

the areas were fun except the bepops where you can tell its just a giant box. the enemy variety was a tad better then out of the shadows if they added something like krang soldiers or triceratons that would be cool. The lack of costumes really hurts to, I was hoping for at least a red bandana mode but we just got some silly random hip hop costumes and samurai costumes.

In the end its a rather mediocre game like out of the shadows was before it. I just really hope people show an interest in a sequel so they can add more bosses and hopefully make a more linear platinum style game.
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