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Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2013
Posts: 1,828
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How do you think Rise will handle Casey Jones
So while this show is currently on hiatus I kinda wanted to speculate on how this show is going to interpret this character. I don't know maybe he might be your standard Casey with the hockey mask and sports equipment but seeing how they change some of the previous characters like the Purple Dragon or Hamato Yoshi I doubt they are just going to stick with that and I also doubt that would work since the mutants and enemies have gotten a huge powerup compared to previous iterations, they are not just human/animal hybrids but they also have their own powers and abilities(Sweatmeats absorption, Hypno's Magic, and Ghost Bear intangibility). That's not even mentioning the turtles who at this point can go toe to toe with Aang from ATLA, so I made a few guesses on what kinda of abilities or characteristics he will have.
Part Yokai- Hey if 2k12 can turn characters who were previously human into either mutant hybrids or Jean Grey expies then the idea of Casey being a Yokai wouldn't be too out there, maybe have him be part Oni/Orc and have the turtles meet him in the Battle Nexus as a rising rookie Tech Genius- When you think about it the idea of Casey tinkering with machines isn't a new concept and while he isn't as good as Donatello he is shown to have knack for it, heck the 2k12 Casey made freaggin homemade gadgets so why not go to the next level and have him a genius you heck you can make him a rival to Donnie and even give his tech a grimy heavy metal aesthetic that wouldn't be too out of place in Motorcity. Charles Atlas Superpowers- Have him be a very strong human that can physically go toe to toe with Raph, have someone mention that his muscles are much more denser than that of normal human or have it so that his core is much more developed than an average human sort of like Adam Dudley ![]() Magic Bat- Just give him a magic bat.
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