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Old 02-10-2004, 10:03 AM   #1
Kane
Mouser
 
Join Date: Feb 2004
Posts: 9
RPG setting idea: Project ARK

Hello all. I'm a long time TMNT and RPG fan, and I'm new to this board. I've been brainstorming this idea for an RPG setting, which parallels the new cartoon series upto January 31st, 2004. Let me know what you think.

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Shortly after the disappearance of the Utrom's waste container in the sewers of New York, the Utroms launched an investigation. They arrived too late to prevent the mutation of the turtles and Splinter, but they did observe the results of the accident. Intrigued, the Utroms began to secretly watch the turtles' activity under the streets. Seeing that the turtles posed to immediate threat to humanity or the Utrom's plans, the Utrom's decided to formally experiment with the mutatgenic properties of their gel on the native terran life. This initiative was called Project ARK. (Anomalous Recombinantion Kinase activity)

Five Utroms were sent to Boston, where they formed a small genetic start-up company amid the city's thriving biotech community. This company, called ARK Genetics Inc., was the Utrom's cover for their activity in Boston. They constructed a secret base underground and turned it into a laboratory for experimentation with mutating animals. A total of twenty-four mutants were created over the span of about ten years. With the exception of a small decontamination facility, the Boston lab contained none of the Utrom's advanced technology. It used convential terran technology exclusively.

When the Ninja Turtles infiltrated the Utrom's headquarters in New York, the Triumverate issed an emergency call to the Utroms living in Boston. Hastily, the project members removed all evidence of their advanced technology and abandoned the lab. The Utroms left the mutated animals a brief explanation, advising them to take as many supplies from the lab as they could and flee into the sewers if their masters did not return.

Needless to say, the Utroms did not return. The mutants broke into small groups and went their separate ways into the sewers and tunnels underneath Boston to find their own paths.

All of the mutants in Project ARK are aware of the Utrom's presence on Earth. The official reason for the experiment was to create a new generation of strong and loyal guardians, or so the mutants have been told. Some of the mutants secretly resent their alien masters for treating them like lab experiments. Conversely, other mutants are upset at the sudden disappearance of the Utroms with no warning and little explanation. The Ninja Turtles are known only as legends to the mutants. One group has left Boston to seek out the TMNT in New York, and have not been heard from since.

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If I were to run this game, I would plan to use a rules set called The Window, a good rules-light system that lends itself to easy play over the Internet. (http://www.mimgames.com/window) All PCs would be mutants with full hands, speech, upright stance, and no human looks, as per the Palladium RPG. Special abilities would be subjective based on mutant species.
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