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Hench Mutant
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: Earth
Posts: 253
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TMNT game 2 ideas (2004)
Hopefully we can all use this to post all of our ideas on the new TMNT game slated to come out later this year. No need to post "needs 4 players" because that is a given. And according to a post somewhere on this forum someone stated that it would be according to GMR mag.
My first idea is to add more new characters to be available for the original story mode, along with one of their own (which would more than likely be shorter than the original). I think it should have secret characters like: Casey, Splinter, (yeah again) Mortu, Quarry, Razorfist, Stonebiter, Leatherhead, Zog, gaurdians, maybe even April, the Fugitoid, and Hamato Yoshi. Some villians too like: Hun, Stockman, Garbageman, Turtlebot, Triceraton General, all of the Elite (playing through a story mode with all of the elite seems cool lol) Mystic Ninjas, Karai, and of course the Shredder. Each character unlocked could be used in the original story mode with execeptions of the baddies, and also come with their own story modes. And after completeing their story modes, you could unlock their alt. outfits like Mortu's exoskeleton or his human cover. Different looks for Stockman, Shredder's second costume, first, and his Saki cover. Back to their own story modes, for example: you unlock the Shredder, and in his own story mode, you fight through the Utroms, and the Turtles, with the boss being Splinter. In Mortu's you fight some of the Foot Ninja and Shredder, before going back home. In Karai's you fight Leo last, and then have the option to spare him for honor, or staying loyal to your master, in which only one outcome will complete her story mode which is obvious lol. April shutting down Stockman's lab, Casey getting revenge on the Purple Dragons, etc. you get the idea. (I can come up with more if you want lol) Next the Story mode should have two options. One to play alone, or to play with all turtles (or secrect characters, etc) with either friends joining or using AI teammates. The difference would be that if you choose the 4-player mode, certain turtle's do special things, like certain objectives to complete a mission or level. For example: Don cracking a code or rewiring(like in the return of Nano) , Leo bringing the Sword of Tengu (return to new york), Mike to cause a distraction (one of the turtles in space ep. where he got sick), and Raph to steal a car or somewhat (turtles in space ep. where he took the tank). Now in a single player mode, any turtle would be used to do anything, but to add some spice to the multiplayer mode, this would be the answer. Just imagine Don trying to crack a code to get inside a safeplace while the others fight off a horde of Foot ninjas. Now how it would work is while the other players are fighting, the person or computer playing as Don would have to press a certain button sequence or what not to crack the code. Other things like certain level where you drive the Battle Shell. In a 4-player mode, one person drives, other shoot and what not, and your can alternate or choose who does what. More roaming space in a larger environment. The shell cell when you need advice from splinter, or help from april or casey (clues and hints). Maybe sometimes when the team split up into two and explore (only in 4-player mode obviously), you can have the option to call each other. If anyone is a Mortal Kombat fan, and knows anything about Mortal Kombat Deception (which looks super badass by the way I just wrote a crapload to sum it all up, but it's highly worth reading. All of these elements would make the TMNT soar from game one to game two. These elements would deffinetly make the game RPG which is what I think Konami needs to go for. And lastly when game two news starts coming out, and I basically reread my ideas, I will **** my self lol. |
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