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Old 09-16-2005, 10:52 AM   #11
Kid Icarus
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Join Date: Jan 2003
Location: Angel Land
Posts: 4,150
Once again, developers can use the Nintendo Gamecube controler. That's why there's those four ports on top of the system, as seen here .

Also, we have this quote from an interview:

Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?

Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.


As I pointed out to Barkworm, there is not a single function a PS3 controler has that a Gamecube controler can't preform.

As far as totally changing the way we play games... The NES did that as well. Before you had one joystick and one button. Then it was a joystick and a number pad.

This is like the DS. You have your D-pad and 6 buttons, but then you can also choose to design games around the touch screen and/or mic. You can use both screens, or just use one. hell, you can even choose if your game's going to use both processors or not.

Developers like choices, people. Nintendo's given them plenty now.
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