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Foot Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Posts: 3,344
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tmnt rpg questions?
i have some questions concerning the limitations in these rpgs.
granted, we must try and stay 'in character' as much as possible, but what exactly can a character can and cannot do??? for example, say a villian (like the Shredder) tries to knock out Michelangelo. in the story, Mike is knocked out. however, those of you who have seen the TMNT palladium rpg will recall Michelangelo has a Physical Prowess rating of 24. That means, he's really really frickin' good for those of you unfamiliar. It would be almost impossible (even for the Shredder who also has an impressive P.P. rating) to defeat Michelangelo anywhere near that easily. I guess what Im tryin to say is: are there any inherent limitations about what the characters can do? I mean Michelanglo has a Physical Prowess of 24 and a Mental Affinity of 19 in the original TMNT rpg, so there are certain activities that, say Leonardo, wouldnt be as proficient at.... do we take this into account???
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"Ninpo began as training to become a moral people and to learn to endure in whatever social condition one is in; to know and accept one's fate, and to live for human beings and all other creatures. The person who masters all of these is a Ninja." (Masaaki Hatsumi) |
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