![]() |
|
|
#7 |
|
Foot Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Posts: 3,344
|
Graysight
This is Graysight's updated profile....
Attributes: -Intelligence Quotient: 14 -Mental Endurance: 15 -Mental Affinity: 12 -Physical Strength: 11 -Physical Prowess: 11 -Physical Endurance: 9 -Physical Beauty: 17 -Speed: 12 Combat Skills (these are the base combat bonuses based on attributes, without additional bonuses from skills or racial bonuses--Graysight is a level 2 in Hand to hand: Martial Arts skill--these bonuses also include the level 2 weapon proficiency with a knife): -Strike: +1 -Parry: +3 -Dodge: +3 -Throw: +2 (this refers to throwing a knife, not a body flip/throw) -Damage: +0 -Roll with Punch/Fall: +0 -Pull Punch: +0 -Body Block/Tackle: not available -Knock Out/Stun: not available -Critical Strike: not available (Note: the +1 bonus to Strike only applies when she is using a knife. When unarmed, her Strike bonus is 0.) Other skills: -Scholastic Bonus (one time bonus to all skills): 0% (based on Intelligence Quotient) -Save vs. Hypnosis/Mental Attacks/Psionics: +0 (based on Mental Endurance) -Invoke Trust/Intimidation: 0% (based on Mental Affinity) -Save vs. Coma/Death/Toxins: +0% (based on Physical Endurance) -Charm/Impress: 45% (based on Physical Beauty) (Remember that your character rolls as a Psionic in rolls to save vs. hypnosis/mental attacks/psionics, meaning you only have to roll a 10 [out of 20] to save). (Also remember: the Charm/Impress skill will only work on non-human characters, or human characters Graysight knows well.)
__________________
"Ninpo began as training to become a moral people and to learn to endure in whatever social condition one is in; to know and accept one's fate, and to live for human beings and all other creatures. The person who masters all of these is a Ninja." (Masaaki Hatsumi) |
|
|
|
| Thread Tools | |
| Display Modes | |
|
|