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#1 |
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Random Punk
![]() ![]() Join Date: Aug 2005
Posts: 16
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So... No arcade game on Battle Nexus for PC???
I've already searched everywhere and found nothing.
In fact, the only thing I've found was others with the same problem. It doesn't matter what I do, I can not manage to unlock the arcade game on Battle Nexus for PC. While searching throughout this forum, I've found some one saying that getting the antique on 9-1 wasn't enough. They kept saying that you had to beat the whole story mode. Well, I've beaten the story mode, beaten all the tournaments and got all antiques and cristals. And I did all that on HARD (with my brother's help, and Karai's, when I've found out I could use her and her astonishing strong combos on the BN tourney), but still, it wasn't unlocked... Has any PC version owner been able to unlock it? Last edited by Ferneu; 04-23-2006 at 06:39 PM. |
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#2 |
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I'm your Devil
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Posts: 12,439
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accourding to gamefaqs.com:
Unlock original TMNT arcade game. When on the rooftops in stage 9-1, start smashing the many crates to find an artifact. Take that artifact back home, and give it to April. Once she appraises it, she'll tell you that it is the original TMNT aracde game. Now go to the title screen, and go under options. The original TMNT arcade game will be there. Contributed By: Megaman1981 |
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#3 |
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Random Punk
![]() ![]() Join Date: Aug 2005
Posts: 16
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Thanks, but gamefaqs.com was included on the
"everywhere" I mentioned on the first post |
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#4 |
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Hench Mutant
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: United Kingdom
Posts: 293
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I advise searching for the MS DOS version of the Turtles arcade game instead (if there is one) .
The version on Battle Nexus is AWFUL: They replaced the "heroes in a half shell, TURTLE POWER" theme song with "TURTLE COUNT IT OFF! 1 2 3 4 TURTLES! " , and according to wikipedia, they edited out most of the voice clips too.
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http://leodonraphmike.tripod.com |
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#5 |
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I'm your Devil
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Posts: 12,439
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The DOS version was pretty bad, I had it.
And Sorry I couldn't be of more help dude |
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#6 |
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Random Punk
![]() ![]() Join Date: Aug 2005
Posts: 16
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I kind of know that they've removed lots of sound related stuff,
cause of the copyright issues. I've been trolling here for a while and I've seen you guys talking about that. The problem is that that's exactly the reason I'm trying to unlock the arcade game: just to see the changes. If was really willing to play the original one, an emulator could easily do the job. What I didn't know is that there ever was a DOS version, like both of you said. I do remember a single arcade emulator, but that was a long time ago, in the early emulation days. Well, thanks for the help guys. Please let me know if you find out something. I've also posted on Konami forums, but the only thing I could find there was another guy with the same problem. |
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#7 |
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Hench Mutant
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: United Kingdom
Posts: 293
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trust me, it is not worth checking out those changes. They are awful.
They are even worse in Mutant Nightmare's version of Turtles in time; they very badly re-recorded some of the voices; Instead of "MAN, I JUST HAD a shower" , you would hear "man, I just had a shower" . I was so disappointed. It felt like I was having a REAL "Mutant Nightmare" . If I were the boss of Konami, since I am so disappointed with those messed up versions of the Turtles arcade games, I would have sold the source codes of those versions of the games to bandai, so they can transform them into new Power Rangers games (transforming the bad version of "Turtles: the arcade game" into a rather good "Power Rangers Ninja Storm" game, and transforming the bad version of "Turtles in time" into a decent "Power Rangers Time Force" game, and including them as unlockables in a new "Power Rangers Mystic Force" or "Power Rangers Relic Hunters" game) . Here is what I am basing that on: id Software wanted to release their hit computer game "Wolfenstein 3D" on the Super Nintendo, but Nintendo did not approve of how "Nazi-orientated" the game is, so by order of Nintendo, the game was de-nazified so that the game could be released on the Super Nintendo. id Software were so unhappy with what they released on the Super Nintendo that they sold the Super Nintendo version of Wolfenstein 3D's game code to a company named "Wisdom Tree" who made a religious version of the game.
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http://leodonraphmike.tripod.com Last edited by lilonardo; 05-12-2006 at 12:33 PM. |
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#8 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Dec 2005
Posts: 232
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I couldn't unlock the Arcade Game on the PC version either. I think it's impossible. No idea if it's a bug in the PC version of the game or a "feature"...
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#9 |
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Random Punk
![]() ![]() Join Date: Aug 2005
Posts: 16
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Lilonardo, as a fan, I still can't help it. I just HAVE to play it
But let we stop discussing about why Konami should burn in hell for the game's sound changes (since we're just going to end up in a thread similiar as one already on this forum titled "Konami's f***** with Turtles in Time"). In fact, like Onyx joked about, the arcade game's exclusion on the PC version is actually a feuture. I mean, they saw how many of us got disapointed with the new voices and music, and they knew how easy it was for anyone to grab an emulator and play the original version so, by removing the game, they were actually doing us a favor, allowing people who weren't even born before the arcade game became history, to play and enjoy it. |
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#10 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2004
Location: Smacking Hamato Inya with nunchucks.
Posts: 736
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Ferneu, as far as I know, it is NOT possible to unlock the arcade game in the PC version. Why Konami decided to do this, I do not know. It may have been harder for the programmers to translate code from the arcade game to the PC or something; I honestly have no clue though.
I have Battle Nexus and Mutant Nightmare both for XBox and I am actually impressed with the way they've brought these classic arcade games to our home systems. I know that a LOT of people were very disappointed about the music changes and some of the soundclip changes. I'm very disappointed about that stuff too, but I don't let it ruin the good things about what Konami has done. They've almost perfectly captured the excitement from the arcade versions, sans the music. For starters, with Battle Nexus, the controls with my XBox version are smooth as SILK. It's a much smoother feel than the old wonky arcade joystick, so it actually makes it easier to play the game. I don't get any attack or jump delays with my button-mashing sessions. Turtles In Time, however... the controls are kinda funky. I notice a slight delay sometimes with the attack and jump buttons, and the control isn't as smooth as with the original arcade game on Battle Nexus. Here's a few other things... the music in the arcade game on Battle Nexus is basically the same music looping over and over again throughout each stage. Every single stage has the exact same music as the one before. The music only changes during a cinematic cutscene or during a boss fight. All of the boss fights have the same boss fight music. None of the music is very well done. In fact, for the most part, it's utter crap. But it does get the job done, in a way, and it does offer some level of aural entertainment. It's hard for me to say that, though, because once you hear the music for yourself, you'll realize exactly how little effort Konami put into the new music for the arcade game. Another positive thing, though, is that several, if not most of the soundclips from the original arcade game are kept in tact. The attacking sounds, jumping sounds, explosions, pizza-pickups, turtle death, punching, lasers, bullets, etc etc etc... all of that stuff sounds VERY much like the sounds from the original arcade version. If there is any difference, it's hard for me to tell, and this is coming from a guy who actually owns the original arcade. It's in my garage right now. Furthermore, another great thing is that both the arcade game in Battle Nexus and Turtles in Time in Mutant Nightmare are 4-players. So you can plug in 4 controllers (if you got em, and if you got a PS2, you need to buy a multi tap if you don't have one) and then you can have a good old fashioned 4-player side-scrolling beat-em-up session with 3 of your buddies. It's actually a LOT of fun even though the music is crap. There aren't any voices in the arcade game in Battle Nexus... they've all been stripped out of this version. Not a huge loss though. The game is still thoroughly enjoyable. The silky smooth gameplay is worth it alone. You can also get as many continues as you want. Mashing the "Insert Coin" button is a lot easier than actually inserting the coins into an arcade machine... and I'll leave that at that, lol. Turtles In Time on Mutant Nightmare... this one is interesting. As I said before, the controls are lacking a bit, but not to the detriment of the fun factor of the game. Once again, like I said, you can jam on this one with 4-players just like the one in Battle Nexus. One pretty cool thing though, is that, even though most of the voice clips in this Turtles In Time version have been modified, the new music that Konami added to the game is actually not that bad; in fact, I rather enjoy it. I don't enjoy it as much as the original arcade/SNES/Genesis music, but it is nonetheless a valiant effort on Konami's behalf to make some fun jams while you're plowing through the hordes of foot soldiers. You can tell that some thought went into making the music for this one... most of the tunes have some solid beats to em, which makes waxing all of the footies more fun. The music is MUCH better in this one than it was in the original arcade game in Battle Nexus. Turtles In Time also maintains pretty much all of the same soundclips from the original arcade, and some of the voice work sounds like it may even be from the original as well. Although... it's hard for me to tell since I haven't played the actual arcade version in a while. I don't own that one, unfortunately, lol. To be honest, I prefer both games to their console counterparts, especially since the original NES turtles arcade game looked like total dog vomit, IMHO. Yeah, the 2 extra stages were cool, but come on... you can't take a beautiful arcade game like that and then port it to an 8-bit cartridge and expect people to get the same feeling from it like the arcade version. But of course, it came out a long time ago and that was the best we had at the time, so oh well, lol. I enjoyed it for what it was. All in all, I'd give the arcade game on Battle Nexus a 9/10 and Turtles In Time an 8/10. If the controls were more silky smooth with Turtles In Time, I'd give it a 9/10, and it would get a 7/10 if it weren't for it's surprisingly good new music. The original arcade on Battle Nexus would've got a 10/10 from me if it had the original music and voice clips. If Turtles In Time had a little better control and the original music, it would get a 10/10 as well. It really just depends on your own perspective and opinions. A lot of hardcore fans will call the games total crap because of the lack of the original music. I am a hardcore fan though, and I just like to look at the games for the good stuff that they have instead of criticizing them for the stuff they lack. I hope this helps you out a bit. And I'm sorry about the crappy PC version of Battle Nexus. Konami is really lame sometimes... but other times, they're not so bad. EDIT: Sorry, but I wanted to add this here. Both of the unlockable arcade games, in my opinion, are by far more fun than Battle Nexus and Mutant Nightmare combined. Those games weren't really made very well. They have a lot of unlockable cool stuff, aside from the arcade games, but not much else. Especially Mutant Nightmare has some interesting unlockables, but oh well. But the controls are pretty whacked out too. The jumping puzzles in Battle Nexus can be really annoying too. After I unlocked the arcade games in both games, I never even played Battle Nexus or Mutant Nightmare again... I just played the unlocked arcade games with my little bros and my friends. IMHO, the 2 unlockable arcade games themselves are worth the price you pay for the games, if not more.
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![]() ![]() "Movies don't create psychos. Movies make psychos more creative." —Billy Loomis (Skeet Ulrich) from the movie "Scream" Last edited by NeoBix; 05-01-2006 at 04:05 AM. |
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#11 |
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Random Punk
![]() ![]() Join Date: Aug 2005
Posts: 16
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Ha!
Thanks for the very informative review dude. I just have to disagree with your opinion regarding the NES port. IMHO it was on of the most perfect ports ever made. Yes, the gameplay style might have changed a bit but for me it was perfect. I loved how the game got a little bit more technical than the arcade's button mashing style. In my opinion, it fit perfectly for a console port. I liked it so much that I must have paid at least twice the cartridge's retail price with my rental fees (it was hard to find places where you could buy games here). By the way, I'm just a little curious. How much have you paid for the arcade? |
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#12 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2004
Location: Smacking Hamato Inya with nunchucks.
Posts: 736
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No problem at all bro.
I paid $1000 for the arcade. And btw, I loved the NES arcade version at the time that it came out, because it was the closest thing to having the arcade in your home, but I really thought that Konami should've put an arcade-perfect version on the Super Nintendo after it came out, but for some reason they never did... they just put the Turtles In Time on the SNES, but oh well. In their own right, the NES turtles games were great fun. I remember I used to go over to my friends' houses when I wasn't even invited just to play it, lol. Yeah, it was kinda rude of me, but I loved that game hahaha, and besides I was like 6 or 7.
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![]() ![]() "Movies don't create psychos. Movies make psychos more creative." —Billy Loomis (Skeet Ulrich) from the movie "Scream" |
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#13 |
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Sewerhead
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Canada
Posts: 2,890
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Arcade version not technical? If you ever got into the Dip Switches in the TMNT Arcade Game and turned the difficulty way up you needed strategies out the as--, er, shell before you could even get through the first stage and a half without losing 10 lives.
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#14 | |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2004
Location: Smacking Hamato Inya with nunchucks.
Posts: 736
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Quote:
One thing I like to do on the Battle Nexus version is to see how few lives I can use to beat the game. So far the lowest amount I've had to use is 50... lol. Yeah, I suck. But yeah, the original arcade game ate little kids' quarters like nothin. It was a serious money maker back in it's heyday.
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![]() ![]() "Movies don't create psychos. Movies make psychos more creative." —Billy Loomis (Skeet Ulrich) from the movie "Scream" |
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#15 |
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Sewerhead
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Canada
Posts: 2,890
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Definately. I'm pretty rusty at it so it takes me like 35 lives when playing alone to get through the original on Easy. I set the game up so that 1 coin is 7 credits and 1 credit is 5 lives. Really cool for when I need a lot of lives (Very Difficult mode).
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#16 | |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2004
Location: Smacking Hamato Inya with nunchucks.
Posts: 736
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Quote:
__________________
![]() ![]() "Movies don't create psychos. Movies make psychos more creative." —Billy Loomis (Skeet Ulrich) from the movie "Scream" |
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#17 |
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Random Punk
![]() ![]() Join Date: Aug 2005
Posts: 16
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Neobix, thx for the info about the price.
I think some of you confused "technical" with "harder". Of course the arcade is harder, and it can be even harder if you change the settings. That's exactly the way it was meant to be. TMNT was a game designed (as someone already posted) to eat your money, much like any other Final Fight clones (or would they be TMNT clones? I guess the Turltle's game was released first...). But the NES version had a different style. The enemies came in smaller numbers, and had a pretty defined attack pattern, which you could learn and just A+B'em to death. The jump kick (or what ever you guys call it) was also simplified. The NES port kept only the usefull variation, the one that brings you down quick. The one that's is kind of hard to time right on the Arcade. With those changes you can beat the NES version without loosing a life (well, at least if Krang allows). That's technical gameplay for me. |
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#18 | |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: UK, Tamworth
Posts: 806
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Quote:
If you put it on harder settings you get more enemies, but the more players that join in the more enemies you will also get. The maximum amount is Very Hard with 4 players, the screen is flooded with enemies, give it a try. My arcade machine is set on very hard, makes the game last longer and I enjoy it much more. I too get infinate lives, but I have rigged up a microswitch wired out of the coin slot, so I press the little contact button on it and it gives me a credit. |
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#19 |
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Hench Mutant
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2006
Posts: 323
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So there's no way to play the arcade game in the PC version? Crap; I was afraid of that.
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TMNT: Mutant Town
A Ninja Turtles Discord RPG and community. Currently ongoing: A Friday-night RPG on voice chat! Editor-in-Chief of Marvel Crossroads fanfiction group |
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#20 |
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Hench Mutant
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: United Kingdom
Posts: 293
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If you really wanna play the battle nexus version of the Turtles arcade game,
I think Nintendo lowered the price of the Gamecube some time ago, so you could get a Gamecube with Battle Nexus.
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http://leodonraphmike.tripod.com |
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