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Old 03-13-2007, 07:27 PM   #61
dripgutz24
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Xbox 360 Live arcade Game

Well guys I just went to xbox.com and I guess the arcade game is actually going to be out tommorrow which is great news, so check it out!
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Old 03-13-2007, 07:35 PM   #62
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Awesome! Awesome! This is great! Thanks for letting us know!
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Old 03-13-2007, 07:37 PM   #63
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Hey guys check this forum out and the crap they have to say. http://forums.xbox.com/10473654/ShowPost.aspx
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Old 03-13-2007, 08:08 PM   #64
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Quote:
Originally Posted by dripgutz24 View Post
Hey guys check this forum out and the crap they have to say. http://forums.xbox.com/10473654/ShowPost.aspx
wow...just, wow.
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Old 03-13-2007, 11:23 PM   #65
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Originally Posted by dripgutz24 View Post
Hey guys check this forum out and the crap they have to say. http://forums.xbox.com/10473654/ShowPost.aspx

arguing over the cartoon adn why it's isn't cool to watch. Good to see peopl tlaking about.. See ya online soon.

Those who have a 360 been waiting for this for quite some time, Peanut and the gang, when I get my 360, I will hope to play you guys online together as friends and not enemies and let's have a blast, shall we

Now although I won't be on xbox live till maybe May or so I expect to know exactly if ppl will still be playing this in May

So how do I tell who is on the 360 or not..

so those are the 2 levels only available in the nes version.
The snow level was cool so was level 6. i remember when I was a kid, I could never beat this level.
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Old 03-14-2007, 02:06 AM   #66
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Those who have a 360 been waiting for this for quite some time, Peanut and the gang, when I get my 360, I will hope to play you guys online together as friends and not enemies and let's have a blast, shall we

Now although I won't be on xbox live till maybe May or so I expect to know exactly if ppl will still be playing this in May

So how do I tell who is on the 360 or not..
well, i have a 360. also when you get yours and set up your live account, just add people to your friends list, then you can check to see who's on when, what they're playing, you can voice chat with us, send us game invites, etc.... even when we're watching movies.

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so those are the 2 levels only available in the nes version.
The snow level was cool so was level 6. i remember when I was a kid, I could never beat this level.
was it level 6? I thought it was level 8. Anyway, yeah, those two levels were exclusively made for the NES version, but gameplay-wise the arcade version whipped it. Also, like I said, the graphics on the arcade were sooooooo much better.
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Old 03-14-2007, 02:20 AM   #67
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The video I saw on YouTube (sorry I don't have a link) had some gameplay footage showing off the menus, the character select (which uses pictures of the turtles from the new movie) and the first level. Get this... the sound effects and original music were there from what I can tell. Making this the port Turtle's fans have been dying for. No more "replaced music" BS. Shoot man, this makes me interested in buying Xbox.
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Old 03-14-2007, 02:24 AM   #68
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Indeed. The original music in intact, otherwise I wouldn't be touching it with a 6 foot pole. I am worried that the original character select screen has been gimped, but it wouldn't be the end of the world. I wonder about the character bios? Eh, we'll find out in about 30 minutes or so. There's enough of the game there for me to keep from breaking the nostalgic feel. I just hope they didn't have to take out those portraits for licensing or some sh*t, because I know it cost them a bundle just to get back the damned theme song (but totally worth the cash).

Hooray for non-gimped arcade classics
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Old 03-14-2007, 05:23 AM   #69
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God its fantastic. Hard though, 20 lives on XBOX Live. No more. Got up to Shredder and was last one left and died.
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Old 03-14-2007, 11:23 AM   #70
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Multiplayers been fun...we gotta play...
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Old 03-14-2007, 12:09 PM   #71
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i beat shredder after everyone died against krang. shredder wasnt that bad because i only had to play against two at a time. i didnt get turned into a regualr turtle but they didnt give me the achievement
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Old 03-14-2007, 01:07 PM   #72
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Okay, I downloaded it quick this morning. Haven't put any hard time into it yet, but here's my take:

You can't access the Turtle select screen. That's not a glitch, because to my knowledge that screen was never shown (like the Simpsons) when you insert a quarter in the four player version of the game (which is what this is). There were four slots, so you basically selected your turtle by inserting a coin. It caught me off guard because I was used to the two-player version from my Pizza Hut as a kid. The four player was at Chuck E. Cheese. Cool. Moving on...

That constant overlay on the screen bugs me. I'd like to watch the whole attract demo without being told which turtle/coin slot is assigned to which button. It's not the end of the world, but it does bug me.

The only real thing that pisses me off is after you press start. It cuts to the rooftop, Splinter says "Hand On April!", the music kicks in, then the game automatically cuts off the rest of the scene and goes straight to Stage 01. Why does it do that? I want my intro dammit! Patch time.



Other than that, the game is all there, fully intact, top quality emulation, and everything I wanted. Sound emulation is also quite nice. SFII used recordings instead of actually emulating the old Yamaha chip sound because of the natural difficulties that come with emulating anything to do with FM synth. I suppose it wouldn't matter much either way, but Digital Eclipse seems to have got it down without using prerecorded tracks. Great job.

Thanks Konami & Ubisoft.
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Old 03-14-2007, 02:25 PM   #73
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Originally Posted by ThirdMarioBro View Post
Okay, I downloaded it quick this morning. Haven't put any hard time into it yet, but here's my take:

You can't access the Turtle select screen. That's not a glitch, because to my knowledge that screen was never shown (like the Simpsons) when you insert a quarter in the four player version of the game (which is what this is). There were four slots, so you basically selected your turtle by inserting a coin. It caught me off guard because I was used to the two-player version from my Pizza Hut as a kid. The four player was at Chuck E. Cheese. Cool. Moving on...

That constant overlay on the screen bugs me. I'd like to watch the whole attract demo without being told which turtle/coin slot is assigned to which button. It's not the end of the world, but it does bug me.

The only real thing that pisses me off is after you press start. It cuts to the rooftop, Splinter says "Hand On April!", the music kicks in, then the game automatically cuts off the rest of the scene and goes straight to Stage 01. Why does it do that? I want my intro dammit! Patch time.



Other than that, the game is all there, fully intact, top quality emulation, and everything I wanted. Sound emulation is also quite nice. SFII used recordings instead of actually emulating the old Yamaha chip sound because of the natural difficulties that come with emulating anything to do with FM synth. I suppose it wouldn't matter much either way, but Digital Eclipse seems to have got it down without using prerecorded tracks. Great job.

Thanks Konami & Ubisoft.
thank you for your impression. impressed are you and you can't always expect a 100% perfect arcade of a game like this.
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Old 03-14-2007, 02:41 PM   #74
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It's just a couple of bugs really. There should be no reason why the intro cuts off before the Turtles land on the building. They need to patch that asap. Otherwise, I'm happy.

I'm still amazed this game was actually released. Licensed games like this are usually buried for all eternity, no matter how many people want them back. It's quite the amazing feat.
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Old 03-14-2007, 07:09 PM   #75
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Gamspot make me sick...

Rating it a 7.1 and stating:

Two-button gameplay that feels a bit tired; graphics could have used an update.

Whats up with that? you DO NOT mess with a classic!
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Old 03-14-2007, 08:01 PM   #76
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Yea, I don't know about that...i happen to think its fantastic...and you're right: you don't mess with a classic like this....
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Old 03-14-2007, 09:19 PM   #77
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Originally Posted by ThirdMarioBro View Post
Indeed. The original music in intact, otherwise I wouldn't be touching it with a 6 foot pole. I am worried that the original character select screen has been gimped, but it wouldn't be the end of the world. I wonder about the character bios? Eh, we'll find out in about 30 minutes or so. There's enough of the game there for me to keep from breaking the nostalgic feel. I just hope they didn't have to take out those portraits for licensing or some sh*t, because I know it cost them a bundle just to get back the damned theme song (but totally worth the cash).

Hooray for non-gimped arcade classics
there never was a character select screen, you just dropped your quarters into a slot, and that slot determined which turtle you are. the only alternative to what they're doing would be "plug in as player 3 to be mikey" which would blow.
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Old 03-14-2007, 09:28 PM   #78
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Originally Posted by ThirdMarioBro View Post
Okay, I downloaded it quick this morning. Haven't put any hard time into it yet, but here's my take:

You can't access the Turtle select screen. That's not a glitch, because to my knowledge that screen was never shown (like the Simpsons) when you insert a quarter in the four player version of the game (which is what this is). There were four slots, so you basically selected your turtle by inserting a coin. It caught me off guard because I was used to the two-player version from my Pizza Hut as a kid. The four player was at Chuck E. Cheese. Cool. Moving on...

That constant overlay on the screen bugs me. I'd like to watch the whole attract demo without being told which turtle/coin slot is assigned to which button. It's not the end of the world, but it does bug me.

The only real thing that pisses me off is after you press start. It cuts to the rooftop, Splinter says "Hand On April!", the music kicks in, then the game automatically cuts off the rest of the scene and goes straight to Stage 01. Why does it do that? I want my intro dammit! Patch time.



Other than that, the game is all there, fully intact, top quality emulation, and everything I wanted. Sound emulation is also quite nice. SFII used recordings instead of actually emulating the old Yamaha chip sound because of the natural difficulties that come with emulating anything to do with FM synth. I suppose it wouldn't matter much either way, but Digital Eclipse seems to have got it down without using prerecorded tracks. Great job.

Thanks Konami & Ubisoft.
you do see the entire intro when you play online.
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Old 03-14-2007, 09:35 PM   #79
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there never was a character select screen, you just dropped your quarters into a slot, and that slot determined which turtle you are. the only alternative to what they're doing would be "plug in as player 3 to be mikey" which would blow.
Wrong, there is a player select screen.

On the 2 player version of the game, you select which turtle you want via the player select screen.

The 4 player version you indeed, put the coin in the correct slot (atleast thats the case for the US cab, as my UK cabinet, has 1 coin slot, and then 4 buttons, each one credits the character you want). Once you have done that, a sceen appears with the character you have pressed, then you must either press a button or wait 7 seconds or so for the "Fire, Hang on April" to kick in.
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Old 03-14-2007, 09:49 PM   #80
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I am very pleased with the XBox Arcade version of this game. It's great and brings back good memories. I played online today it was very fun. My favorite turtle to play as is Donatello. I got all the way to Krang while playing with 3 others. I hope I can defeat Krang next time.
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