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Old 02-28-2009, 05:13 PM   #11
Peanut
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Join Date: Nov 2001
Location: The New World
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Quote:
Originally Posted by raphael_is_cool View Post
Agreed. Especially when you want to go do something else but you can't since you can't bloody save. Although with regards to dying and losing progress in Lost Odyssey I realised it created auto-save checkpoints in critical places and I've never had a problem since it is generally just the boss fights that are tough. I've not finished the game because, while there are some great characters (and moments) and the short stories are really good, I got bored with the main story.
That's always the biggest problem. Wanting to leave, but being unable to. And yeah, Lost Odyssey does have that nifty auto-save, and most RPG's aren't too bad in that respect, but when you're thrown into something out of nowhere, without the ability to save, is when it really sucks.

Take Tales of Vesperia, for example. I had fought a boss and done a bunch of side stuff. On the way to the next town, I decide to do like an hour of grinding. All good. I head into town, your group splits up for a bit, I walk down a f*cking street and get attacked by 3 guys out of nowhere. Having just been out grinding, my health was very low for this particular character. Two seconds into the fight, I'm dead. Upwards of 2 hours of progress lost, and there wasn't a save point in sight. Not even in the town. Bullsh*t.
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