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#4641 |
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Tea Time!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Posts: 8,905
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Can't argue with that. Certainly better than anything Mario Kart did in the 2000's. That franchise has become so complacent.
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Last edited by ThirdMarioBro; 03-29-2010 at 12:56 AM. |
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#4642 |
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40 Years of TMNT
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Location: Shell-Ri-La
Posts: 26,956
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Max & the magic marker. Pretty neat methinks.
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#4643 |
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Certified Teacher
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Bizarro Metropolis
Posts: 6,495
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That game sounded really interesting. The downside is using the wii controller. Is it WiiMotion plus enabled? That seems like itd be necessary...
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#4644 |
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Banned
![]() Join Date: Mar 2003
Location: nWo Country
Posts: 27,703
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Been really sick and not wanting to play anything too complicated, so I've just been messing around with SNK Arcade Classics Vol. 1 for the Wii. In a sick way it's nice to know I'm still terrible at most fighting games. I had no idea Street Fighter II spawned SO many blatant rip-offs back in the day.
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#4645 |
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40 Years of TMNT
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2009
Location: Shell-Ri-La
Posts: 26,956
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It deffinately is an odd game but interesting & very creative. I find it to be pretty fun. It can be challenging at times due to the sloppyness of the wiimote but if you've used MS paint a few times, you've got no problem. You don't have to draw percise circles or stairs or anything, just hints of them. I'm not sure wether or not it has the ability to utilize wiimotion plus... I googled it but haven't seen anything but still I'd reccomend trying the game. The controls do take a little bit of getting used to but its worth it. Reminds me alot of the cartoon "Chalk Zone" though 'Max' looks like a combination of Fry from Futurama, & Calvin from the Calvin & Hobbes comic strips.
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#4646 | |
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無問題
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Moesko Island, WA
Posts: 14,348
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Quote:
btw, hope you're not counting Fatal Fury amongst those. It was actually developed simultaneously with SFII and I believe even shared a few figureheads in development.
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#4647 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Norway
Posts: 182
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I heard that Fatal Fury was originally a scrolling beat-em-up,but was changed when they learned of SF2's development....
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#4648 |
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無問題
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Moesko Island, WA
Posts: 14,348
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Unlikely, as Fatal Fury was to be basically a spiritual sequel to their previous fighter, Street Smart.
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#4649 |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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Gotta say I was not impressed by the last couple hours of GoW3. Not impressed at all.
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#4650 |
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Foot Soldier
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Posts: 242
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Star Wars Force Unleashed on 360... pretty okay, fun but some serious flaws.
Oh, and Mega Man II on my iPod touch.
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"Grim... gritty... my kind of place." --Raphael, Turtles Forever ![]() |
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#4651 |
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無問題
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Moesko Island, WA
Posts: 14,348
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Finally beat The Legendary Starfy, which I've been slowly working on since Christmas (mostly for 5-10 minutes on lunch breaks). I haven't gone back for all of the secret stages and chests yet (might come back quite a while later for those), but all of the standard stages and the Starly missions are done.
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#4652 | |
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Draconian leftist ruler
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Location: Germany
Posts: 6,765
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Quote:
Anyway, did anyone play the Firewalker missions for ME2 (which won't take longer than an hour at best)? The thing actually controls like a responsive version of the Mako.
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Make ****, not kill! |
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#4653 |
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Certified Teacher
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Bizarro Metropolis
Posts: 6,495
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Been playing Torchlight for the last few hours. Best $5 I've spent on a game.
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#4654 |
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Tea Time!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Posts: 8,905
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Terrible. Mega Man II on touch only is an abomination. Gaming on the iPhone period is an abomination.
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#4655 |
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Tea Time!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Posts: 8,905
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Wario Ware D.I.Y. + Wario Ware Showcase
The Legendary Starfi (probably my final new DS purchase) Mega Man Powered Up Chime Cave Story
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#4656 |
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無問題
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Moesko Island, WA
Posts: 14,348
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Ha. I just beat that last night. How peculiar that you'd pick it up within that time frame.
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#4657 | |
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Foot Soldier
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Posts: 242
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Quote:
Mega Man II on iPhone is actually very good control-wise. And only 99 cents at that (well, it was. It's 2.99 now).
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"Grim... gritty... my kind of place." --Raphael, Turtles Forever ![]() |
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#4658 |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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Nothing that requires precision controls works on the iPhone. At all. The virtual D-pad and buttons on that thing are complete trash.
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#4659 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Feb 2009
Posts: 242
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Until Mega Man II or anything like it is released on the DS, you really shouldn't complain. I haven't seen portable Mega Man for 99 cents anywhere else in my life.
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"Grim... gritty... my kind of place." --Raphael, Turtles Forever ![]() |
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#4660 | |
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Second Gear
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: The New World
Posts: 15,422
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Quote:
Also, it's called a PSP. You want to play old NES games on a handheld, it's the only choice. |
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